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Posts with tag siliconknights

Epic motion denied, Silicon Knights lawsuit goes forward


GameDaily BIZ reports that the lawsuits between Epic Games and Silicon Knights will be moving forward as planned, and Epic's motion to dismiss Silicon Knights' case has been denied. The brouhaha all began in July, when Silicon Knigts sued Epic on the grounds that Epic did not deliver final code for the Unreal Engine 3 -- on which Silicon Knights' Too Human is built -- on time. Epic followed with a counterclaim citing breach of contract (among other things) and also filed a motion to dismiss Silicon Knights' case altogether.

Now that the motion has been denied, both lawsuits will move forward. As one might expect, Epic's Mark Rein points out that the denial of the motion does not lend any merit to Silicon Knights' argument, and that such denials are common. Silicon Knights' lawyer, naturally, is "pleased that the court has recognized the merit" in their claims.

No date has been set for the trial.

[Via Joystiq]

Too Human impressions roll in

It seems like Silicon Knights is finally ready to throw back the curtain on Too Human, and impressions are coming in from all over the place. Right now, previews can be found on GameSpot, IGN, and 1UP. The long and short of it is that it looks like Too Human is on the right track. One thing worth noting, all the previews take great pains -- probably under the suggestion of Silicon Knights -- to explain that the game is not an all out action affair. It is, as we have noticed in the past, more akin to dungeon crawlers like Diablo. If you find yourself in the market for such a game, Too Human will likely do quite nicely. The previews note that there are a wide variety of items and equipment to be looted from enemies. The loot system is compared to that of World of Warcraft, with tons of customizable weapons and armor. Naturally, the most effective items are the hardest to find. In fact, certain items require that you find blueprints and pay an exorbitant price to have them crafted. The right-stick-controlled combat is described as working very well most of the time, but still in need of some fine tuning. Finally, it was revealed that Too Human is designed to be played through many times in order to max out your character's level. The level cap is set at 50, and Silicon Knights says that characters from the first installment of Too Human can be imported into the future sequels of the trilogy.

Overall, it's sounds like things are looking up for Too Human. Check out the various previews at the links below.

Read -- 1UP Too Human preview
Read -- IGN Too Human preview
Read -- GameSpot Too Human preview

Too Human trailer shows off actual gameplay

Forget the tiny snippets of gameplay in the recent Too Human video diary, because we've got the real thing right here. Through some sort of wizardry (necromancy, we think) GameTrailers has procured a trailer for Too Human comprised entirely of gameplay footage. Isn't that something? Yeah, we thought so too. Throughout the video you get to see the cybernetic god Baldur doing what he does best, which is apparently killing robotic baddies of all stripes. For those of you out there that have been following the game, we hardly need to tell you that this is one of the very few looks we've had at the game proper. Having watched the video, we can't help but think of Diablo and its dungeon crawling sensibilities, which certainly isn't a bad thing. We're still not convinced about the right stick controlling attacks, but we're still eager to get our hands on a controller and try it out.

Watch the video and tell us what you think.

[Via Evil Avatar]

Too Human surfaces, offers video diary

The first in a series of Two Human video diaries has hit the intertubes. Microsoft protests that the video is also available on Xbox Live Marketplace, but our attempts to locate it thus far have proven unsuccessful. The video features Silicon Knights employees describing Baldur, the game's protagonist, and some of the reasoning behind choosing one of the more obscure Norse gods as a main character. There's also a rather off topic bit about what the developers do to blow off steam. Honestly, we've never thought of starting a club for pitching pencils into ceiling tiles, but we're seriously considering it now. Oh, and if you wait until the very end, you might see a few snippets of gameplay that you haven't seen before. Click. Watch. Enjoy.

Silicon Knights responds to Epic's counter-suit

The epic (we just had to) legal battle between Epic Games and Silicon Knights gets a new chapter today, with Silicon Knights responding to Mark Rein's comments and Epic's filing of a counter-suit. In a statement released by Silicon Knights' attorney, they "don't think Epic's counterclaim has any merit" and that the financial setbacks they've incurred are "millions of dollars more than what Epic claims its damages are in its counterclaim". Silicon Knights went on to calm the nervous jitters of Too Human fanboys saying that "the lawsuit itself will not have any effect on Too Human" and "that through our own sweat and toil, we have created a new and better game engine". Man, if this little legal tiff gets any juicier we just might be willing to purchase the lawsuit's courtroom video off the Marketplace.

Epic takes on Silicon Knights' lawsuit

The metaphorical legal mud is flying today with Epic Games' Mark Rein commenting on and taking action against Silicon Knights and their lawsuit over the Unreal Engine 3.

This morning, Rein sent out a statement condemning the lawsuit Silicon Knights brought against Epic a few weeks back stating that they (Epic) "did nothing wrong" and that they are "committed to fully defending against Silicon Knights' unfounded allegations". Rein further expressed Epic's anger with the situation saying that "Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases" and as a result are counter-suing Silicon Knights. Epic feels their counter-suit is justifiable and claim that Silicon Knights is accountable for breach of contract, copyright infringement, misappropriation of trade secrets among other things and are looking for compensation no less that $650,000. Let's just say Rein and the Epic gang aren't going down without a fight and things are going to get a lot hotter before they cool down. Fight!

[Via Joystiq]

Silicon Knights gets sue happy with Epic

Too Human developer Silicon Knights is not happy with Epic Games or their Unreal Engine 3 and when they get angry, they like to sue. Silicon Knights recently filed a lawsuit in a North Carolina district court stating that Epic Games breached their contract by not supplying final engine code for the Xbox 360 and claims that Epic used licensee fees to promote its own games while sabotaging their licensee's projects. According to Silicon Knights, Epic was supposed to supply the final Xbox 360 code for the Unreal Engine 3 six months after the launch of the console (around March 2006), but failed to and only got the code to them in November 2006 with no guidance on how to implement the new code. Epic flat out denies such wrong doings and vows to fight the lawsuit. We ask, can't we all just get along?

[Via XboxNowOnline]

Too Human update, new screen


Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, Too Human, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a little Too Human talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res here). Hit the "read" link for the full article.

Too Human offers up a color lesson

Over on Silicon Knights' IGN space, Too Human's art director Carman Dix posted an interesting article on how color is used in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how Too Human's environments are colored to invoke the mood they wish. It's an interesting read for those of us who like getting inside the heads of the people who are involved in game development.

So now that you're in the "know", you can analyze a few Too Human videos to see what emotions Silicon Knights was going for. Hint: Becoming hungry is not an option.

Too Human blowout continues, new video


IGN's massive Too Human blowout continues with an interview with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new video, a retrospective, and a 5 page hands on preview. The most recent interview goes behind the scenes to learn what tweaks have been made to the game over its (very) long development cycle. The team discusses concerns that the game will be considered a Devil May Cry or God of War clone and what ultimately separates Too Human. Also discussed is the game's detailed combat system, the RPG elements, and the battle cries and Ruiners, which act as special class-based abilities. For example, you might heal your allies or summon a spirit to help you fight. Finally, the team discusses the item drop system and the game's hub world. Anyone familiar with Diablo and other dungeon crawlers will likely feel right at home (right down to 4-player online co-op). Hit the "read" link for the full interview. Be sure to check out the new video above before you go.

Video: Too Human lives!


Flying well below the watchful gaze of the internet for several months now, Too Human has risen once again. IGN has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of Too Human. Dennis Dyack and the crew from Silicon Knights reveal details on the online co-op mode as well as the deep character customization system, which includes more than 20 customizable sets of armor (with more planned as DLC). In this sense, Too Human has a Diablo-like feeling to it, which certainly isn't a bad thing. Also discussed are the combat systerm (where melee attacks are based on right stick movements) and the dynamic camera system. Viewers will also get some insight on the Norse mythology on which the game is based. All in all, the preview is about nine minutes long. Give it a watch and tell us what you think.

[Thanks, kabes]

Too Human pre-preview impressions


Matt over at IGN got his hands on a new Too Human demo up in Canada the other day and came away feeling pretty good. If you remember, Too Human was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know that Silicon Knights wasn't happy with last year's showing and reworked a lot of the problems and are coming out with something they are proud of. Overall things are looking on the up and up for Too Human as Matt goes on to say that "the game has inevitably evolved, and it's on the level you'd expect from the maker of Eternal Darkness". Also, be sure to head on over to IGN next month when they'll be releasing a bunch of exclusive Too Human content and coverage. What do you think ... will it be good or will it be great?

[Thanks, Matthew M.]

Too Human still 2007, Dennis Dyack rants


Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly podcast proclaiming that video game previews of unfinished products should be abolished altogether. No doubt Dyack is still stinging from Too Human's unfortunate performance at last year's E3. Then Dyack popped up on NeoGAF to say his piece about a supposed delay in Too Human's production schedule. Finally, 1UP reports that Dyack made comments on the IGN forums alluding to an eventual 2007 release for the game.

Frankly, with so many releases already arriving by the end of 2007 -- Halo 3, Lost Odyssey, and Grand Theft Auto IV just to name a few -- we wouldn't mind too much if Too Human slipped into 2008. Then again, we're not exactly going to complain if it doesn't. Is anyone out there still salivating for Too Human or has it been overshadowed by the rest of 2007's impending releases?

Too Human peeks out, reemerges soon


On his latest developer blog, Silicon Knights' Denis Dyack explains just what happened to Too Human, an action title about cybernetic gods. Savvy readers will know that Too Human dropped from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out the E3 demo's low framerate and less than perfect camera. All in all, Silicon Knights took quite a beating for an unfinished demo of an unfinished game. In his latest entry, Dyack explains the reasons they took an unfinished demo to E3 and the reasons for Too Human's subsequent disappearance. Dyack explains that Too Human had to "go dark" after E3 in order to make the necessary improvements (many of them made as the result of E3 feedback). He promises that all of the E3 problems have been fixed and that "sweeping improvements" have been made all around. He concludes by offering a single screenshot of the current build and letting us know that Too Human should re-emerge "soon."

Hopefully, "soon" means that the game will make an appearance at GDC before its expected June release date.

Eternal Darkness 2? "Absolutely yes."


On his IGN blog, Dennis Dyack -- the man behind the upcoming Too Human trilogy -- reveals that Silicon Knights has plans for sequels to Eternal Darkness:

"I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer."

For those who may be unfamiliar with Eternal Darkness, it's still one of the best games available for Nintendo's Gamecube. A survival horror title in the vein of H.P. Lovecraft, the game provides plenty of psychological scares and an involving story. One of Eternal Darkness' most interesting features is the "insanity meter." The more monsters players see, the crazier the character gets, and will eventually start hallucinating. The great thing about these illusions is that they would often break the fourth wall. For instance, you might enter a room filled with zombies when the game would give you a fake "please reconnect your controller" message. Good stuff.

Considering Silicon Knights' lucrative trilogy deal with Too Human, we can only hope that any Eternal Darkness sequels will hit the 360 as well.

[Via GameDaily]

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