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Rumor: Haze to remain PS3 exclusive

According to, representatives from Ubisoft at the Live event at UK's Wembley stadium are telling anyone within earshot that Haze will never see life on the Xbox 360. While there have been signs that all-out exclusivity was in the works, Ubisoft had never officially confirmed Haze would only release on the PS3. Visiting Free Radical Design's official product page for Haze adds to exclusivity confusion with the wording in the features press release, "[Haze] is now scheduled for release exclusively on the PLAYSTATION®3 computer entertainment system in May 2008." Which, based on the wording, sounds like it will remain a timed-exclusive only.

We're waiting for the official word from Ubisoft but color us surprised if PS3 does get the exclusivity nod based on Ubisoft's past (and public) love for the Microsoft machine, the déjà vu effect of Assassin's Creed "exclusivity," Free Radical Design's use of a pull quote from the April 2007 issue of 360 Mag [German Edition] on the Haze product page and that new video of Haze writer Rob Yascombe showing off the game in the Free Radical office with visible Xbox 360 development kits in the background of the action.

Yeah ... we think we'll wait for the press release before we call this one confirmed.

Developed by Free Radical Design, makers of the award-winning TimeSplitters series, Haze is a political first-person shooter that explores such subjects as corporate social responsibility and shooting dudes in the face and is set to hit stores this May.

Shane Kim on lost studios, handhelds and the console war

At the ongoing D.I.C.E. summit in Las Vegas, Nevada, Microsoft Game Studios corporate VP Shane Kim was bombarded with every tough question you could think of by New York Times reporter Seth Scheisel. Covering a wide range of topics from Xbox to Windows, Kim kept his head on for the most part while toting the company line.

"People have speculated that we were stifling their creative freedom," Kim told Scheisel, when asked about Bungie's public split from Microsoft in 2007, "but I can tell you there's no studio that had more freedom at Microsoft Game Studios than Bungie." Kim also didn't rule out the possibility of a Microsoft branded portable gaming device, saying, "never say never."

With a year head start on their competition, one of the strongest software attachment ratios a console has ever seen and critical and commercial successes like Halo 3 and Gears of War under their belt, does Microsoft consider the console war to be won? "By no means does anyone at Microsoft think the race is over," replied Kim. "You have very powerful and formidable contenders in Nintendo and Sony ... to underestimate them and to count them out would be a foolish mistake." Read the full interview for Kim's views on Windows Vista gaming, intellectual properties and more.

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