Looks like Treyarch has taken a cue from Valve's upcoming Left 4 Dead and the world's love of zombie action. Developer Treyarch has revealed that Call of Duty: World at War will include a Nazi Zombie Mode, in the latest edition of GameTrailers TV. Once the single player campaign has been completed players will gain access to the mode which sends waves of Nazi Zombie adversaries in the players direction.
The mode sports an economy system which allows players to purchase new weapons and rebuild barricades to slow down the zombie rush. How crazy does it get? According to Treyarch the team got to the 23rd wave before becoming overwhelmed by the zombie horde. Now that is a cool little extra.
Gallery: Call of Duty: World At War Nazi Zombie Mode
Attention soldiers: Looking to enlist in the good beta fight of Call of Duty: World at War? According to a slew of tipsters, FilePlanet is offering a limited supply of beta codes to some lucky members beginning today. In order to qualify, players must sign-up for a FilePlanet account or use an existing account -- a free account works, too -- and wait for notification if they've been selected for the Xbox 360 test.
Recently, Treyarch increased the level cap to 24 adding new perks and challenges to the online fray, the developer aims to give its upcoming Pacific-theater, World War II shooter an extra push before it releases to retail this November. Players looking for beta access are urged to register for the contest as soon as possible because codes are going fast. Looking for more on Call of Duty: World at War? Check out our impressions, including video footage.
Jack Bauer yelled at me last night. Well, technically it wasn't really him but the commander's voice who calls in artillery strikes and rabid dogs for the Americans as portrayed by Canadian television superhero Keifer Sutherland in the multiplayer beta for Call of Duty: World at War. After releasing last week we decided to spend some extra time to develop our thoughts on the highs and lows of Treyarch's upcoming shooter. Jump in for more footage and our thoughts on the beta version of the multiplayer experience.
Treyarch community manager JD just posted an update on the official Call of Duty: World at War forums, informing the masses that a World at War beta update is headed our way. An update that'll increase the leveling cap and add a few new playlists.
The update will release sometime later today or on Saturday, adding hardcore playlists, a search and destroy playlist and will increase the level cap to 24 which unlocks new perks and challenges. The update will also fix some game bugs and glitches. So, watch your head ... a World at War beta update is about to drop.
Activision has unleashed the Call of Duty: World at War beta token flood gates and officially launched the friends and family beta. What? Not considered to be part of the uber l33t CoD friends and family? Then know that they've also started the beta code awarding process where, if you're a prestigious member of the Call of Duty community you'll get an invite in the coming days. Or, for the not so loyal, you can simply pre-order World at War at Gamestop and you'll be guaranteed beta entry. Good luck and play safe!
360Sync has revealed the entire list of achievements for Call of Duty: World at War, the next installment in the long standing war series. The achievements are pretty standard, offering points for completing various levels and tasks within those levels during the campaign. Some are reserved for solo play only, while others can be achieved in co-op as well. Our favorite is probably 'No Safe Place' which awards 15 gamerscore for burning an enemy out of a tree with a flamethrower.
Also worth noting is that there aren't any achievements for online versus multiplayer. It appears that restricting achievements to the main campaign has become the mantra for Call of Duty games, as Call of Duty 4 had no online achievements either. Head over to 360Sync to check out the full list.
Posted Oct 7th 2008 10:15AM by Dustin Burg
Filed under: News
There's a newly new Call of Duty: World at War trailer making the internet rounds this morning and, truth be told, it's both destructive AND flammable. We guess that's why the Activision folks decided to call this latest trailer "Fire and Destruction." Makes sense. You can watch the latest trailer in the embedded area above to witness rockets rain down on evil doers, flame throwing tanks ignite buildings and watch as the enemy burns to a blackened crisp. It's World at War, enjoy.
According to PlayStation Universe, the entire list of Call of Duty: World at War perks have leaked online. While this rumored list appears legit enough we haven't been able to confirm it, yet. Call of Duty 4: Modern Warfare players will recognize such perks as Stopping Power, Extreme Conditioning and the dreaded Martyrdom.
The list also includes vehicle perks and such interesting perks as Bouncing Betty which is said to work the same as the Call of Duty 4 claymore perk and Toss Back which apparently resets the fuse when tossing an enemy grenade back. Call of Duty: World at War hits stores this November. The full rumored perk list can be found after the jump.
When it rains collector's editions it certainly pours! Jumping on the bandwagon set up by EA for special editions of Dead Space and Mirror's Edge, Activision has announced a special Collector's Edition of Call of Duty: World at War. Various treats are available with the package which includes the upcoming World War II shooter. Goodies included are:
Call of Duty: World at War videogame (surprise!)
World at War branded canteen
FG 42 Machine Gun available on Day 1 (Usually a Level 45+ weapon)
One week of Double-XP goodness (Actual week unknown)
Colored Clan Tag (In-game multiplayer character indicator)
Stylish tin box to place above-listed treats
So far only the Xbox 360 and PC have had Collector's Editions confirmed. The Xbox 360 edition will retail for $80 while the PC will ask $70 for the set.
Activision and Treyarch just sent out press materials announcing that they have a Call of Duty: World at War beta scheduled for release on the Xbox 360 and PC this October, following in the footsteps of its older Call of Duty 4 sibling. Registration for the beta can be completed via www.callofduty.com or through any game pre-order at Gamestop stores nationwide. Also, in the same press release, we receive confirmation that World at War will release to retailers in North America on November 11th. So, mark your iPhone calendars for that.
It should also be noted that this World at War "beta" is more of a glorified demo, because the beta's release is extremely close to the retail release of the game. So, no matter what kind of feedback they receive from the beta, Treyarch probably won't have time to change the final code. Then again, they don't promise to use any beta feedback at all, mentioning in the press release that the beta is just an "early chance for players to practice the tactics needed for survival." As you can see, it's more of a multiplayer demo than anything else ... not that it's a big deal or anything. Full press release after the break.
Posted Aug 22nd 2008 3:45PM by Dustin Burg
Filed under: News
Embedded after the break is freshly squeezed, off screen gameplay footage of Call of Duty: World at War straight from the Games Convention. What's our first impressions of the video? Well, it doesn't look too bad. Really, it doesn't look all that bad. The initial jungle crash landing sequence is intense, the visuals (from what we can tell) look satisfying enough and even the "bunker clearing" seems enjoyable. Give the gameplay a looksy and judge for yourself.
Posted Jul 3rd 2008 11:30AM by Dustin Burg
Filed under: News
Todd McFarlane isn't sitting on his haunches, oh no. That just isn't how you create an action figure empire, you have to go after licenses like a foamy mouthed dog full of rabies and rage. And that's exactly what Toddy is doing, not only gobbling up the Guitar Hero license but now the Call of Duty: World at War franchise as well.
That's right, today Todd McFarlane and crew just announced they are creating a set of four Call of Duty :World at War action figures that are (presumably) set to release later this year for around $10-$15 each. Included in the four figure set are some "highly detailed" figures including "Marine Infantry, Battle of Peleliu", "Marine Marine Corps with Flamethrower, Battle of Peleliu", "Marine Corps with Machine Gun, Battle of Okinawa" and "British Special Ops, Battle for the Roer Triangle". Overly long action figure names aside, we can't help but wonder what other video game licenses McFarlane will acquire in the near future. Our vote is for Roogoo ... we'd so support Roogoo figures.
When it comes to public perception, Call of Duty: World at War developer, Treyarch isn't naive. Speaking with Develop Magazine, Treyarch senior producer Noah Heller discussed the developer's decision to bring the Call of Duty franchise back into the World War II setting that made it popular even though the series has found new success in a modern setting with Call of Duty 4: Modern Warfare -- developed by Infinity Ward.
"Call of Duty 4 comes along and it is a fantastic game, so how can we live up to that? How do we do World War II after that? We want to show people what we're capable of," Heller told Develop.
Call of Duty fans remember Treyarch best for Call of Duty 3 which, the team is quick to remind fans, saw a very short development cycle due to Activision's decision to make the series an annual franchise. "[Look at] BioShock, GTA IV, Modern Warfare of course ... what all these games have is a lot of love and polish." Polish -- which some point at Call of Duty 3 for lacking despite garnering generally favorable reviews.
Polish and love added to Call of Duty: World at War or not, fans and critics have labeled the latest installment of the franchise a step backwards but Heller says the team is aiming for the best WWII based title in the market, arguing, "there are stories in WWII we haven't told yet."
Posted Jun 24th 2008 8:45AM by Dustin Burg
Filed under: News
After all the excitement of this weekend's big Call of Duty: World at Wardebut trailer reveal, we somehow looked over Activision's announcement of one of the game's biggest features. Four player online co-op. Yes sir, World at War will sport four player online co-op as well as two player local split screen as part of the game's main campaign storyline and features the added benefit of allowing you to rack up the experience points for use in multiplayer. Press release after the break.
Oh, and there will be a flamethrower as well. For reals. Promise.
To be honest, we almost feel a bit dirty posting this rumor. The game that for all intents and purposes, is COD5, is currently still being teased, and there's already rumors about the next game? Indeed there is, thus the faintly dirty feeling. Apparently an Infinity Ward team member spoke to someone from TalkPlaystation.com and told them that the company is at work on a new sci-fi title that may or may not see reveal at E3.
With Call of Duty: World at War returning to the familiar territory of WWII, and the series' current hit staking the claim of Modern Warfare it would seem to make sense that Infinity Ward would want to jump things into the future. If this ends up being accurate (heck, they could be working on a non-COD sci-fi game too) let's hope Infinity Ward can do better than some other popular franchises that have used a futuristic setting. We can't help but get flashbacks of the ill-fated Battlefield: 2142 ...