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Posts with tag matchmaking

Halo 2 reset and matchmaking updates delayed

The promised rank reset and matchmaking playlist updates to Halo 2 have been delayed, but are scheduled for next week. With the release of the two new multiplayer maps, Bungie had hoped to implement them into matchmaking and do a rank reset. But due to people having troubles getting the maps they are waiting a little longer. Though, Frankie assures us that they are actively working with the Xbox team to figure out all the anomalies that sprung up with releasing the maps the way they did. So, enjoy your Halo 2 rank one blissful week longer.

[Thanks, Zac LaCombe]

Introducing the Halo 3 Beta Leaderboard/List

So, Phase 1 and 2 of the Halo 3 beta have closed, with most of us getting in. We even know that parties and matchmaking will be available, so you'll be able to play with your friends. A bunch of you readers left comments about getting in and wanted to exchange gamertags with those who were in the same boat. While we were busy throwing paper airplanes around the office here at Fanboy Towers, the idea came about to put together a comprehensive list of gamertags of beta participants. Better yet, we'll leave all the hard work to you, dear reader. If you're in the Halo 3 beta, sign up at our fancy schmancy custom leaderboard. We ask that those relying on Crackdown's invites to please only put your tag on the list after you've nabbed yourself a copy of the game. While you're at it, if you haven't added yourself to either of our standard leaderboards, feel free to do so now.

Xbox 360 Fanboy Halo 3 Beta Participants

Other X3F Leaderboards:

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Xbox 360 Fanboy Leaderboard Mk. II

Bungie owns up to Halo 2's flaws

Edge Online posted an interview with Bungie, where various team members discuss Halo 3, the development process and other aspects of the team's infrastructure. One thing has seemingly stood out from the article, though, and that is their view on Halo 2. The comments from Technical Lead Chris Butcher seem to be generating the most buzz. He feels that the team miscalculated on Halo 2 and that the multiplayer should have been exponentially better than what was released on the disc. He even goes so far as to say that he can't even play Halo 2, and uses that as a springboard to illustrate that Halo 3 will not fall into the same trap. Bungie has been known to be hyper critical of their own work in the past. While their opinions may be a little on the extreme side, if it motivates them to make Halo 3 the best it can be, then everybody wins. So, what do you think? Was Halo 2 really that bad? It still set the standard of how party matchmaking should be done, right?

To have a look at the rest of the interview, which touches on many things other than what was wrong with Halo 2, click the "Read" link.

[Thanks, KilgoreTrout]

Halo 3 matchmaking, and why GOW's is broken


1UP continues its parade of Halo 3 coverage today with a new interview. The interview centers around the matchmaking system that Bungie is developing for Halo 3. Besides the obvious issue of cheating, Bungie talks about Halo 3's new ranking system. In addition to the traditional skill based ranking system, Bungie is implementing a new experience based ranking system (according to the latest issue of EGM, these will be actual military ranks). The idea is that whether you win or lose, you will gain some experience. This way, when a new playlist pops up and everyone is a level 1, you'll still have an idea of each player's relative skill level -- i.e. the guy with 300 hours of play time will probably beat the guy with 10.

Continue reading Halo 3 matchmaking, and why GOW's is broken

The better matchmaking method, Gears or Halo?

With all the excitement surrounding Gears of War this past week, I thought I'd compare its multiplayer with that of my other favorite Xbox game, Halo 2. Of course both games have great multiplayer aspects to them and both are quite fun, but for the sake of this blog post I'm not interested in what the multiplayer is like, I'm looking at how the matchmaking system is implemented. I really want to know how easy is it to get into a game that is ranked, how easy it is to setup a game in which your friends can play, and overall how the multiplayer experience is managed. I pick at my brain for these answers to this multiplayer conundrum ... after the break.

Continue reading The better matchmaking method, Gears or Halo?

TrueSkill matchmaking demystified [update 1]

With all the hoopla surrounding Gears of War's matchmaking system we've been led to believe that come Emergence Day we won't get to play ranked games with our friends on Xbox Live. Well, that's only partially true. The smart folks over at Microsoft's Applied Games Group try to explain the TueSkill matchmaking system that Gears implements for ranked multiplayer sessions. They state that the TrueSkill system doesn't allow you to play ranked games against your friends due to the possibility of intentionally throwing a game to increase anther's rank. (That makes sense, keep going.) The other dark side of the coin is that the system doesn't allow you to "party up" with your friends either, due to them wanting to keep TrueSkill valid and completely random. (That kinda sucks, anything else?) The bright spot in all of this is that the TrueSkill system doesn't prevent you from playing alongside your friends, since you'll share the same outcome as them, but it's all up to chance of the TrueSkill system that you'll actually be paired with your buddy. Hopefully this clears up some of the mystery surrounding the matchmaking in Gears of War ... or maybe I just made you all the more confused.

Update: Ok, after analyzing this more thoroughly it looks like Gears of War's rank isn't based solely off of your win/lose ratio, but takes into account numerous individual stats. So, the TrueSkill ranking system looks at players individually and not as a team, hence why you can't party with a buddy in ranked games. Thanks BenzMoney for your insight, but the outcome is still the same no matter who you want to point your finger at ... you can't play ranked matches of Gears of War with your friends in one party. Also, I fixed that evil spelling error and I love how you're keeping the new guy on his toes!

[Via VGBlogger]

Uno matchmaking fix on the way


UNO
for Xbox Live Arcade (currently the game of choice for Xbox360Fanboy editorial meetings) is generally percieved as a successful take on the classic card game -- with one major flaw: gamers attempting to play a ranked match are thrown into their own lobby instead of being matched up, resulting in an annoying wait for competition. Fortunately Carbonated Games tells us a fix is near. UNO Program Manager Richard Thames Rowan posted the following response to complaints on K1lla's Xbox Domain:

The UNO development team is aware of the problem that some people are having with matchmaking and has a fix going through certification right now. Hopefully, you'll see this roll out soon, so no need to email anyone.

Finally, ranked matches without a 20 minute wait. There can be only one.

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