Win a free GPS from Gadling!
GameDaily
Posts with tag petermolyneux

Molyneux says Live "more impactful" than Wii remote

In a recent interview, Peter Molyneux stated that he believed Xbox Live will be "far more impactful" to video gaming than the Wii remote in the long term. As Xbox 360 Fanboys, we can certainly understand his sentiments, though current sales numbers might suggest otherwise. Still, it raises an interesting question. Both the Wii remote and Xbox Live have changed console gaming as we know it. Sure, there have been motion controls before, and there have been online games on consoles, but the Wii remote and Xbox Live represent the most successful iterations of both concepts. The question then is which will have the most impact on the industry, input or networking? Motion controls may bring more gamers into the fold with intuitive input, but networking brings those gamers together with online play and downloadable goodies.

Our instinct tells us the end result will be combining the two (Xbox ThWii-Sixty?) but, for the sake of discussion, why not share your thoughts on the importance of motion controls versus social networking in gaming.

[Via Joystiq]

X3F interview: Peter Molyneux


In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system (which Molyneux is particularly fond of) and seafaring. And, just for grins, we ask about ninjas. If you'd prefer to listen to this interview (as well as interviews with Frank O'Connor, Brian "Ske7ch" Jarrard, and Peter Moore himself), you can check it out in our latest Fancast. Otherwise, read on.

Continue reading X3F interview: Peter Molyneux

X3F hands-on: Fable 2's musical combat


You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3 Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that Fable 2's combat is controlled with one button, we were a bit skeptical.

Continue reading X3F hands-on: Fable 2's musical combat

Molyneux: no death in Fable 2, but scars


After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in Fable 2. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar. Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching Casino Royale, in which James Bond undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "In Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured? Players will have two choices it seems: don't lose, or you can pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in Fable 2 -- even bosses can't kill you, but they leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.

Molyneux hints at next big Fable 2 announcement

Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (Black and White 2), in-game combat, and hints at one of Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into Fable 2, but goes on to say that in other games when you die "you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (dog anyone?).

Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.

Continue reading Molyneux hints at next big Fable 2 announcement

A handful of unofficial Fable 2 dog shots


Sure, we've heard plenty about Fable 2's new dog -- we talk about it at length in the latest Fancast -- but only those of us lucky enough to have been at GDC have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from GayGamer.net were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can buy every single piece of property you see.

Sort of makes the wait for Fable 2 seem even longer doesn't it?

GDC: More Fable 2 feature goodness


As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists.
  • Players can pick a male or female hero
  • Players can choose to have protected or unprotected sex (and yes, there are STDs)
  • Female heroes can get pregnant
  • Players can have children
  • The world responds to your "hero-ness"
  • Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty
  • Own every single piece of property
  • Players can become king
Let's look at these more closely.

Continue reading GDC: More Fable 2 feature goodness

Fable 2 concept art includes that dog

Xboxygen posted a few new concept art images from Fable 2, which include that mysterious (yet revolutionary) dog. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my Fable 2 artwork?" So, go ahead and take a look, digest the recent Fable 2 news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.

Revolutionary Fable 2 feature is a dog


There's a reason Peter Molyneux is smiling in this picture. He was nervous to reveal the "revolutionary" new feature in Fable 2. Several people on his own team told him not to do it. In fairness, it's definitely a risky feature. No one in their right mind would call it revolutionary at first glance. Yes, the intertubes were right: Fable 2's secret new feature is a dog. That's it. So, why is Peter smiling? He's smiling because he just convinced a room full of jaded journalists that a dog is revolutionary. Yup, it's a dog, but believe it or not, you will love it.

Continue reading Revolutionary Fable 2 feature is a dog

Fable 2 is getting a cute puppy dog


The French folks over at Xboygen posted pictures of a new "character" in Fable 2. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that Fable offers. In one picture, Peter Molyneux is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big Fable 2 announcement or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on Fable 2 during his coverage of GDC: 07. Stay tuned.

Rumor: Peter Molyneux hints at online co-op?

GamePro recently had an interview with Peter Molyneux, president of Lionhead Studios, about Fable 2 wherein he used jujitsu to dodge some hard hitting questions. That being said, what he didn't say was definitely a lot. When asked about the Xbox 360's untapped potential, he brought up Xbox Live and its applications in a game like Fable 2, saying that four people going through a quest together in a self-contained environment as opposed to an open ended one hasn't been exploited yet. Unfortunately, he couldn't say explicitly how that pertains to Fable 2 and its online capabilities, if any. Still, it's interesting to hear how fascinated he is with the concept, and we can only imagine how it'd play out if it were true. Fable 2 co-op, eh? How do you like the sound ofthat?

Detailed Fable 2 info coming at GDC

This year's Game Developers Conference kicks off in March and it looks like we'll get the insider dish on Lionhead's Fable 2. GWN.com dugg up information on the GDC's conference sessions and found one on Fable 2 hosted by Peter Molyneux. We double checked this information and located a GDC session called "Innovations in Fable 2" hosted by Peter and starting on March 8th. The description says that the "talk will centre around revolutions in Fable 2." and "will examine how key game play elements have been refined and expanded". Will we finally get every last detail on Lionhead's highly anticipated sequel? Will we get to see actual gameplay videos? Will Molyneux start the hype machine and over promise on all levels? We don't have any answers now, but we know that there will be some Fable 2 information coming out of GDC ... how much is still unknown.

[Thanks, Jonah]

Fable scraps: first (crappy) screen shots!


The latest issue of the Lionhead Times is out, and this month it brings us the first in engine screen shots of Fable 2. As you may have guessed, the shot you see above is not representative of the final game (like at all). Still, Lionhead proclaims to be making lots of progress in development. In fact, the shots released today aren't indicative of the current build, which is apparently looking "beautiful." Still, we would be remiss not to share even the slightest bit of Fable related information. Another new tidbit, water has made it into the game. Not only that, but Lionhead claims that we will be able to do things with this water. Given the piratical nature of the character art released so far, we'd say it's a safe bet you can sail on it. But what other possibilities could there be? Swimming? Deep see diving? Mermaid adventures? We're keeping our fingers crossed for that last one (and we just might hear more about it when Peter Molyneux lectures at GDC). Follow the "read" link for the latest info and a screen shot of the soon to be infamous "crotch cam."

New Fable 2 feature to be revealed at GDC


GDC 07 (Game Developers Conference) is set to begin in March, and speakers are already being announced. Among these scheduled speakers is Peter Molyneux, the man behind Fable and its upcoming sequel, Fable 2. Molyneux will be at the conference to perform a lecture entitled, "Innovations in Fable 2." The lecture will discuss how elements from Fable have been changed and made better for Fable 2. Furthermore, Molyneux promises to reveal a new and "totally unexpected" feature in the game. What could it be? We have no idea, and after the amazing amount of hype built around the first Fable, perhaps its best if we don't get carried away.

Our readers (that's you), on the other hand, can get as carried away as they like. Do you have any ideas for a great new feature in Fable 2?

Fable 2: Havok in the land of Albion

IGN reports that Lionhead Studios has adopted the Havok physics engine for use in the upcoming Fable 2. Peter Molyneux, the man behind the Fable series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on creating the game world itself. Frankly, we don't really care what sort of physics the game employs as long as it makes it out before 2008.

Hey, Lionhead, how about throwing us some in game footage? We need something to obsess about, and concept art just isn't cutting it anymore.

Next Page >

Bits
Unlock the Achievement (1)
X3F TV (61)
Cheats (10)
Console wars (248)
Contests and Giveaways (152)
Deals and Bargains (184)
Downloads (194)
E3 (206)
Fan stuff (1126)
Hacks / mods (145)
HD-DVD Releases (64)
How-tos (44)
Interviews (112)
MMO (13)
Multiplayer (117)
News (6961)
Peripherals (242)
Podcasts (86)
Polls (32)
Reviews (43)
Rumors (307)
Shipping this week (62)
Video Marketplace (83)
Videos (423)
What are you playing? (77)
WMC (18)
Xbox Live (774)
Xbox Live Arcade (930)
Xbox Live Marketplace (971)
GDC '07 Coverage
GDC '07 (33)

RESOURCES

RSS NEWSFEEDS

Powered by Blogsmith

Worth reading

  • 360 Arcadians
  • 360Sync
  • Achieve360Points
  • Gamerscore Blog
  • Gamertag Radio
  • GameTrailers 360
  • Halo.Bungie.Org
  • Major Nelson
  • Planet Xbox 360
  • TeamXbox
  • Unscripted 360
  • XBLArcade
  • Xbox 360 Achievements
  • Xbox Domain
  • Xbox-Scene
  • Xboxyde
  • Xboxygen (French)

Featured Galleries

Prince of Persia: Prodigy
1942: Joint Strike (XBLA)
E3 08: Joystiq / X3F Reader Meetup
E308: Final Fantasy XIII (Cutscene Screens)
The E3 Experience: Wednesday
E3 08: Rock Band Bash
E308: Fable 2 and Banjo-Kazooie Reception
E308: Red and Green Controllers
E308: Castle Crashers (XBLA)

 

Most Commented On (14 days)

Recent Comments

Worth reading

  • 360 Arcadians
  • 360Sync
  • Achieve360Points
  • Gamerscore Blog
  • Gamertag Radio
  • GameTrailers 360
  • Halo.Bungie.Org
  • Major Nelson
  • Planet Xbox 360
  • TeamXbox
  • Unscripted 360
  • XBLArcade
  • Xbox 360 Achievements
  • Xbox Domain
  • Xbox-Scene
  • Xboxyde
  • Xboxygen (French)

Weblogs, Inc. Network

  • Autos
    • Autoblog
    • AutoblogGreen
    • Autoblog Spanish
    • Autoblog Chinese
    • Autoblog Simplified Chinese
  • Technology
    • Download Squad
    • Engadget
    • Engadget HD
    • Engadget Mobile
    • Engadget Chinese
    • Engadget Simplified Chinese
    • Engadget Japanese
    • Engadget Germany
    • Engadget Korea
    • Engadget Polska
    • Engadget Spanish
    • Switched
    • TUAW (Apple)
  • Lifestyle
    • AisleDash
    • DIY Life
    • Gadling
    • Green Daily
    • Luxist
    • ParentDish
    • Slashfood
    • Styledash
    • That's Fit
  • Gaming
    • Joystiq
    • DS Fanboy
    • Massively
    • Nintendo Wii Fanboy
    • PS3 Fanboy
    • PSP Fanboy
    • WoW Insider
    • Xbox 360 Fanboy
    • Big Download
  • Entertainment
    • Cinematical
    • TV Squad
  • Finance
    • BloggingBuyouts
    • BloggingStocks
    • WalletPop
  • Sports
    • FanHouse Main
    • NFL
    • NBA
    • MLB
    • NCAA Football
    • NCAA Basketball
    • NASCAR
    • NHL
    • Golf
    • Fantasy Football
  • Also on AOL
    • African-American Culture
    • Cars
    • Games
    • Maps
    • Money
    • Movies
    • Music
    • News
    • Radio
    • Sports
    • Television
    • Travel

Other Weblogs Inc. Network blogs you might be interested in:

PS3 Fanboy
  • System 3 talk about Ferrari Challenge DLC, demo
  • PixelJunk Eden trophy and YouTube support detailed
  • Have another look at Killzone 2's multiplayer mode
WOW Insider
  • Deleting toons to make room for Wrath
  • The Art of War(craft): Dreaming about Death Knight PvP
  • Forced to choose
Nintendo Wii Fanboy
  • Oh man, I am so Wii Fit right now, I have no idea what's going on
  • The VC Advantage: The men who would be Kings
  • Wiimote triumphs over Weemote: A small business sob story
DS Fanboy
  • Guys, Goosebumps is coming to the DS, too
  • Rhythm Heaven looks heavenly
  • The DS Life: While My Guitar Grip Gently Weeps
PSP Fanboy
  • Ad: PSP's next big game, Phantasy Star Portable
  • Xbox Japan's most popular game, Idolmaster, moves to PSP
  • European video download service 'Go!View' now live
Big Download Blog
  • Get Still Alive now with the free Portal Flash Version map pack
  • E3 08: Red Faction: Guerrilla trailer breaks through
  • Vivendi UK expects staff cuts
Fanhouse Golf Blog
  • Michelle Wie and Her 0 Professional Victories Is the Highest-Paid Player on LPGA Tour
  • PGA Championship Would Like Greg Norman to Tee It Up
  • Davis Love III Would Like Whiny Americans to Quit Complaining About British Open