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Ghostbusters dev: 360 holding back PS3 version


In a recent interview with videogaming247.com, Mark Randel, president of Ghostbusters developer Terminal Reality, laid down some new fodder for flamewars everywhere by multplatform development is keeping the team from doing everything they could with the game. Specifically, Randel said that the PS3's seven processors allow for much more than the 360's three. For example, Randel says that the PS3 could handle "double the amount of objects on screen." Thanks to the team's goal of making the game equal on both platforms, that won't be happening. He gives a further example that the PS3 version of the game has an entire processor dedicated to the game's audio, whereas the 360 version only has a portion of a single processor dedicated to audio. He concludes his remarks by noting "If we're doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen."

It's worth noting that Ghostbusters is a Sony property. Feel free to consider that in your conspiracy theories. We'll just be hiding behind this flame-proof barrier if you need us.

[Via Joystiq]

X3F Impressions: Ghostbusters

How long has it been since the original Ghostbusters hit theaters? It was over two decades ago you say? Well then, it sounds like the perfect time to revive the franchise, capitalize on nostalgia, and of course churn out some crappy video game tie-ins. What's that you say there? Ghostbusters the game actually looks good? Really? Really. It does. With a fresh approach to the license based around manipulating the environment, and with an entirely in-house engine, Terminal Reality and Sierra could be looking at the best licensed game since Riddick.

As a third person action-adventure, you're the newbie on the team in a story written by some of the property's original writers. The gameplay is mostly based around the backpack (Proton Pack), and the game uses it and the many colored lights and meters on it as the equivalent of your HUD. We weren't able to see much gameplay (just a section of a single level), but we were shown some impressive tech demos which showcased some very impressive physics. After the advent of middleware and Havok, impressive physics aren't something you see much anymore, but when witnessing over a thousand Gamecube sized blocks moving and bouncing independently a la those crazy videos of Crysis, all you can possibly think is impressive physics.


Continue reading X3F Impressions: Ghostbusters

Ghostbusters website and footage materialize


Oh, what did we ever do to deserve this? Barely a day after the existence of the Ghostbusters game is confirmed, we have an official website and the first trailer for the game. The website comes complete with screenshots and some info about the game, including the official press release from Sierra. The game is being created for 360, PS3, and PC by Terminal Reality (AEon Flux, BloodRayne 1 & 2). Red Fly Studio is handling the Wii, PS2, and DS iterations. Players will take on the role of a new recruit in the Ghostbusters team, helping them stop a new outbreak of ghoulish activity in New York City. But enough talk! Check out the video by hitting the "read" link to see the game in action (unfortunately, G4's embeddable player isn't quite up to snuff). Seeing how far along development has already come, we're starting to get a pretty clear picture of why Zootfly's prototype was shot down so quickly earlier this year.

[Via AICN. Thanks, Adam]

Read -- First Ghostbusters footage
Read -- Official Ghostbusters game website

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