In an exclusive interview with Gamepro, the one and only Cliff Bleszinski confirmed that for
Gears of War 2 they've fixed one of our (and most everyone's) major gripes with the original
Gears' multiplayer. The way too annoying and totally unfair shotgun host advantage. When asked about multiplayer feedback Epic received from
Gears of War, Cliff responded by saying that "people loved it [multiplayer] but they didn't like the host advantage. They got tired of the shotgun inconsistencies.
We're fixing all of that. They didn't like the randomness of the chainsaw, so we put the chainsaw duel in -- may the best man win!" Indeed, may the best man win and may we be the first to say yippy-skippy perfect day! Thank you Epic. That's the news we wanted to hear.
Make the jump to read Gamepro's complete Cliff Bleszinski interview where he not only talks about axing shotgun host advantage (double yippy skippy!), but also discusses the Unreal Engine, new multiplayer game modes, the option to use an
Uncharted inspired control scheme as well as ...
Bloom Blox? Yup, he talks
Bloom Blox.
[Via NeoGAF]
Reader Comments (Page 2 of 2)
6-19-2008 @ 12:37PM
T-BoNe254 said...
here you go.
http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/#comments
http://www.xbox360fanboy.com/2008/05/28/gears-of-war-2-multiplayer-detail-explosion/
6-19-2008 @ 12:43PM
Hooligunn said...
Lol I'll tell you the new real modes.
GUARDIAN: What was Assassination has now changed drastically. While the same at it's core, non-leaders now respawn and the opposing team can now see where the other leader is at all times via a marker on their HUD (to stop hiding). When the leader dies, you can't respawn anymore.
WINGMAN: 2v2v2v2v2 - team up with a buddy, both using the same character model (Marcus & Marcus ect..) and try to get to the kill limit first (ie. first pair to 15 kills). Respawns enabled.
MEATFLAG: Using the new meatshield technique, you must down a "Stranded" character model (AI driven) running around the middle of the map (yup, he defends himself). Once down, you must try to drag him back to your capture area (both teams are trying to do this at the same time). However, the opposing team can kill you and/or shoot the hostage enough times that he will break free of your arms and turn on you. Respawns enabled in this mode.
We're also promised more modes / mode improvements as well. We'll probably see King of the Hill pulled over from Gears PC as well (Annex but 1000x better because it doesn't move).
6-19-2008 @ 2:08PM
Vcize said...
How in the world would you ever get chainsawed from the front while you have your lancer out. One shot drops the saw, and you should be able to hit someone right in front of you with the auto-firing lancer, heh.
I guess if someone's hiding around a corner or something...
6-19-2008 @ 12:23PM
Ryan said...
Hopefully they've somehow made the chainsaw draw quicker is someone is approaching you with their chainsaw going... I don't see how chainsaw duels would be able to happen to often otherwise, as once you see someone coming at you with the saw out it's usually too late.
Reply
6-19-2008 @ 12:24PM
Ryan said...
quicker *if*... Typing too quickly....
6-19-2008 @ 12:45PM
Hooligunn said...
Cliff confirmed this in an interview with Gamepro (link below) that if you have your lancer out and someone trys to chainsaw you, you duel. That way it happens more often, but not a great deal more. And I believe this is only from the FRONT, if you chainsaw a guy holding a lancer from behind you do the "chainsawdomy" move (back of spine chainsawed up to neck).
QUOTE: What happens is when you come at somebody with a chainsaw and they're just holding the chainsaw, it will automatically engage in the duel. The guy doesn't have to press B to engage in the duel initially. And then of course he needs to press the B button to win.
ARTICLE: http://www.gamepro.com/microsoft/xbox360/games/features/193148.shtml
6-19-2008 @ 12:33PM
I DeX I said...
How would you know if the Chainsaw duels weren't lagging when you are wailing on yer button. Couldn't it still be lagging? Wailing button lag...
Reply
6-19-2008 @ 2:03PM
Vcize said...
That picture is hilarious.
Reply
6-19-2008 @ 10:21PM
Marrvia said...
I wish they would get rid of the shotgun all together. It's overused. The game is supposed to be about taking cover and trying to flank. Instead 80% of people just run around and only use the shotgun all the time. I used to love the game, but it got boring because every single motherfucker would only use shotguns to try and get 1 hit kills, but would get pissed at me if I would chainsaw their asses when they get close.
Reply
6-20-2008 @ 1:47AM
Procris said...
Depends on the game in question. Some hosts depending on your connection to them don't seem to have any noticeable advantage. But people here can't honestly say they've not noticed host advantage in Gears of War because its so obvious most the time. I frequently noticed it when i was host. Stuff that might have otherwise downed me didn't and in "shotgun duels" i was most likely to get the down, even if they shot me first.
Either way i'm glad its something they are fixing, better netcode in general this time round should go a long way. Now if only they didn't make weapon achievements so lame in GeoW2...
Reply
6-21-2008 @ 2:15AM
skin.bintin said...
Although the host shotgun is an issue, with some practice it's relevance becomes minimal at best. Harder to combat, was the Lancer after one particular patch allowed it to down an opponent in under half a clip. That things sucks in the hands of a host especially.
All good though. Nice to see they admit the first had problems and are trying to fix them for the sequel.
Reply