Posts with tag peter molyneux
Posted May 21st 2007 10:00AM by Dustin Burg
Filed under: News, Interviews, Fable 2

Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind
Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (
Black and White 2), in-game combat, and hints at one of
Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into
Fable 2, but goes on to say that in other games when you die "
you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for
Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (
dog anyone?).
Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.
Continue reading Molyneux hints at next big Fable 2 announcement
Posted Mar 13th 2007 5:15PM by Richard Mitchell
Filed under: News, Fable 2

Sure, we've heard plenty about
Fable 2's new
dog -- we talk about it at length in the latest
Fancast -- but only those of us lucky enough to have been at
GDC have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from GayGamer.net were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can
buy every single piece of property you see.
Sort of makes the wait for
Fable 2 seem even longer doesn't it?
Posted Mar 12th 2007 2:00PM by Richard Mitchell
Filed under: News, Fable 2, GDC '07

As we slowly recover from
GDC jet-lag, we thought it would be best to post some of the
other features that Peter Molyneux confirmed for
Fable 2. After all, a
dog can't be the
only new feature in
Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists.
- Players can pick a male or female hero
- Players can choose to have protected or unprotected sex (and yes, there are STDs)
- Female heroes can get pregnant
- Players can have children
- The world responds to your "hero-ness"
- Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty
- Own every single piece of property
- Players can become king
Let's look at these more closely.
Continue reading GDC: More Fable 2 feature goodness
Posted Mar 9th 2007 1:15PM by Dustin Burg
Filed under: News, Fable 2

Xboxygen posted a few new concept art images from
Fable 2, which include that mysterious (yet revolutionary)
dog. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my
Fable 2 artwork?" So, go ahead and take a look, digest the recent
Fable 2 news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.
Posted Mar 8th 2007 6:15PM by Richard Mitchell
Filed under: News, Fable 2, GDC '07

There's a reason Peter Molyneux is smiling in this picture. He was nervous to reveal the "revolutionary" new feature in
Fable 2. Several people on his own team told him not to do it. In fairness, it's definitely a risky feature. No one in their right mind would call it revolutionary at first glance. Yes, the intertubes were right:
Fable 2's secret new feature is a dog. That's it. So, why is Peter smiling? He's smiling because he just convinced a room full of jaded journalists that a dog is revolutionary. Yup, it's a dog, but believe it or not, you will love it.
Continue reading Revolutionary Fable 2 feature is a dog
Posted Mar 7th 2007 12:00PM by Dustin Burg
Filed under: News, Fable 2, GDC '07

The French folks over at Xboygen posted pictures of a new "character" in
Fable 2. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that
Fable offers. In one picture, Peter Molyneux is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big
Fable 2 announcement or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on
Fable 2 during his coverage of
GDC: 07. Stay tuned.
Posted Mar 1st 2007 2:30PM by David Dreger
Filed under: Xbox Live, Multiplayer, Rumors, Fable 2

GamePro recently had an interview with Peter Molyneux, president of Lionhead Studios, about
Fable 2 wherein he used jujitsu to dodge some hard hitting questions. That being said, what he didn't say was definitely a lot. When asked about the Xbox 360's untapped potential, he brought up Xbox Live and its applications in a game like
Fable 2, saying that four people going through a quest together in a self-contained environment as opposed to an open ended one hasn't been exploited yet. Unfortunately, he couldn't say explicitly how that pertains to
Fable 2 and its online capabilities, if any. Still, it's interesting to hear how fascinated he is with the concept, and we can only imagine how it'd play out if it were true.
Fable 2 co-op, eh? How do you like the sound ofthat?
Posted Feb 12th 2007 12:30AM by Dustin Burg
Filed under: News, Fable 2

This year's Game Developers Conference kicks off in March and it looks like we'll get the insider dish on Lionhead's
Fable 2. GWN.com dugg up information on the GDC's conference sessions and found one on
Fable 2 hosted by Peter Molyneux. We double checked this information and located a GDC session called "Innovations in
Fable 2" hosted by Peter and starting on March 8th. The description says that the "
talk will centre around revolutions in Fable 2." and "
will examine how key game play elements have been refined and expanded". Will we finally get every last detail on Lionhead's highly anticipated sequel? Will we get to see actual gameplay videos? Will Molyneux start the hype machine and over promise on all levels? We don't have any answers now, but we know that there will be some
Fable 2 information coming out of GDC ... how much is still unknown.
[Thanks, Jonah]
Posted Jan 17th 2007 5:30PM by Richard Mitchell
Filed under: News, Fable 2

The latest issue of the Lionhead Times is out, and this month it brings us the first in engine screen shots of
Fable 2. As you may have guessed, the shot you see above is not representative of the final game (like
at all). Still, Lionhead proclaims to be making lots of progress in development. In fact, the shots released today aren't indicative of the current build, which is apparently looking "beautiful." Still, we would be remiss not to share even the slightest bit of
Fable related information. Another new tidbit, water has made it into the game. Not only that, but Lionhead claims that we will be able to
do things with this water. Given the
piratical nature of the character art released so far, we'd say it's a safe bet you can sail on it. But what other possibilities could there be? Swimming? Deep see diving? Mermaid adventures? We're keeping our fingers crossed for that last one (and we just might hear more about it when Peter Molyneux
lectures at GDC). Follow the "read" link for the latest info and a screen shot of the soon to be infamous "crotch cam."
Posted Jan 9th 2007 3:15PM by Richard Mitchell
Filed under: News

GDC 07 (Game Developers Conference) is set to begin in March, and speakers are already being announced. Among these scheduled speakers is Peter Molyneux, the man behind
Fable and its upcoming sequel,
Fable 2. Molyneux will be at the conference to perform a lecture entitled, "Innovations in
Fable 2." The lecture will discuss how elements from
Fable have been changed and made better for
Fable 2. Furthermore, Molyneux promises to reveal a new and "totally unexpected" feature in the game. What could it be? We have no idea, and after the amazing amount of hype built around the first
Fable, perhaps its best if we don't get carried away.
Our readers (that's you), on the other hand, can get as carried away as they like. Do you have any ideas for a great new feature in
Fable 2?
Posted Dec 12th 2006 4:00PM by Richard Mitchell
Filed under: News

IGN reports that Lionhead Studios has adopted the Havok physics engine for use in the upcoming
Fable 2. Peter Molyneux, the man behind the
Fable series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on creating the game world itself. Frankly, we don't really care what sort of physics the game employs as long as it makes it out before 2008.
Hey, Lionhead, how about throwing us some in game footage? We need something to obsess about, and
concept art just isn't cutting it anymore.
Posted Nov 21st 2006 9:30AM by Richard Mitchell
Filed under: News

The latest
Fable 2 community update went live on Friday -- factoring in the international time change, that's technically next Tuesday -- and we're left with ... not much. Unfortunately, we still have virtually no gameplay details to give you. What we do have is this lovely drawing of a street corner. There are a few
tiny details to give. The first of which is that the game looks "stunning." According to the update, the game is leaps and bounds ahead of the teaser trailer that was released at E3. Also,
Fable 2 will feature new vertical elements that were absent from
Fable. For example, water levels could rise, giving you access to higher areas, or you can jump down a hole to enter a subterranean dungeon. It's a simple idea, but it could add a lot to
Fable 2's overall geography --
Fable was pretty flat when you think about it. The only other tidbit revealed is that development is proceeding on schedule, which doesn't help us if we don't have an actual release date with which to gauge Lionhead's progress. Still, this is the last community update this year, so we'll have to take what we can get.
The question is, with only the odd piece of artwork
now and
again to keep you going, are you still excited for
Fable 2?
[Via Xboxygen]
Posted Aug 15th 2006 10:30AM by Richard Mitchell
Filed under: News

The latest
Fable 2 update gives us a few tidbits to enjoy -- namely the solitary piece of concept art above. Of particular interest -- especially to those who were disappointed by Fable's restrictive pathways -- is level designer, Charlton Edward's comments on the game:
"The world definitely is much bigger and it also feels better. There are more things to do within each area and we absolutely have to make them interesting and absorbing. Too many times have I spent playing RPG's set in vast barren wastelands. Fable 2
retains the Fable 1
organic, intimate feel, while giving players tons to explore and discover. We are really trying to pack the world with exploration, interaction and secrets."
While this doesn't necessarily mean the end of
Fable's linear paths, it at least promises we'll have more to do on said paths. Anybody have this in their top five most wanted yet?
[Via Xboxygen (watch out, it's in French)]
Posted Jul 14th 2006 11:30AM by Richard Mitchell
Filed under: News, Interviews

Conrad over at Joystiq has posted an interview with Lionhead's Peter Molyneux. There's a lot of good stuff in there and I won't attempt to recount it all. I will, however, relate this little tidbit to whet your appetite:
"You know in those days that's what it was like, I smoked more cigarettes, drunk more and did disastrous things to my body. I was a total introvert, the world outside of what I did on my computer became dim, almost psychotically so. But, there was, and I apologize for using this words, there was this orgasmic delight in physically creating something."
Good stuff. Conrad and Peter talk
Fable,
Fable 2, Pete's "secret project", and more. Head over to Joystiq and check it out.
Posted Jul 10th 2006 12:30PM by Richard Mitchell
Filed under: News

The Lionhead Times has be updated with a few bits of info regarding
Fable 2. Most of the info is just general development stuff, but there are a few interesting things to point out. For instance, the story of
Fable 2 takes place 500 years after the events of
Fable and
The Lost Chapters, giving the game a richer history from which to build the story
. The story is also planned to be longer than the original, which is definitely good news. Somewhat more cryptic, it's also revealed that the story could take a turn that will "shock" players.
Another little tidbit, the
Fable 2 team now has to make "milestone" builds of the game in order to showcase the game's progress to the suits at Microsoft. The upshot of this is that we should get some insight on the game's progress as well.
Fable 2 is one of the 360's heavy hitters so, rest assured that we'll keep you posted.
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