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Posts with tag silent-hill-5

ESRB Watch: Swan Song Edition

Yeah we know the post title is a bit needlesssly grim. Let's face it, we're going to still be getting some information about releases from the ESRB. And hopefully some publishers simply won't much care about putting their games up there early. Others like Playful Entertainment, publishers of Ticket to Ride, seem to still want their ratings to go up at the last minute (TtR releases this week).

However, if we're to believe that the publishers of the other two XBLA games on the list (Rocket Riot and Cribbage) also want their games to pop up at the last minute, we could be looking at the first hint of next week's releases. Or we could just be paranoid about this whole ESRB thing.

New Silent Hill: Homecoming screens damage psyche

It's a strange kind of excitement when a new batch of Silent Hill: Homecoming screenshots is released. There is happiness at the prospect of any news regarding Silent Hill and there is also the lurking fear that accompanies it. The latest screens keep most of the fear in check, thankfully, as creepiness is kept to a minimum. Sure, we do get some new shots of the nurses (as well as a new monster apparently obsessed with yoga), but we've learned to deal with them. Psychologically, at least, we can (mostly) handle the nurses. Check out the new screens and hope that Homecoming lives up to its predecessors.

Gallery: Silent Hill: Homecoming (5/21/08)

Funny endings return for Silent Hill: Homecoming

Speaking to GameTrailers, Silent Hill: Homecoming producer and composer Akira Yamaoka has revealed that funny endings will be returning in upcoming Double Helix (formerly The Collective) take on the series. When asked about what elements from previous games would be returning in Homecoming, Yamaoka said (through a translator), "I think humor is important. A lot of Silent Hill fans enjoy different endings, like the UFO ending, the dog ending, right? Those funny endings are an important part of Silent Hill."

We'd be hard-pressed to disagree, as the humorous endings (spoilers ... sort of) serve as a much needed counterbalance to the disturbing, soul-shattering imagery that the series is known for. Oh, and Yamaoka's favorite entry in the series? Silent Hill 2 (ahem ... duh). Check out the full interview after the break.

Continue reading Funny endings return for Silent Hill: Homecoming

New grisly video and images of Silent Hill: Homecoming

click to enlarge

Okay, with this fresh media form The Collective's take on Silent Hill (subtitled Homecoming), our fears are somewhat allayed. Given that the new Silent Hill is being developed by an American team outside of Konami, we were initially skeptical. The new images and (finally!) video have made us feel just a little bit better. First of all, the new score by longtime series composer Akira Yamaoka is in full effect and sets the mood nicely. Second, the game actually looks pretty good with combat in particular looking to be improved over previous iterations. But enough blather, check it out for yourself. Find three new videos embedded after the break.

Gallery: Silent Hill: Homecoming (Xbox 360)

Continue reading New grisly video and images of Silent Hill: Homecoming

Silent Hill - Homecoming: 11 haunting new screens

Coming soon from The Collective is the fifth game in Konami's Silent Hill series, recently renamed Silent Hill: Homecoming. From the 11 new screenshots we've snagged it appears that the California-based developer has captured the creepy atmosphere of the original Silent Hill games. Since it was announced that The Collective would be developing the latest entry of the series, and not the original Konami team, fans have been somewhat reluctant to get on board with the game. While it isn't set to release until the fall, the game at least appears to be a step in the right direction.

Gallery: Silent Hill: Homecoming

Silent Hill V dated for September, renamed 'Homecoming'

We're going to join Joystiq in a little speculation here. Okay, first, the details. One, Silent Hill V has been renamed Silent Hill: Homecoming. Joystiq speculates that this name change has been made to distinguish the latest entry from the series proper because it's being developed by The Collective rather than Konami. We would add that it's also possible that Konami wants to distinguish Silent Hill V from the two other survival horror games that happen to be the fifth installments in their respective series.

Two, Silent Hill: Homecoming is set to arrive in September ... in Europe. We're going to side with Joystiq on this one and assume that it should arrive in North America at around the same time. Dare we allow ourselves to get excited?

[Via Joystiq]

New soul withering shots of Silent Hill V

After spotting some brand new Silent Hill V screenshots on the web today, we quickly set about acquiring them ourselves. After instating requesting the aid of an intrepid colleague at Joystiq, we thought we had acquired the images in questions. Alas, we were unable to get the lovely, watermark-free versions of the images, but we were pleasantly surprised to learn that the shots we had acquired seem to be brand new. So, as we endeavor to nab the images we originally sought, enjoy our three brand new images in the gallery below.

Gallery: Silent Hill: Homecoming

PLAY magazine scares up new Silent Hill V info

The fine folks over at have uncovered new Silent Hill V details by way of PLAY magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in Silent Hill 4. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, Silent Hill V abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.

[Via PS3F]

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