"We couldn't have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3's strengths" says the Media Molecule folks, explaining that they built Little Big Planet around the PS3's architecture, Blu-ray disc capacity and that "having a hard drive on every unit makes a difference." But they aren't entirely anti-360, admitting that the console is an "incredibly capable machine" that, theoretically, could be home to LBP, "but it'd be a different game." Ouch! And all along we were under the impression that LBP could eventually release to the Xbox Live Arcade way under the 150MB Arcade limit. We guess we were wrong ... ZING!