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Posts with tag soulcalibur-iv

SoulCalibur IV demo bloodies up the XBLM

Weighing in at a reasonable 695MB and available for download off the Xbox Live Marketplace is a brand new SoulCalibur IV demo that has been specifically crafted for your SoulCalibur fighting enjoyment. And before you ask, we'll admit that we don't know all that much about the demo, what's included or which characters are featured in it (fingers crossed for Yoda), so don't ask us. Just download it and quit being so darn lazy. But, we do know what our favorite thing about the SoulCalibur IV demo is, and it's the NAMCO-BANDAI supplied demo description which reads: "Especially suitable for the players out there who are still undecided in purchasing the final product!" Now that's called being honest.

Soulcalibur IV revival music, customization DLC hits Live


For players looking to expand their musical experience in a tale of souls and swords, eternally retold, Namco Bandai has released all 17 tracks from the original Soulcalibur soundtrack on the Xbox Live Marketplace for play within Soulcalibur IV. At 80MS points a piece or 1,200MS points for the entire pack, the content is truly for the hardcore SoCal fans -- or those with an affinity for nonsense DLC.

Also available on the XBLM is actual content for the game! The Customization Equipment 1 pack clocks in at 100MS points and includes a number of new items to use for character customization. The content pack is also revival themed in that it includes equipment Soulcalibur fans will recognize from previous games in the series -- including armor sets and headgear for a number of characters.

[Thanks, CCC]

Rumor: Vader DLC to darken SoulCalibur IV


Once thought to be the only good, pure and white edition of SoulCalibur IV may eventually be tainted with DLC from the dark side. Rumor on the internets is that NAMCO's Xbox 360 edition of SoulCalibur IV, which exclusively includes Yoda and a white color scheme, may eventually get the PS3 exclusive Darth Vader fighter as a content download. Proof is in the in-game video pudding and, as you can see above, we have proof that both Yoda AND Darth Vader can battle it out in on the same Xbox 360. If true, are you willing to pay for a DLC Darth Vadar or do you demand your Vadar to be free content?

[Via Joystiq]

Deals: $10 gift cards and Assassins for the cheap

This week at Circuit City, you can grab a few gift cards with your new video game purchases. Purchase either Unreal Tournament III or Beijing Olympics 2008 and get a free $10 gift card. If you're looking for new Xbox 360 Arcade hardware and are willing to purchase LEGO Indiana Jones as well, you'll be treated to a free $20 gift card. Their other deals include a free art poster with Civilization: Revolution and Assassin's Creed for the super low price of $30. Outside of Circuit City the deals are slim, but Best Buy is giving away a free eighteen month calendar with a SoulCalibur IV pre-order and Toys R Us is giving away a free $10 gift card with the purchase of a Guitar Hero: Aerosmith bundle or just the game (in store only). Now go fanboys, go and get your shop on.

UK gets spoiled with Soulcalibur IV pre-order goods

Fanboys who have their gaming roots firmly planted in the UK and are interested in Soulcalibur IV, (no not that Soulcalibur) we recommend getting your pre-order on. Ubisoft just announced that customers who pre-order at UK retailer Play.com will receive a free Soulcalibur IV faceplate and those who choose to preorder at GAME stores will be getting an exclusive metal case packed with a bonus DVD and art book. Make your pre-order decision wisely, though no matter what you decide on, pre-order goodies have you will.

[Via Eurogamer]

Sorry Arcade users, Soul Calibur IV requires an HDD [update]

[Update : So it looks like the good folks over at Microsoft messed up. The page has now been updated to reflect the fact that the game actually doesn't need a hard drive.]

So according to the game's xbox.com page, Namco Bandai's fourth installment fighter isn't going to be playable for those arcade pack owners out there. While Microsoft's doctrine that your SKU wouldn't matter when it came to the simple act of playing games has been broken before (FFXI, etc) we really didn't expect to see it in a fighting game.

It could be that the HDD requirement refers to the game's Create-A-Soul mode (which would obviously require space to save created players). But has the game really been created in such a way that doesn't simply disable that feature for a user without a hard drive? The xbox.com page could be a mistake of course, because to have to leave a certain section of the potential player base (however small) unable to purchase your game just seems a bit strange. As much as this is worth complaining about, let's hope that the game uses the 360 HDD's reserved 6GB of caching space so as to avoid the mandatory install of the PS3 version (which seems to be the most likely situation, considering the PS3 HDD install is just about the same size as the 360's reserved cache.)

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