Many PC gamers out there likely have fond memories of a simple space shooter by the name of SubSpace. The game tasked players with flying around large 2D maps and engaging in dogfights with other players. The different weights, speeds, and weapons of each ship assured a different play experience every time, and a high degree of skill was necessary to effectively strafe your enemies and to utilize the secondary weapons.
If SubSpace froths up some teary-eyed nostalgia deep inside, you should probably keep an eye on Shred Nebula, and XBLA title from CrunchTime Games. In a recent preview on GameSpot, CrunchTime head James Goddard notes that much inspiration was drawn from SubSpace in the creation of Shred Nebula, including multiple ships with different abilities and the similar flying mechanics. In other words, this isn't another omni-direction shooter like Geometry Wars. With guns mounted on the front of your ship, precision flying takes precedence over an itchy trigger finger. Right now, we don't know much more about it, except that it's confirmed to be priced at 800 MS Point when it releases in early 2008. Hit the "read" link for the full preview at GameSpot.