
If you have an Xbox 360, you're pretty much obligated to download the Devil May Cry 4 demo. There are two reasons for this: 1) you're really excited for Devil May Cry 4, whether it's because you love the series or are a fan of action, or 2) you know this is the first Devil May Cry game for an Xbox console and you're trying to figure out what group number 1 thinks is so great about it. Truth be told, we actually fall somewhere in the middle, as we have played bits and pieces of previous Devil May Cry titles but have never actually completed one. Given our limited experience with the series, we can safely say that the demo provides more of what fans have come to enjoy, and uninitiated action fans should definitely take note. Read on for our impressions of the demo.
The demo offers two options, a timed level that let's you experience as much as your skill will allow in 10 minutes. You slay monsters and move forward as quickly as possible trying to see as much as you can. The second option isn't timed but offers significantly less content than the timed option. Essentially it's one brief bout of demon slaying followed by a massive boss fight. So, how does it play?
In short, it plays great. In the tradition of Capcom, the controls work flawlessly, although we hope the retail version lets players customize buttons (the sword is mapped to Y? What?). The face buttons allow you to jump, slash, shoot, and use your Devil Bringer, something like a spiritual grappling hook. The Devil Bringer allows you to traverse large distances quickly, but its most important role is in combat. Devil May Cry is all about stringing together as many combo attacks as possible. Players constantly swing Nero's sword, launch enemies into the air, continue to attack them while in the air, knock them back down to the ground, and keep going from there, using Nero's pistol to keep the combo going. The Devil Bringer allows Nero to pull enemies toward him (even in the air), which aids in keeping combos going and also introduces even more combo possibilities. For instance, it's possible to combo an enemy into the air, knock it to the ground, and then pull it back up while Nero is still in the air. Pretty slick. Another addition to the combat is the ability to "rev up" Nero's sword like a motorcycle. By repeatedly pulling the left trigger, Nero revs up his sword, storing energy to make his next few blows more powerful. Honestly, we were too busy slaying to see exactly how much more damage these blows did, but the added animations certainly look nice.
Unfortunately, the ease with which you can put combos together serves to highlight the fact that the enemies aren't too bright. Only rarely did enemies actually manage to land a blow while we were playing, and usually it's simply because we weren't paying attention. Granted, it's only a demo and the difficulty is probably toned down, but it's worth noting (it's also worth noting that Devil May Cry 3 was notoriously difficult). The single boss fight offers up more of a challenge, but not by much. In fact, it's possible to simply hover over the boss's head using the Devil Bringer, delivering punishing sword strikes the entire time. Still, mistakes are rewarded with severe blows in return.
Graphically the game is very tight. The character models are top notch and animate very well. The environments look nice and there are a handful of destructible set pieces here and there (which usually contain goodies, by the way). If there could be a knock against the graphics, it might be that they are a little too pristine, too static. That, however, is purely a matter of taste, and no one could argue that what's there isn't very well polished.
All in all, the Devil May Cry 4 demo delivered exactly what was expected of it. The star of the show is still the free form combo system. If that's your cup of tea, it looks like Devil May Cry 4 will hit the spot. Our only hope is that the retail version offers more of a challenge. Assuming it can, DMC4 will definitely be one to look out for. If not, it should at least serve as a nice way to pass the time until Ninja Gaiden II hits the shelves.
Reader Comments (Page 1 of 3)
1-24-2008 @ 7:04PM
Tony said...
I imagine the difficulty is toned down greatly and it likely will be selectable in the full game. This series isn't known for being easy.
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1-24-2008 @ 7:25PM
SnesR0X said...
Capcom stated that the game would have a lower learning curve that DMC3, but will eventually equal and go beyond its difficulty level.
1-24-2008 @ 8:00PM
Anticrawl said...
Well of course it will be easier than DMC3 at the standard difficulty settings, remember DMC3 shipped with the wrong difficulty settings in the US. It was considerably easier in Japan.
1-24-2008 @ 8:17PM
Tony said...
Yeah, but we're also assuming these areas are even near the start of the game. I wasn't under the impression they were. I could be wrong.
I'm just saying I wouldn't be surprised if when we hit these points in DMC4 that they were significantly tougher.
1-25-2008 @ 10:46AM
Noshino said...
believe me, DMC is one of the most challenging games, DMC3 in hard mode was kinda hard, and then they brought in an even harded mode when it come in "Greatest Hits", the mode was called "Dante Must Die"....its the difficulty that is known to man as "frustrating-throw the control at the screen" kind of hard....I love it
1-24-2008 @ 7:11PM
matt said...
As a owner of all the previous titles, i can tell you that the boss in the demo is as easy as killing an ant, in the real game, it will be like taking down a elephant with your bare hands. if you had trouble with the boss practice combos like Cheese's
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1-24-2008 @ 7:34PM
Stephen said...
I think its also worth noting that the first few enemies in any Devil May Cry game are always pretty stupid and simple. I love DMC 4 though. I think Ninja Gaiden is better but I still love DMC.
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1-24-2008 @ 7:41PM
todd said...
Thought it sucked. Never played DMCs and probably won't pick this one up.
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1-24-2008 @ 7:43PM
Modeps said...
I didn't care for the demo. It seemed basically the same as the first DMC (the only one I played before this) but prettier. Oh well, one more game I don't have to try.
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1-24-2008 @ 7:58PM
Anticrawl said...
The only reason DMC3 was really difficult is because it shipped in the US with the wrong difficulty settings. The Japanese version was considerably easier.
I found the camera to be frustrating, the button layout akward and the button mashing a little boring after a while. Sure it looks pretty, but the jumping and running animations look very mechanical. I also was put off by tthe fact that there was no real tuitorial describing what each button did, though one eventually found out during the 10 minute romp while fighting mentally challenged demons. Having to figure out what to do coupled with the clock winding down just pissed me off and put me off from the game a little, even though I enjoyed the battles. Terrible execution for a demo, the certainly could have done better as the way it is set up alone could keep people from buying the game (See: Club Demo). The boss battle in the second part of the demo was quite nostalgic though, with the predictable wash and repeat moves and obvious tells. Though after a while I didn't feel like playing smart and started mashing buttons because I was getting bored of those same handfuls of combos, which is actually quite effective apparently.
What it comes down to though is that this is a fun game, but I'll probably get Ninja Gaiden II instead of this if I absolutely have to have a hack n slash game.
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1-25-2008 @ 10:55AM
Noshino said...
Please provide a link to the article that states that the US version was shipped with teh wrong difficulty settings.
Also, this is the first time there is a demo for DMC, there is no real way to execute a demo without spoiling, I have yet to play a demo that has "smart" enemies on it...hell, even the Windwaker demo was stupid, but it was just a demo, just to show the mechanics of the game...I think Capcom did a decent job with it.
DMC is far from a simple hack n slash game, play DMC3 on hard mode, or buy the "Greatest Hits" version of DMC3 and play it in "Dante Must Die" mode, and we'll see how far you get by simply button smashing...not only that, but at points you depend on the class that you have chosen...have you really played previous DMC games?
1-25-2008 @ 4:10PM
Anticrawl said...
The greatest hits versions had corrected difficulty levels, If you want a link just search in google, you'll find it in a few seconds, common knowledge and confirmed by Capcom.
My beef with the demo was the camera and that they didn't explain the whole you have to find little blue circles and hold RB then press B to continue through the level.
1-25-2008 @ 4:31PM
Noshino said...
Really? Then why did the “Greatest Hit” version feature an EVEN HARDER difficulty mode? “Dante Must Die” has been by far the hardest mode I have ever seen on the WHOLE DMC franchise…
I will look up that article once I get out of work...
1-25-2008 @ 5:46PM
Anticrawl said...
Uhhh.... what? Yeah they did add an extra level of difficulty but corrected the others. Here is a quote from some review article or something, "... The "normal" level of difficulty in the North American release was Japan's hard mode ..."
1-24-2008 @ 8:01PM
Larry said...
Dang. Sounds nice! Keep in mind, unlocked levels in this game become inssanely hard. Dante Must Die mode is the pits!!! Please don't write-off the enemy difficulty yet.
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1-24-2008 @ 8:48PM
Mikeawesome said...
Wow. That was fun.
I played it in this order: Boss Battle (Non-timed mode) then the timed. It helped me get a little bit more grasp on the controls without being frustrated by the timer, though I failed the boss battle because I ultimately didn't fully understand what I was doing, since I wasn't pit up against a multitude of enemies to try my sword out on.
Then I tried my hand at the timed mode and found it to be really fun. I mean, Nero may rise like a feather and fall like a brick, but there's something really powerful feeling about his combos, especially with that Devil Bringer, Mmm! Bellissimo!
Anywho, I probably won't buy the game in favor of buying Ninja Gaiden II, mostly because, despite both being hack-'n-slash, Ninja Gaiden has always been a bit more fun. There's a greater depth, a slightly more decipherable storyline, and Boss Battles coming at you in roughly the same frequency, with a bit more strategy required to beat them. One might say it's like a "Thinking-Man's" DMC.
I think after this Demo has had a while to settle into the hands of gamers there should be a Poll to see who's getting what. DMC? Ninja Gaiden II? Both? It could yield some interesting results.
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1-24-2008 @ 10:35PM
saintpale said...
The camera is absolutely horrible, it reminded me of DMC 1, and thats NOT a good thing.
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1-24-2008 @ 11:29PM
SnesR0X said...
Or IS it??!?!?!?! 0__0
It's similar at times, but the rest of the camera angles follow the character. In the original DMC it was more often fixed camera angles, this is not.
1-24-2008 @ 10:43PM
JSN91 said...
picking it up along with turok. wish you could have played with dante since he has more tricks than nero. like his sword master style and gun slinger. yes ive played all the other 3. ill also be picking up ninja gaiden when it come out.
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1-25-2008 @ 12:32AM
Flakundenga said...
personally i didnt lyk the game. yes it plays well n all but it's to ummm...wats the best way 2 put it...satanic 4 me
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