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So according to the game's xbox.com page, Namco Bandai's fourth installment fighter isn't going to be playable for those arcade pack owners out there. While Microsoft's doctrine that your SKU wouldn't matter when it came to the simple act of playing games has been broken before (FFXI, etc) we really didn't expect to see it in a fighting game.
It could be that the HDD requirement refers to the game's Create-A-Soul mode (which would obviously require space to save created players). But has the game really been created in such a way that doesn't simply disable that feature for a user without a hard drive? The xbox.com page could be a mistake of course, because to have to leave a certain section of the potential player base (however small) unable to purchase your game just seems a bit strange. As much as this is worth complaining about, let's hope that the game uses the 360 HDD's reserved 6GB of caching space so as to avoid the mandatory install of the PS3 version (which seems to be the most likely situation, considering the PS3 HDD install is just about the same size as the 360's reserved cache.)
Just today, Microsoft announced that on the morning of Wednesday, July 2nd, old-school Soulcalibur will be releasing to the XBLA at the 800 Microsoft price point. Included in this XBLA version of Soulcalibur will be all nineteen fighters, leaderboards, versus play and over eight game modes to experience in gorgeous high definition. Enough to make any fanboy shed a tear of happiness. Not only will we be treated to Soulcalibur this week, but XBLA game Wits and Wagers will be receiving a 320 MS point expansion that adds an additional 280 questions to the mix. Make the jump for the official press release.
Clocking in at 800MS Points, Soulcalibur (XBLA) includes the standard HD upgrade and LIVE leaderboard support other retro revivals see but Namco Bandai has confirmed the title will not include online multiplayer support. While we still have fond memories of the 1999 Dreamcast release, we scratch our heads at the decision to opt out of the online versus upgrade. With Soul Calibur IV on the horizon we wonder, what's the point? Hopefully Namco Bandai will revisit the release and upgrade it with online support much like they did Tekken: Dark Resurrection for the PSN. But, we're not holding our breath.
It happened this week. And a while before that too. Hows about next week? Well if the trend continues as it has next week's XBLA releases will be dictated by this week's newly arrived xbox.com pages. The twin appearances in this case are Soulcalibur and Schizoid, the classic weapons-based fighter and the neon-colored co-op shooter, respectively. While Soulcalibur didn't ever really have much of a rumored release date to help corroborate this thing, Schizoid is set to release sometime in July, so we could definitely see the pattern continue next week. And as always, thar be screenshots!
If you were worried that Ivy would be the only character with comically large breasts in Soul Calibur IV, then we can officially ease your mind. Namco Bandai has released some fresh screens and character art from the upcoming weapons-based fighter, and, well, the proof is in the pudding as it were. In addition to Ivy's mammoth mammaries, both Sophitia and her sister Cassandra have ample bosoms and some revealing outfits with which to showcase them. They don't quite have the "science experiment gone wrong" quality that Ivy's bust has, but they're nothing to sneeze at. And Voldo, well, Voldo has some special cleavage and bulges of his own. Check out the gallery below for the new images.
Hot on the heels of the revelation that Soul Calibur IV will feature online play, images pulled from the related EGM article are beginning to hit the internet. The images come to us courtesy of Xboxygen, and they are quite, ahem, revealing. We are of course referring to the amazingly supported female naughty bits (made even more amazing considering the game takes place in an age before the underwire bra). The image above also reveals a well-wrought thong (or a spectacularly painful wedgie). Ogling aside, the images certainly do look sharp. We also have to point out that one shot contains a dodo. Given that Soul Calibur IV looks to be the last in the series, the fact that it contains an extinct bird seems appropriate. Here's hoping the gameplay does a better job of evolving (ba dum bum, psh!).
Hit the "read" link for more images.
This is the sort of thing we like to hear. In the latest issue of EGM, Namco has confirmed that Soul Calibur IV will feature online play. The news comes straight from the game's director, Katsutoshi Sasaki, who says that online play is part of all current-gen consoles and "with the current environment, we really couldn't make SC4 without online play." We would be remiss if we didn't point out that every iteration of Soul Calibur has appeared on a console capable of supporting online play, but we digress. In other news, players will be able to take their custom "create-a-character" avatars online, though Sasaki isn't sure whether or not players will be able to trade them. We shudder to imagine all the Takis and Ivys -- wearing nothing but flesh-tone underwear -- we'll be facing online.
Now, if only we could get Sasaki-San to have a talk with SEGA about Virtua Fighter 5.