Achievement lovers gather 'round, we have some freshly new achievements to share that are solely related to Far Cry 2 and Spider-man: Web of Shadows. Intrigued? If so, you can click your way to the complete list of achievements via the links below, but be warned. The Spider-man achievements are yawn inducing and Far Cry 2's are, well, aren't all that bad. The Mapper achievement and its mention of "validation" makes us raise an eyebrow or two.
Source - Far Cry 2 achievements
Source - Spider-man: Web of Shadows achievements
Okay, forget the Halo 3ViDocs. Forget the Too HumanGoblin Man of Norway. We're prepared to call the first installment of the Far Cry 2 developer diary the best developer diary ever. It's not every day that a development team -- in this case Ubisoft Montreal -- travels to Kenya for research. The first in a series of developer diaries about the trip, this video covers the events leading up to departure. Even preparing for the trip sounds like it was quite an ordeal. In addition to briefings about what to expect (wild animals, corruption, etc.), each member was given over a dozen shots to prepare them for the possibility of disease. Risking malaria to make sure you get those tree bark textures just right? That's dedication.
Ubisoft has announced (in text format on gamesindustry.biz, appropriately enough) that it plans to begin supporting subtitles to its internally developed games, beginning with Far Cry 2, Prince of Persia, and Shaun White Snowboarding. The addition is being made in order to make the company's games more accessible to the deaf and hard of hearing. According to Ubisoft, this will require modifications to game engines already in use and also "inclusion of subtitles in the conception phase of game development."
Frankly, we can't live without subtitles (some people have to sleep at night, after all) and we're surprised that Ubisoft iis only now catching on to their necessity for many gamers. Still, it's a good move and we're sure many gamers will be happier as a result.
Posted Sep 7th 2008 12:30PM by Dustin Burg
Filed under: News
Recently, over on the official Far Cry 2 blog, Ubisoft made the announcement that Far Cry 2 (and it's jaw dropping map editor) will release to stores on October 23rd. In the same post, Ubisoft answers a few questions regarding the map editor including a description of the map sharing system and how the map rating system will work. And, because we want to, we embedded the latest Ubisoft supplied Far Cry 2 PAX trailer for your viewing enjoyment. No need to thank us ...
The for Far Cry 2 has us wondering just how immersive we want our games to be. In the video above, Far Cry 2 creative director Clint Hocking explains that the player avatar in Far Cry 2 does everything. In other words, the player avatar physically performs every action in the game. There is no magic healing when you pass over a med kit. The camera doesn't simply teleport into a car when you enter it. Every action is accompanied by an animation, whether it be fixing a jammed weapon or (sickeningly) fixing a dislocated joint (seriously, it's gross). Speaking of jammed weapons, Hocking notes that all of the game's weapons and vehicles degrade over time. As guns are used they begin to accumulate dirt and rust and eventually they will simply break in a player's hands. Likewise, vehicles will break down, requiring players to hop out and work on the engine before continuing.
The only question we have now is whether or not players will have to hunt down an in-game Porta-Potty every few hours.
Here's your jaw dropping amazing video of the day. After the break (or jump, if you're all about BIG videos) you can view a demo of Far Cry 2's map editor in action with commentary by a seductive narrator (not that we're complaining or anything). And it's a guarantee that you'll be impressed. Seriously, we had no clue Far Cry 2's map editor would be so vast, so customizable and so epic in scale. There are over 1000 objects, you can change the weather, the landscape AND even alter the environment's textures. It's hard to admit, but Far Cry 2's map editor puts Halo 3's Forge to shame. Hell, there is no comparison. We're flipping impressed with what the Far Cry 2 dev team has accomplished. A big round of applause to them.
Resident Evil 5 and Far Cry 2 are both Africa bound! Coming soon from Ubisoft Montreal is Far Cry 2. A sequel of sorts, Far Cry 2 takes the name from the original title developed by Crytek and features a new story and world. Taking place in an unnamed part of Africa players can expect a more realistic shooter than the original. If that guarantees we won't be shooting up aliens in the boiling heat then sign us up! Also, check out the briefly flashed-URL that points to the blog of Reuben Monday-Oluwagembi, the personal blog of the journalist narrator from the trailer. Yay! More Alternate Reality Games! Far Cry 2 is set to release this October, the trailer is now available on the Xbox Live Marketplace.
No demo for you, you unworthy and too needy fanboys! Or so says Ubisoft (not exactly word for word, but it's the general idea) in regards to offering up a pre-release Far Cry 2 demo, because it'd be giving away too much of game. "Even if we were to give out what you played today - even if we put invisible walls around it and said, here's the demo, you can go anywhere you like inside these walls and play it how you want - that's potentially right there eight-to-ten hours of gameplay" says Far Cry 2's creative director Clint Hocking. "I don't know too many people who are willing to give away a 12-hour game for free." Do you feel the fun getting sucked out of the room?
So, it's confirmed, no Far Cry 2 demo love for us. Then again, it isn't like we don't have 20 minutes of game footage to garner some sort of opinion off of. But that's looking at the whole thing from a "glass half full" perspective.
We aren't entirely sure how we missed this juicy Fary Cry 2 bit of news (we blame you for not tipping us off, for shame fanboys!), but we're here to rectify our mistake. Earlier in the week, Shacknews posted twenty minutes, yes twenty long minutes of in-game Far Cry 2 footage that came from a stage presentation at this week's DreamHack computer expo. After skimming through the twenty minute video, we're impressed. If you ignore the demo's complete lockup at the 7:13 minute mark, Far Cry 2 looks to be shaping up very well, with top notch destructible environments, solid animations and combat that seems very Far Cry'esque. Grab a chair and watch twenty minutes of Fary Cry 2 bliss after the jump. Did we mention it's twenty minutes long?
More from the Ubidays event, as Ubisoft has released a tech demo video of Far Cry 2 and, more specifically, the Dunia engine on which it runs. The video shows off lots of nifty aspects of the engine, such as dynamic weather, dynamic light and shadow, day and night cycles, and (beautiful) procedural sky. Oh, and did we mention that it's frickin' gorgeous? Well, it totally is. Lest we forget, the video also shows off the engine's fire propagation. In other words, if you set something on fire, it will, in turn, set other things on fire. Sounds like a great way to surprise a hut full of guerillas.
Coming straight out of Ubidays 2008 is a brand new Far Cry 2 trailer, complete with a reporter voice over, a look at the lovely African countryside and some explosive in-game footage. And after giving it a quick watch we've come to the conclusion that Far Cry 2 looks good, sounds good and just may actually be ... good. We aren't sure if it's the African wildebeests, the stunning sunset or the game itself, but Ubi's Far Cry 2 is coming along quite nicely. Go ahead, watch for yourself.
Always better than boring old screenshots is full motion video, so that's why we bring you this latest video gem courtesy of the folks over at Ubisoft's Far Cry 2 team. In this introductory video, you'll be treated to visual bliss as the dev team showcases Far Cry 2's Dunia engine, how combat will take place and where the story is headed this time around. Fun fact: the dev team actually took a trip out to Africa to gather some 7GB of pictures and video to aid in developing Fary Cry 2's look. Fun fact number two: We love producer LP Pharand's accent. Watch and enjoy.
Over on the Far Cry 2 developer blog, the crew posted a couple new in-game shots showcasing Far Cry 2's wondrously illuminate lighting system after the team claims they've made "leaps and bounds" on the engine. We placed both new screenshots in the gallery below and our first take on them and the lighting is something along the lines of "wow" and "amazing". Who knew an old tabletop fan and piles of rubble could look so darn good?
Posted Mar 26th 2008 3:15PM by Dustin Burg
Filed under: News
Earlier today, Ubisoft confirmed with the folks over at Eurogamer that Far Cry 2's release is currently planned for sometime later this autumn, thus putting to rest any speculation that the title was slipping into 2009. Previously, Ubisoft gave us a general release window from April '08 to March '09, so it's comforting to know that we'll see the visually impressiveFar Cry 2 before year's end. Ubi also told Eurogamer that they have plans to release a demo, but specifics regarding it have yet to be released.
Now playing on your local internet browser, this Far Cry 2 tech demo showcases the technology behind Ubi Soft's second entry into the Far Cry universe. Based on the initial videos we've seen the game looks great, and it's good to see Ubi Soft Montreal trumpetting their graphical horn considering Crytek is no longer involved with the franchise. We wondered what took Ubi Soft so long to go back to the Far Cry well again, but then we remembered they must want to release it alongside the upcoming blockbuster film adaptation.