Of all news sources, Maxim posted an exclusive look behind the Gears of War 2 development curtain, getting the scoop on the voices, sound effects and music that'll grace Gears 2 come this November.
The six minute long video is a sitdown interview with a few of Epic's leads including Rod Fergusson and Cliff Blezinski where we not only learn that 85% of the game's sounds were re-recorded from the original Gears and that a phlegmy voice is a prized voice acting trait, but that getting a gatling gun sound just perfect is no easy task. Trust us when we tell you to watch two minutes into the video where Cliff discuss the gatling gun sound effect. That stuff is priceless.
During the second part of our interview, we talk about Gears comics, character inspiration and other general story related bits the with Mr. Josh Ortega who also opens up about the hype surrounding the "new and improved" Gears 2 storyline We were also promised that Gears 2 will not leave us with a Halo 2-style ending. A promise we fully expect Mr. Ortega to live up to.
Put on your reading glasses, click towards the break and read our complete Gears of War 2 interview.
You can browse the complete listing of GoW2 achievement deliciousness after the jump and, in all honesty, they're nearly identical to the leaked list except for a few name changes and additions. The best part about the achievements? The names! Seriously (pun intended), with names like "Party Like It's 1999", "Variety Is the Spice of Death", "Friends with Benefits", "Better Wrapped in Beacon" and our personal favorite "Beat the Meatflag" you can't go wrong. Make the jump, get achievement learned, get linked achievement learned and map out your 1000 Gears Gamerscore quest.
According to the official Gears website, from this Friday through Sunday during PAX, the Microsoft booth will be hosting 5v5 Gears of War 2 multiplayer matches. And you can play too! But that isn't all. On top of the Gears 2 multiplayer gaming and the on-stage "Sinkhole" campaign demonstrations, both Gears writer to the stars Joshua Ortega and Gears artist to the stars Pete Hayes will be making a PAX appearance for a quick Q&A session and autograph signing. That said, we still think the meaty bits of the Gears 2 PAX presence is the multiplayer ... we so damn excited!
According to Microsoft's PAX schedule of on stage demos, they plan on demoing both Gears of War 2 and Halo Wars as well as Project Origin during all three days of the expo. Meaning that those who plan on attending PAX and dreamt about getting a chance to see either Gears 2 or Halo Wars will have their dreams fulfilled. Wish granted! Also, according to the schedule, there will a few "Gears of War 2 Signing Sessions" planned which we can all but guarantee a certain blogger will be first in line ... every day.
Mr. Bleszinski confirmed that the Gears 2 DLC will be "multiplayer map focused" and will make its release within the magical Gears 2 release window timeframe. As far as pricing goes, Epic isn't saying much, which is totally understandable seeing the controversy surrounding the original Gears DLC was probably a giant headache to deal with. Gears 2 DLC is being worked on and confirmed for release within the launch timeframe. Huzzah!
While at today's Canadian X08 event, our own Xav de Matos had a chance to chit-chat it up with Epic's Cliff Bleszinski (lucky turd) and learned something very, very interesting about Gears of War 2's achievements. Specifically, Cliff confirmed that Gears 2 will include an upgraded achievement based on Gears of War's original "Seriously" achievement. The freshly new "Seriously 2.0" achievement will require a whopping 100,000 kills to unlock. Yes, you read correctly, 100,000! But fear not, the achievement task isn't what you think, because "Seriously 2.0"'s 100,000 kills come from both single and co-op campaign gaming as well as all multiplayer modes including Horde.
"They [Epic Games] have defrauded us, and a major portion of the industry" Dyack explained, saying that Too Human "would have been out even quicker, but we had to re-write the engine because of all the Epic stuff." Very mud slinging-like. So, you ask, how is all that legal Epic stuff going? According to Dyack, quite peachy, saying that he feels "really good" about their legal claims. Congrats for that!
Amazon.com just opened up pre-orders for the Gears 2 Lancer bundles that cost a cool $139.99. Bundle? Hells yeah! With the purchase of the Amazon.com exclusive Lancer, all purchasers will receive a FREE copy of the regular edition of Gears of War 2. Add an extra $10 to for the Limited Edition. Simply click your way over to Amazon.com, add both the toy Lancer and a copy of Gears 2 (whichever edition you prefer) and they'll subtract $59.99 from your order total. It may not be a Microsoft sponsored edition of the game (technically they didn't lie), but it'll work just fine for us. Cliff would be proud!
[Thanks, Andrew Laychak]
According to What They Play, they've been informed by Microsoft that the Gears 2 violence filter "turns the blood into sparks," and the language filter in turn "takes out all the swear words." Sparks replacing blood? No manly Gears swearing? Doesn't sound much like Gears to us, but if it makes parents feel comfortable enough to let their eleven year old children experience the Gears universe then we're okay with it. Whoa, whoa ... wait a second ...
Keynoting the Casual Connect conference in Seattle early last week Capps, one of the quieter figures at Epic Games, discussed how Epic Games may have "lost some of our nimbleness" as a studio focused on the hardcore side of the games industry that is locked in an "arms race" searching for graphically overpowering software while smaller independent studios have more freedom to create innovative and creative entertainment while still turning a profit. Capps related this feeling as one of the core reasons the studio purchased Chair Entertainment, the studio behind the XBLA title Undertow, an acquisition they feel can help them create more casual gaming experiences.
While Capps did not say Epic would be looking to comics specifically to create IPs that would later be generated into games, one could only assume that would be the final hurdle going forward.