For the love of all that is good, the wait is killing us. That demo had better get here soon. Hit the "read" link to check out Eurogamer's full preview in the meantime.
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The website also offers a somewhat bizarre minigame in which players send attacks to other opponents. The strange part is that players have to wait for others to respond. It's sort of like playing chess over the phone, except instead of moving pieces on a board, your killing this with a sword. At any rate, it's a neat site, and all the fanboys slavering over Ninja Gaiden II (that should be all of you) should definitely check it out.
[Thanks, Christan H]
[Via Evil Avatar]
Violence in his mind has more to do with the Japanese traditon of putting your enemy to shame. Removing his ability to fight, then watching as he commits suicide out of disgrace. "That's what I consider to be real violence," says Itagaki, according to him,"It's not about lopping off limbs. It is about the relationship between you and your opponent. In order to inflict these dishonouring wounds you would really have to hate your opponent and this is not what this game or this character is about." Itagaki has more than just to say in the interview so get outta here and go read it!
We understand it's possible that you may be getting tired of us posting every scrap of Ninja Gaiden II info we can lay our grubby little hands on. Really, we do. Having said that, it doesn't mean we're about to stop. Oh no, we just wanted to make sure you knew that we understand. Now, on with even more Ninja Gaiden II footage. This time we have Ryu laying waste to the enemy hordes using both his dual katanas (sort of the ancient Japanese equivalent of dual core processing) and his sweet, sweet ninja claws. Check out the video after the break.
With Ninja Gaiden 2 being the next big action game on the horizon, its media is now flowing a little more freely. This interview with the series creator and Team Ninja lead Tomonobu Itagaki covers all the basics of the new entry in the series, and he even finds time to talk a bit about the games difficulty levels. Itagaki touches on everything from design objectives and bringing in new players, to the fact that the AI will be changing its behavior and patterns depending on its specific injuries. He also makes a slightly intriguing comment regarding environmental effects of the player's actions, then amends it by saying "in this case the enemies". Whether or not this means we will see more player interactivity with the environment will remain to be seen, but with were-wolves and an interesting Achievement strategy, this game just can't get here soon enough.
The original Ninja Gaiden for the first Xbox is known for having some rather strange, albeit powerful, enemies. Over the course of the game, the player goes up against everything from mutant cats to giant insects and ghost fish. Thankfully, Ninja Gaiden II looks to continue the trend starting with the Spider Fiend that was revealed in some of the first media for the game. And now Team Ninja seems to be expanding their monster repertoire into the more traditionally western, with the newest enemy reveal: the werewolf.
The werewolves fit into the Ninja Gaiden canon by simply being fiends, no silver, bite, or full moon required. They're just humans transformed into fiend (humans turned into supernatural creatures through cursing of their blood, according to the wiki) form. As they are still humanoid, the werewolves can be dismembered (see above) and hopefully decapitated. With the recent release of DMC4, this is the next big action game on the horizon, so we can expect the coverage and amount of new screens to increase as the release date approaches.
Gamerscore Blog recently extended us the offer to ask Tomonobu Itagaki, the outspoken head of Team Ninja, one question about Ninja Gaiden II. We thought long and hard about the question, and this is what we came up with: some changes have been made to Ninja Gaiden II to make it more accessible to the gaming community at large, most notably the regenerating health system. What do you say to gamers who are worried that Ninja Gaiden II will be less challenging as a result? You may behold the detailed answer to that question (in video form) after the break.
You know, at this point it seems like we're really being spoiled with direct feed Ninja Gaiden II footage. We're doing our best to feel guilty about it, but it's just not happening. Here, we'll try again ... nope, not guilty. This latest video (which we've seen snippets of before) features everyone's favorite super ninja Ryu laying waste to his foes with two katanas. Think of it as a special episode of "Will It Blend" with ninjas. For the record, yes, ninjas blend. Find the video embedded after the break.