In an interview with videogamer.com, SF4 producer Yoshinori Ono mentioned that they don't "want to give an exclusive character for any particular console," saying that "it's not very fair" to make specific fighters only available on certain platforms. And if your mind is already wandering down the downloadable content path, know that Ono says their decision to not offer console specific SF4 fighters is a rule for DLC as well. So, take that Yoda and SoulCalibur IV ... YEAH!
A few days ago Capcom shot out these fresh screens of El Fuerte, one of the newest characters in the upcoming Street Fighter 4. Included in the screens, that guest star an unfortunate Zangief getting taken to town, are the Guile and Blanka environments which mighty pretty, in a heavy UDON ink kinda way. Some of the shots look interesting and while we're optimistic for the fighter, we wonder how hardcore fans are taking the over-the-top antics of the characters (ie. Zangief's expression in the above image.) Hardcore? Let us know what you think about these shots and your overall impression of the upcoming fourth installment.
M. Bison video after the break.
With multiple good fighters coming out in 2008, will Street Fighter IV's name be enough to have it succeed? (Assuming it's released in 08, as it has no official date.) It depends. The game does have a rabid fanbase, and now that all their favorites are confirmed, we're starting to wonder who the new characters are. To placate us, Capcom released screens featuring a new character, Abel. Abel appears to be kick-boxing inspired, though just that of course that tells us nothing about how he will play (which is the important part). The semi-controversial, over-the-top facial animations are here in full form as well, and the graphics, though again not loved by all, are nevertheless very well done and have a very close feel to that of the old 2D hand-animated games. With all these reveals regarding the game, here's to hoping that it hits shelves before the year is out.
Abel's character bio and concept shot after the break.
With the revelation that the playable cast of Street Fighter II would be returning for Street Fighter IV came one burning question: where are the damned pictures? Of course, the story originated from Japanese gaming mag Famitsu, so the answer is pretty simple. Famitsu has now been so gracious as to put the screens on their website for all to see. All told we have in-game shots of Chun-Li, Blanka, Zangief, Guile, E. Honda, Dhalsim, and newcomer Crimson Viper (how come everyone else gets normal names?). The article also contains shots of some of Ryu's super move as well as the new Saving Attack system. In the Saving Attack sequence of images, Ryu blocks Ken's fireball and then quickly counter attacks, knocking Ken to the ground. Good stuff, and reason for Street Fighter fans to take notice.
1UP continues its coverage of Street Fighter IV with a new video interview detailing the reasoning behind the development choices made for the game, most notably the decision to use three-dimensional characters and backgrounds while retaining two-dimensional gameplay. Producer Yoshinori Ono asserts that the core of SFIV's design philosophy is to retain the feel of a classic Street Fighter title while bringing the characters into the third dimension. When asked why Capcom chose to go with 3D characters rather than pursuing a high resolution 2D style akin to the Guilty Gear series, Ono says that Capcom is known for pushing technology, stating that the company really did the most it could with 2D animation in Street Fighter III and that 3D allows for new possibilities. Using 3D for character models allows Capcom to implement transparent skin layers, for example, giving the characters detailed veins and musculature. Player damage will also be visible in character models. The characters can also interact with the backgrounds, though so far it sounds like these interactions are purely aesthetic -- hanging cloth being blown by a passing fireball, for example.
It all sounds fine and dandy, but the proof will ultimately lie in how well the game plays. Find the entire interview -- all thirteen minutes of it -- embedded after the break.
Tada! Hail fanboys to the very first gameplay footage of Street Fighter IV in all its Street Fighter glory. It's ready for your viewing.
1UP got the exclusive scoop in a 20 minute video interview with SFIV's developers where they learn, laugh and play everything SFIV. Oh, and did we mention the video above is the first footage of the game? Well, it is and we're not sure if we enjoy the overly animated faces or the new art look, but one thing we're sure of is is that it'll be a change on the traditional SFIV formula. Watch the gameplay footage (and the video interview if you have time) then tell us what your SFIV impressions are. Ryu-kick!
First, let's clear something up: yes, that's a screenshot from Street Fighter IV. Yes, it is rendered in 3D. The game, however, will play out in 2D fashion just like the classics. There, with that out of the way, let's discuss Street Fighter IV. 1UP has the scoop, and what is known right now is that the game will feature new moves, new locations, and new gameplay features. Street Fighter IV retains the same six button configuration, so vets should feel right at home there. So far, the only characters revealed are the return of Ken, Ryu, Chun Li, and Dhalsim. Finally, no specific platforms have been announced for the game so far, but given the success Capcom has had with the 360 so far, it's probably a safe bet we'll see it on Microsoft's box. More details will be revealed in the January issue of EGM which should be hitting subscribers very soon. You can bet we'll give you the skinny when we find out more.