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Posts with tag peter molyneux

Molyneux hints at next big Fable 2 announcement

Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (Black and White 2), in-game combat, and hints at one of Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into Fable 2, but goes on to say that in other games when you die "you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (dog anyone?).

Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.

Continue reading Molyneux hints at next big Fable 2 announcement

A handful of unofficial Fable 2 dog shots


Sure, we've heard plenty about Fable 2's new dog -- we talk about it at length in the latest Fancast -- but only those of us lucky enough to have been at GDC have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from GayGamer.net were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can buy every single piece of property you see.

Sort of makes the wait for Fable 2 seem even longer doesn't it?

GDC: More Fable 2 feature goodness


As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists.
  • Players can pick a male or female hero
  • Players can choose to have protected or unprotected sex (and yes, there are STDs)
  • Female heroes can get pregnant
  • Players can have children
  • The world responds to your "hero-ness"
  • Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty
  • Own every single piece of property
  • Players can become king
Let's look at these more closely.

Continue reading GDC: More Fable 2 feature goodness

Fable 2 concept art includes that dog

Xboxygen posted a few new concept art images from Fable 2, which include that mysterious (yet revolutionary) dog. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my Fable 2 artwork?" So, go ahead and take a look, digest the recent Fable 2 news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.

Revolutionary Fable 2 feature is a dog


There's a reason Peter Molyneux is smiling in this picture. He was nervous to reveal the "revolutionary" new feature in Fable 2. Several people on his own team told him not to do it. In fairness, it's definitely a risky feature. No one in their right mind would call it revolutionary at first glance. Yes, the intertubes were right: Fable 2's secret new feature is a dog. That's it. So, why is Peter smiling? He's smiling because he just convinced a room full of jaded journalists that a dog is revolutionary. Yup, it's a dog, but believe it or not, you will love it.

Continue reading Revolutionary Fable 2 feature is a dog

Fable 2 is getting a cute puppy dog


The French folks over at Xboygen posted pictures of a new "character" in Fable 2. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that Fable offers. In one picture, Peter Molyneux is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big Fable 2 announcement or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on Fable 2 during his coverage of GDC: 07. Stay tuned.

Rumor: Peter Molyneux hints at online co-op?

GamePro recently had an interview with Peter Molyneux, president of Lionhead Studios, about Fable 2 wherein he used jujitsu to dodge some hard hitting questions. That being said, what he didn't say was definitely a lot. When asked about the Xbox 360's untapped potential, he brought up Xbox Live and its applications in a game like Fable 2, saying that four people going through a quest together in a self-contained environment as opposed to an open ended one hasn't been exploited yet. Unfortunately, he couldn't say explicitly how that pertains to Fable 2 and its online capabilities, if any. Still, it's interesting to hear how fascinated he is with the concept, and we can only imagine how it'd play out if it were true. Fable 2 co-op, eh? How do you like the sound ofthat?

Detailed Fable 2 info coming at GDC

This year's Game Developers Conference kicks off in March and it looks like we'll get the insider dish on Lionhead's Fable 2. GWN.com dugg up information on the GDC's conference sessions and found one on Fable 2 hosted by Peter Molyneux. We double checked this information and located a GDC session called "Innovations in Fable 2" hosted by Peter and starting on March 8th. The description says that the "talk will centre around revolutions in Fable 2." and "will examine how key game play elements have been refined and expanded". Will we finally get every last detail on Lionhead's highly anticipated sequel? Will we get to see actual gameplay videos? Will Molyneux start the hype machine and over promise on all levels? We don't have any answers now, but we know that there will be some Fable 2 information coming out of GDC ... how much is still unknown.

[Thanks, Jonah]

Fable scraps: first (crappy) screen shots!


The latest issue of the Lionhead Times is out, and this month it brings us the first in engine screen shots of Fable 2. As you may have guessed, the shot you see above is not representative of the final game (like at all). Still, Lionhead proclaims to be making lots of progress in development. In fact, the shots released today aren't indicative of the current build, which is apparently looking "beautiful." Still, we would be remiss not to share even the slightest bit of Fable related information. Another new tidbit, water has made it into the game. Not only that, but Lionhead claims that we will be able to do things with this water. Given the piratical nature of the character art released so far, we'd say it's a safe bet you can sail on it. But what other possibilities could there be? Swimming? Deep see diving? Mermaid adventures? We're keeping our fingers crossed for that last one (and we just might hear more about it when Peter Molyneux lectures at GDC). Follow the "read" link for the latest info and a screen shot of the soon to be infamous "crotch cam."

New Fable 2 feature to be revealed at GDC


GDC 07 (Game Developers Conference) is set to begin in March, and speakers are already being announced. Among these scheduled speakers is Peter Molyneux, the man behind Fable and its upcoming sequel, Fable 2. Molyneux will be at the conference to perform a lecture entitled, "Innovations in Fable 2." The lecture will discuss how elements from Fable have been changed and made better for Fable 2. Furthermore, Molyneux promises to reveal a new and "totally unexpected" feature in the game. What could it be? We have no idea, and after the amazing amount of hype built around the first Fable, perhaps its best if we don't get carried away.

Our readers (that's you), on the other hand, can get as carried away as they like. Do you have any ideas for a great new feature in Fable 2?

Fable 2: Havok in the land of Albion

IGN reports that Lionhead Studios has adopted the Havok physics engine for use in the upcoming Fable 2. Peter Molyneux, the man behind the Fable series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on creating the game world itself. Frankly, we don't really care what sort of physics the game employs as long as it makes it out before 2008.

Hey, Lionhead, how about throwing us some in game footage? We need something to obsess about, and concept art just isn't cutting it anymore.

New Fable scraps for Thanksgiving


The latest Fable 2 community update went live on Friday -- factoring in the international time change, that's technically next Tuesday -- and we're left with ... not much. Unfortunately, we still have virtually no gameplay details to give you. What we do have is this lovely drawing of a street corner. There are a few tiny details to give. The first of which is that the game looks "stunning." According to the update, the game is leaps and bounds ahead of the teaser trailer that was released at E3. Also, Fable 2 will feature new vertical elements that were absent from Fable. For example, water levels could rise, giving you access to higher areas, or you can jump down a hole to enter a subterranean dungeon. It's a simple idea, but it could add a lot to Fable 2's overall geography -- Fable was pretty flat when you think about it. The only other tidbit revealed is that development is proceeding on schedule, which doesn't help us if we don't have an actual release date with which to gauge Lionhead's progress. Still, this is the last community update this year, so we'll have to take what we can get.

The question is, with only the odd piece of artwork now and again to keep you going, are you still excited for Fable 2?

[Via Xboxygen]

The latest Fable scraps


The latest Fable 2 update gives us a few tidbits to enjoy -- namely the solitary piece of concept art above. Of particular interest -- especially to those who were disappointed by Fable's restrictive pathways -- is level designer, Charlton Edward's comments on the game:

"The world definitely is much bigger and it also feels better. There are more things to do within each area and we absolutely have to make them interesting and absorbing. Too many times have I spent playing RPG's set in vast barren wastelands.
Fable 2 retains the Fable 1 organic, intimate feel, while giving players tons to explore and discover. We are really trying to pack the world with exploration, interaction and secrets."

While this doesn't necessarily mean the end of Fable's linear paths, it at least promises we'll have more to do on said paths. Anybody have this in their top five most wanted yet?

[Via Xboxygen (watch out, it's in French)]

Peter Molyneux's orgasmic delight

Conrad over at Joystiq has posted an interview with Lionhead's Peter Molyneux. There's a lot of good stuff in there and I won't attempt to recount it all. I will, however, relate this little tidbit to whet your appetite:

"You know in those days that's what it was like, I smoked more cigarettes, drunk more and did disastrous things to my body. I was a total introvert, the world outside of what I did on my computer became dim, almost psychotically so. But, there was, and I apologize for using this words, there was this orgasmic delight in physically creating something."

Good stuff. Conrad and Peter talk Fable, Fable 2, Pete's "secret project", and more. Head over to Joystiq and check it out.

A few Fable scraps


The Lionhead Times has be updated with a few bits of info regarding Fable 2. Most of the info is just general development stuff, but there are a few interesting things to point out. For instance, the story of Fable 2 takes place 500 years after the events of Fable and The Lost Chapters, giving the game a richer history from which to build the story. The story is also planned to be longer than the original, which is definitely good news. Somewhat more cryptic, it's also revealed that the story could take a turn that will "shock" players.

Another little tidbit, the Fable 2 team now has to make "milestone" builds of the game in order to showcase the game's progress to the suits at Microsoft. The upshot of this is that we should get some insight on the game's progress as well. Fable 2 is one of the 360's heavy hitters so, rest assured that we'll keep you posted.

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