
We snagged this X06 video of Gears of War gameplay for your enjoyment. Filled with lots of gunfire, blood, and apparently ineffective grenades, it's sure to delight both young and old. Emergence Day is getting closer and closer, folks. See the video after the break. (Fanboy Trivia:CliffyB is behind the controls of this demo.)




21. PK,
I wouldn't worry about the AI for this reason: demos are always set on super easy settings, and the AI is neutered as a consequence. The reason for this is relatively simple: if a demo is outrageously difficult it'll turn off potential buyers and fewer copies of the game will be sold when it does get released. Think about it for a second. Let's say GOW's AI clearly surpasses that found in FEAR (which is currently the best AI you can play against), and that the game, even on a normal setting, is unforgiving. Let's say that, after waiting for months, you get to play this version of GOW as a demo. However, no matter how good you are, the Locust Horde tears you to ribbons in a hail of bullets. You die a few times, then give up because it seems like in impassable obstacle. With your negative experience with the demo, more likely than not, you wouldn't buy the full fledged game.
Too many people forget that demos are just to showcase the game, to draw in as many people possible. If it's too hard, like I said, people won't buy the full version; why would you want to spend $60 on something you can't even manage to get a fourth of the way through? Games have never sat on shelves for being too easy, but quite a few have for being too hard for the average player.
I'm not saying GOW's AI is better than FEAR's, btw, but I hope it is (after all, FEAR set the bar high, and I think all developers should try to surpass it). Oh well, I guess we'll all find out in November, eh?
Posted at 4:45PM on Sep 30th 2006 by Anubis