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LOTR Conquest details: playable creatures, heroes


In a recent interview with Crispy Gamer, Pandemic got the chance to shed some light on their recently announced Battlefront-meets-Lord of the Rings title, Lord of the Rings Conquest. With the interview come a few details regarding the game and just what gamers can expect. Said details are as follows:
  • Three types of combat: Melee, Ranged, and Magic (expect warriors, archers, etc)
  • The game will play from 3rd person perspective
  • There will be several playable creatures and vehicles including ents, fell beasts, catapults, siege towers, trolls, battering rams and eagles
  • Much like the Battlefront series, players will be rewarded with playable heroes for completing objectives
  • Players will fight through the major battles of the film and a few that appear in the books. There are also battles included that were "hinted at" in the books.
  • The Evil campaign plays out as though Frodo failed in his mission to destroy the One Ring
  • No cross-platform play between PC and 360 (surprise, surprise)
  • Conquest features "a recognizable actor from the films" as the narrator (dare we hope for Hugo Weaving?)
The concept of mixing Battlefront with Lord of the Rings already had us intrigued, but this new info has us even more excited, particularly the news regarding the available creatures and vehicles. Hit the "Source" link for the full article.

New LOTR title on the way from Pandemic


Ah, to remember the heady days when Electronic Arts was content to flood the world with Lord of the Rings titles. It seems that EA isn't quite ready to let its very lucrative license go by the wayside, as newly acquired studio Pandemic (Mercenaries 2) is working on a new title set in Middle Earth. And that's about it, really. The news was revealed in a recent analyst meeting (the same one that also seemingly unearthed plans for a new KOTOR title). The only thing known about the title is that EA plans to release it in their fiscal 2009, which runs April 1, 2008 to March 31, 2009. Could it be the resurrection of The White Council? Time will tell (and so will we, once we find out).

[Via Joystiq]

EA renews Rings licence, more games to come


While there were murmurs of The Lord of The Rings: The White Council being canceled that later turned out to be true, Electronic Arts renewed its licensing with Tolkien Enterprises and New Line Cinema to bring a new game for 2008. That being said, there was no word of The White Council being resurrected, which was said to have quality assurance problems. This new game could be another branch in the franchise, or something as simple as a Battle For Middle Earth III. What do you think? Do you want to play any more LoTR games?

Fear the power of The One Demo


If you haven't noticed, there is now a Battle for Middle Earth II demo available on Marketplace. It's available for every region, too -- and it's the perfect complement to the recently released walkthrough video. So, yeah, go get it.

Cheers.

[Thanks, Luis and KingOfGods]

LOTR:BFME2 ringing up demo

Reader Matt points out that  "demo walkthrough"  video for LOTR: The Battle For Middle Earth II, now available on XBLM, likely indicates a playabe demo of this ring-rocking RTS isn't far off. Nice deductive reasoning, Matt. No seriously, thanks for the tip.

Would you like to see more real-time strategy games on your favorite console?

New Battle for Middle Earth II trailer available


This is for all those LOTR fans out there. Check out the Battle for Middle Earth II trailer (in HD) and see what will be hitting the Xbox 360 in the coming weeks. Gamers will be able to throw down over Xbox Live and challenge each other to battles. Hope you have that Orc-killing attitude ready.

EA developer talks RTS


One of our concerns about the upcoming RTS for Xbox 360, Lord of the Rings: Battle for Middle-Earth II, was the integration of the Xbox 360 controller with traditional RTS controls. Fortunately, we haven't had to worry for long. Gamasutra have interviewed EA's Louis Castle, a RTS veteran whose credentials date from Dune II and Command and Conquer, and it's reassuring:

"I said, 'Let's go back to the beginning.' Let's look at these strategy games, as if they were new. How would we approach it now? Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?"

It looks like EA have really focused on the 360's strengths, including voice communication and high-definition graphics as well as a control system designed around the gamepad rather than ported. Hopefully Castle's hype will live up to the implementation.

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