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Fracture demo sends shockwaves through Xbox Live


Here we are, September 18, and the Fracture demo promised by LucasArts has landed on Xbox Live Marketplace. Weighing in at 772MB, the demo allows players to sample a section of Fracture's single player campaign. Using the game's terrain deformation system, players can try their hand at creating and destroying the landscape using a variety of weapons. Here's hoping that creating hills, holes, craters and spires is enough to keep things interesting. If you've been anxious to try out Fracture's much vaunted terrain deformation, give it a go.

Fracture demo to reshape Xbox Live Sept. 18


LucasArts has announced that an earth-shattering demo of Fracture is scheduled to crack up the Xbox Live Marketplace on Thursday, September 18. If you need a little help digging the name Fracture from your mind, it's a third person shooter with the central mechanic of land deformation, which the devlopers have cleverly dubbed Terrain Deformation. Players can build their own cover or, conversely, pull the land out from under the feet of approaching enemies. Land deformation can also be used for other things, such as accessing otherwise unreachable areas (think of it like a dirt elevator).

For those who enjoy the demo, Fracture will be hitting retail on October 7 in North America and October 10 in Euorpe.

Gallery: Fracture

Fracture: New trailer, like love, can move mountains


Lucasarts debuted the latest trailer for the upcoming action-shooter, Fracture, on GameTrailers early Saturday morning. Setting the stage for a war that takes place between a split United States, two factions face-off for dominance over the nation. The evil-doers, known as the Pacificans, have altered DNA to create a stronger, more dominant race while the Atlantic Alliance have put their effort into creating advanced cybernetics to thwart a Pacific attack. With an interesting concept and unique gameplay (terraform weapons look awesome!) can Fracture make a name for itself when it hits this October? Time will tell. Also, Pacificans? Really?

Joystiq takes a first look at Fracture


Just announced yesterday, LucasArts' new title, Fracture -- debuting next year -- has an interesting premise. In the future, terrain deformation will become an integral part of warfare. In Fracture, players will utilize a number of weapons that alter terrain in many different ways. Joystiq got a closer look at the game last night at a media event in San Francisco. Joystiq learned a few new details about the plot, including how terrain deformation came about and why the eastern and western halves of the United States are bent on each others' destruction. Of course, the meat and potatoes of the event were firsthand looks at the game's weapons. Joystiq notes that most of the terrain-affecting weapons are grenades, though there are some interesting guns as well (including a subterranean grenade launcher). Unfortunately, Joystiq also found out that the terrain weapons do not affect buildings and other structures, which makes the game seem more constricted than we had hoped. All in all, though, Fracture looks like it could be a very fun game.

Hit the "read" link for Joystiq's full impressions.

Fracture to (literally) change 360 landscape


LucasArts, in cooperation with Day 1 Studios, has announced a new franchise for Xbox 360 and PS3. Entitled, Fracture, the game is based around the concept of destructible environments and land deformation. The game's plot is interesting to say the least. Fracture takes place in the 22nd century, after the polar ice caps have melted, causing the Mississippi River to flood and effectively cut the United States in half. In this new chaos, the eastern half of the U.S., known as the Atlantic Alliance, has opted to survive by employing cybernetic technology. The western half, now the Republic of Pacifica, modify themselves at the genetic level, effectively creating a race of mutants.

The gameplay revolves around destructible environments and shaping the land to your advantage. Played from a 3rd person perspective, players use different weapons that can destroy or otherwise reshape the land. For example, you might throw a special grenade that creates a pit in the ground. On the other end of the spectrum, another grenade causes the ground to shoot upward, potentially giving you access to higher areas. See a video of Fracture after the break.

Continue reading Fracture to (literally) change 360 landscape

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