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X3F interview: Peter Molyneux


In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system (which Molyneux is particularly fond of) and seafaring. And, just for grins, we ask about ninjas. If you'd prefer to listen to this interview (as well as interviews with Frank O'Connor, Brian "Ske7ch" Jarrard, and Peter Moore himself), you can check it out in our latest Fancast. Otherwise, read on.

Continue reading X3F interview: Peter Molyneux

X3F interview: Bungie's Frank O'Connor


In another 4 minute E3 round robin interview (check out our first session with Peter Moore), we got the chance to interview Bungie's Frank O'Connor, better known simply as Frankie to Bungie fans. We made sure to ask him about Halo, of course, but we also asked him about Peter Jackson's project and Bungie's magnum opus, Pimps at Sea.

First of all, when did you actually start Halo 3's production? Was it almost immediately after Halo 2?

Some of it was even before, you know, some of the concepting and design stuff was done before then, but pretty much three years of development.

When you were doing Halo 2, was there a time when you were thinking Halo 1, Halo 2 and that was it, or were you always thinking trilogy?

We were thinking of a trilogy. I can't say that we felt that during Halo 1 but certainly during Halo 2. That became very apparent that there was more story to tell than could fit into a 10 hour, 11 hour game.

The last trilogy you did for Mac was the Marathon games. And Halo 1 you were originally doing for Mac ...

There's some symmetry there, yeah.

Continue reading X3F interview: Bungie's Frank O'Connor

X3F interview: 4 minutes in the dark with Peter Moore


Peter Moore with Rock Band producer, Helen McWilliams

On the second night of E3, we stepped into a large, dimly lit room filled with tables -- 8 tables to be exact. At each table sat important folk from the ranks of Microsoft. Bungie's Frank O'Connor, Peter Molyneux: there's some big names in this room (we'll have more on them soon). Sitting in front of us is Peter Moore, VP of Microsoft's Entertainment and Devices Division -- i.e. Xbox. On the right hand side of the room is large LED chess clock. We have four minutes. That's it. The clock starts and we ask him the first thing we can think to ask. We've only got four minutes here, so there's no point in being coy about it.

How do you like Rock Band?

I love Rock Band. I actually, as you may or may not know, I actually went on stage again last night down in west Hollywood, and got up on the stage with the guys and had a good time. Once I can hear the music I can play the game, you know, so I think it's a great game. I love it, I flew to Cambridge, Massachusetts about six months ago, got my first taste of it. Just knew right then we needed to make it part of the briefing, and knew I'm stupid enough to go and put a guitar around my neck and give it a go.

Continue reading X3F interview: 4 minutes in the dark with Peter Moore

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