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Posts with tag bioshock

BioShock, Crackdown win big at BAFTA

The British Academy of Film and Television Arts (BAFTA) has announced the official winners of its Video Games Awards and the Xbox 360 has a few awards to stick on its mantle. While Wii Sports managed to take home a staggering six of the thirteen awards, it was BioShock that walked away with the coveted Game of the Year. Crackdown also managed to snag 2 awards, one for Best Action and Adventure and one for Best use of audio. We're willing to bet that this isn't he only game of the year award BioShock is likely to earn by year's end, but the award given to Crackdown was unexpected (though certainly not unwarranted). We're sure the folks at Real Time Worlds are mighty pleased. Check out the full list of awards after the break.

Continue reading BioShock, Crackdown win big at BAFTA

Big Daddy wants you to win new speakers

Let's be honest, your current gaming audio setup is wretched bad, old and sounds like a vinyl record. Don't be embarrassed though, sometimes choosing to eat or pay rent is more important than getting a fancy new surround sound rig. It's all about priorities. But that's why there are online giveaways, giveaways where you can win speakers and make a Big Daddy proud.

The guys over at The Cult of Rapture are hosting a BioShock giveaway where they'll be awarding one lucky winner a set of NHT surround sound speakers that will make your ears sing with happiness. That is if ears could sing ... but that's besides the point. The giveaway is open from now through December 18th and all you have to do to enter is visit this webpage, fill out the forms and press submit (cross your fingers too). So go and get your entry on and maybe, just maybe, when December comes you'll have a brand new set of NHT speakers sitting on your doorstep. Now that'd be a Christmas surprise we wouldn't mind.

Levine talks BioShock DLC and what's to come

In the latest issue of Games for Windows Magazine, 2K Boston head honcho Ken Levine talks about what's in store for BioShock as far as downloadable content goes and what they're already working on. Levine confirms that their studio is working on new content, but will not be adding new narrative storyline saying that "I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience". Levine then goes on to say that he feels that BioShock's overall combat can be expanded upon and that numerous plasmids were cut during development, so they could be brought back in the form of DLC.

Nobody knows when the expanded BioShock content will land on the Marketplace or what specifically 2K Boston has planned, but what we do know is that we won't be getting our hopes up for an expanded BioShock storyline or additional campaign missions. Though, we're simple people and would be happy with a few new plasmids.

[Thanks, xenocidic]

By golly, it's a Etch A Sketched Big Daddy

Only rarely does one stumble upon great artwork that touches them to their core and pulls out emotions that are so deeply embedded. The kind of art that truly inspires greatness and makes one want to scream out loud "I love etched BioShock artwork!" And the picture you see above, made us say just that.

The mysterious and ever so talented Etch A Sketchist created the masterpiece above using his Etch A Sketch, sketching what looks to be the cover art of BioShock, but re-mastered and completed with two white knobs. We must say that his work on the Gears of War scene that we saw a while back was pretty spot on, but this BioShock masterpiece takes the cake. We've never felt the urge to hug an Etch A Sketch as much as we do right now ... we love our BioShock, oh yes we do.

[Via The Cult of Rapture]

BioShock is Cliffy's GOTY

Cliffy B has been busy busily working up a storm in North Carolina as of late, probably working on a super secret project (ahem, Gears of War 2). But all that busyness doesn't stop him from giving his thoughts on the industry's blockbuster games and giving out his official Cliffy B game of the year honors to none other than BioShock.

Over on, Mr. Cliff gives his brutally honest yet professional take on BioShock discussing the good (art design, story narration and evil dudes who make you feel bad about yourself) along with the bad (somewhat sloppy telekinesis and annoying bees who don't make honey). Overall though, Cliffy thinks that this Unreal Engine 3 based game deserves game of the year honors for perfecting the blend of gameplay and immersive story that all next gen game should strive for. But then again it's only September and Cliffy has yet to play Halo 3, so we'll see if he retracts his GOTY honors next week. We kid, we kid Cliffy, BioShock is good times and we all know it (ahem, Halo 3).

[Via Joystiq]

BioShock sets download and sales records, sequels to follow?

BioShock has been the hotness ever since it released last month and we're packing the digits and numbers to prove it. During a 2K Games investor call, 2K chairman Strauss Zelnick confirmed that BioShock has already sold 1.5 million copies worldwide, is on track to become one of the best selling games ever and that the XBLM BioShock demo has set new download records for a nine day period. Impressive, no? Zelnick then went on to plant a seed of hope stating that the BioShock franchise might adopt the Grand Theft Auto business model of having a new game release every two years. Yup, it just might be possible that we'll be harvesting (or saving) little sisters every few years for the rest of our lives ... oh joy!

It's more than obvious 2K is pleased with what Irrational 2K Boston has done with BioShock and if sequels get churned out every few years we just hope the the quality and the storylines are equally amazing as the original. Congrats 2K Boston!

[Via Joystiq]

BioShock title update isn't all that exciting

The next time you plop in BioShock be prepared to experience the phenomena known as an automatic title update. That's right, 2K Games just released a title update for good old BioShock and, to be honest, it's a rather yawn inducing update at that. The title update is more or less a general maintenance fix the helps improve the stability of game saves, audio fixes, some AI behaviors and all that jazz. So, no new plasmids, no new features, and no big bug squash. It's simply a vanilla flavored update.

Rumor: New BioShock plasmids already exist

Those sneaky file searchers over at the 2K Games forums have uncovered a few text strings embedded in the PC version of BioShock's game code which hint at a new set of plasmids coming our way. After looking through the game's install files for a reference to a PC game editor, forum member Zemlor stumbled across a reference to a piece of content called "PlasmidPack1". The description for the content reads; "Having concluded clinical trials on four new Genetic Improvements, Ryan Industries is proud to announce the general release of their newest products:" and lists four new plasmids including Machine Buster, Vending Expert, Sonic Boom and Eve Savor. Not only that, but the game code also lists various unused plasmid types and descriptions. Exciting, no?

But don't get overly pumped just yet, because it seems that the new plasmid content needs to be activated via some sort of online key. Also, this code was found on the PC version and could simply be "junk code". Though, we're the gambling types and are willing to bet that new plasmids will be hitting the XBLM in the near future and (fingers crossed) for free. Because if we have to pay for them and they are already on the BioShock game disc awaiting an online "activation code" to unlock, then we'll be a few bitter fanboys. Not allowing us to use certain content that's already on the disc for the sole reason of charging us down the road makes us furious. Don't do it 2K ... don't do it.

[Thanks, Matt]

Rein uses BioShock to praise Unreal Engine

X3F readers may recall that Silicon Knights recently started a legal tiff with Epic Games concerning the Unreal Engine 3, which runs Silicon Knights' latest project Too Human. Not long after Silicon Knights made their issues known, other developers spoke publicly about their relationships with Epic (both good and bad). Yes, things looked sour for the Unreal Engine 3, and along comes BioShock as a shining beacon of Unreal success. Epic's Mark Rein, speaking to Develop, has praised the game as an excellent example of the work that can be done with the Unreal Engine 3. Rein noted that Epic is always open to developer feedback and happy to help them "take the most advantage of our technology."

It will be interesting to see if the success of an Unreal-powered game like BioShock will have an effect on the battle between Silicon Knights and Epic.

[Via Joystiq]

Work at Valve? No BioShock for you!

We can hear the classic conversation now. "Can I have some BioShock? Pleeeease!" "Not until you've finished your Orange Box." "Aw, nuts!"

In an interview with CVG, Valve's Gabe Newell made it known that BioShock has been officially banned from the Valve offices. Is it part of some company policy that employees must not touch a competitors product? Nope, BioShock was banned in order to assure that the team properly finishes up work on The Orange Box. In Newell's words: "We had to ban BioShock from our offices," adding, "Nobody gets to play it until Orange Box is done - that's our reward to ourselves as a company; everyone gets a copy of BioShock." Wow. We can tell you right now, BioShock is definitely a danger to anyone's productivity, so we understand the decision. Hang in there Valve! We know you can do it, and trust us, BioShock is worth it.

[Via Joystiq]

Sign up to have your broken Big Daddy replaced

For those of you who've purchased the BioShock limited edition, opened it up and found your Big Daddy figurine in a broken state ... listen up.

2K Games has just launched a website allowing broken Big Daddy owners to request a new replacement figurine. To register for a new Big Daddy, head on over to the BioShock Support page, fill in the information and soon you'll be shipped a box. One you receive the pre-paid box, place your broken figure inside, send it out and once they receive it they'll speedily ship you a copy of the BioShock art book "Breaking the Mold". When new figurines are available (it'll be a bit, because they had to manufacture new ones) they'll ship you a brand new Big Daddy for you to hold and love. It's easy as pie!

True, you'll have to be separated from your Big Daddy figurine for a while, but you're gaining a new art book and a pristine figurine with all the shipping and handling paid for. Nice job 2K, we knew you cared about us.

Rapture's musical melodies await your download

When playing through BioShock you can't help but notice the intense, emotional and ever so fitting orchestral score that chimes in throughout the game. These subtle musical tracks help set the mood and make your visit to Rapture all the more immersive. And today 2K Games is making it so you can carry these lovely orchestral scores wherever you. Over on the Cult of Rapture, the 2K Games crew is thanking the BioShock community by offering up all twelve BioShock orchestral tracks as a free download. Simply click the read link below to download 23MBs of pure BioShock musical bliss. Now we just have to figure out why exactly 2K didn't offer these tracks on the limited edition soundtrack CD.

Like BioShock? Thank Ayn Rand

Ayn Rand isn't a name you typically associate with videogames. At least, we never thought it would come to pass before someone finally green-lit the long awaited The Fountainhead: The Video Game. And yet, Wired has taken up the headline that "BioShock owes more to Ayn Rand than DOOM." Given that the pursuit of personal happiness is the ultimate goal of Rand's philosophy, we'd be hard-pressed to disagree. After all, we can't imagine anything making you happier than escaping Rapture alive, right? Just remember, from a Big Daddy's point of view, nothing would make him happier than seeing you dead.

In all seriousness, the point of the article is that there is more to BioShock than shooting everything that moves. In fact, if you've been keeping up with the game, you'll know that it is actually heavily influenced by Rand. Still, if you find yourself with an unexplainable desire to become an Objectivist after playing BioShock, now you know why.

Levine responds to BioShock widescreen complaints

Yesterday, we reported on the numerous complaints that have been filling the internets surrounding how BioShock handles widescreen displays. In short, to display widescreen BioShock pulls in the 4:3 aspect ratio and cuts off the top and bottom giving 16:9 ratio players a much smaller game view. So, last night 2K Boston big man Ken Levine hopped on the 2K Games forums to ease the hostility and acknowledge that their team is looking into the issue. Levine explains that he has been trying to wrangle together people to look at the problems and find answers, but the time difference between here and their Australian dev team coupled with vacationing employees has made it difficult to get answers. So, Levine wants everyone to know they do care, that they are looking into the BioShock issues and asks that we have a "bit of understanding as to the time scale that software development issues must occur in".

Even though Ken didn't give us any answers to our widescreen woes, we suddenly feel a warm fuzzy feeling tingling through our toes and into our heart. We'll be patient Ken Levine ... for a little while.

They cut it! BioShock widescreen issues reported

BioShock just released today (in the US) and already display problems are being reported. Over on the 2K Games forums, widescreen BioShock players have discovered (and are actively complaining about) how the game handles the 16:9 widescreen aspect ratio. Simply put, the widescreen display is getting its top and bottom chopped off. You see, the game's widescreen display is generated by pulling in the standard 4:3 aspect ratio display, but then cuts off the top and bottom to create the correct 16:9 ratio. This is very noticeable in the screenshot above, which was taken from a 4:3 ratio display, where the red bars show what widescreen players wouldn't be seeing as it's being cut off. This is a very abnormal of handling widescreen where developers usually render for a wider FOV and create a 16:9 ratio, then creating the 4:3 ratio by cutting off the left and right sides. It's a very odd way of handling widescreen indeed. 2K Games has yet to respond to this display issue, but we're sure they'll have an answer soon ... unless they want a horde of angry fanboys at their front door.

[Via Joystiq]

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