[Via UNSCleric, Thanks to everyone who sent this in]
The second rumor comes from 1UP and their Halo 3 campaign impressions writeup. In their article, they mention that while watching the demo they saw a menu option called "Forge" and when they asked Bungie about it, they received no comment. Well, any good Marathon fanboy would know that Bungie used a program also called Forge to create levels in their Marathon series. So, does this Halo 3 Forge menu option confirm some type of multiplayer map customization? Possibly. What we do know is that some of these rumors could be cleared up in the September issue of EGM which will include brand new Halo 3 details. We can't wait.
[Via Live-360, Thanks Daniel Allen]
Fresh from E3 are two Halo videos that made us salivate uncontrollably and just may make some fanboys become giddy little school girls. Yup, they're that good. Embedded above is the trailer everyone and their grandma is talking about and is the the new Halo 3 campaign trailer shown at E3. The Arbitor, Cortana and the entire Covenant race make an appearance in the trailer and be sure to watch for the Brute Chopper ... it's teh badness. After watching the trailer we think we can all agree that Halo 3 is looking a lot prettier and will feature one epically awesome campaign. Also, be sure to check out Joystiq's Halo 3 E3 trailer analysis.
The second video is embedded after the break and is Halo Wars' coming out video featuring gameplay footage. Not only does it look graphically impressive, but it looks darn fun to play too. Ensemble Studios has done a fantastic job on this one as we can't wait to get our hands on those little Warthogs and Grunts. Adorable little guys. Halo 3 and Halo Wars ... this is gaming my friends.
This ARG has yet to kick into fourth gear and is still moving at a slow (but steady) pace. But we're watchful and hopeful that the goodness will come together soon and the missing pieces will be put into place. Until then, keep an eye on the Halo 3 Iris Wiki for up to date recapped info. And Iris, we love you too.
Also, IGN got to see a glimpse of the new armor permutations that will supposedly be unlocked during campaign for use in multiplayer. Though, details are still very vague. Most intriguing is that the saved film option will allow for sharing more than films. Not only will you be able to save and upload video, but Bungie will allow players to upload and share custom settings or gametypes so others can download and try out your latest custom gametype. If taking screenshots is more your thing, Bungie has you covered by allowing you to take shots and upload them to Bungie.net for all to view.
Need more Halo 3 goodness? Well, IGN posted a bunch of new Halo 3 renders, screenshots, and aerial views of the new maps. We recommend the graphical comparison of Zanzibar and Last Resort, this shot, this, this and this. Yeah, it's like we died and went to Halo 3 media heaven! Give everything a look over and tell us what you think.
In the most really Bungie Weekly update, Frankie started off to talk about a vehicle based gametype in Halo 3. Apparently it had everyone suited up with Rockets, a bunch of vehicles, and the "greatest Halo experience ever experienced." Frankie went on to say that Halo 1 fans would really have a bunch of fun with it. To us, this means one of two things: They're either bringing back Rally and Racing gametypes, or they're making an official version of "Warthog Jousting". Rockets, infinite Ammo, Indestructible vehicles, and increased health would definitely do the trick, based on the options seen in the Beta's custom matches. The update also touches on them knuckling down for the retail build, and polishing and tweaking the game. A good read, and that gametype sounds like it could make Randy Glass proud.
So, how do you take a tabletop game and turn it into something that the average Halo fan will enjoy? Bungie.net has an article up explaining just that. Lukems took some time to sit down with Mike Elliott, senior game designer for Wizkids, to discuss the upcoming Halo ActionClix. Easily the most interesting aspect of this new Clix series is that Wizkids didn't just take the old rules and apply them to Halo branded miniatures. Instead, Wizkids took some of Halo's core gameplay elements and melded them with the Clix game. First and foremost, Halo ActionClix has players set up respawn points and games are played to a certain number of kills. When a character is killed, it respawns, unlike other Clix games in which that character is simply removed from play. You can also choose to switch that character with another of the same point value. You know what, you'd better just read the article if you're interested. If we keep talking about this, you'll discover what nerds we really all.
(Psst! Does anyone want to trade a Master Chief for my Arbiter? Hello? Anybody?)