
Posts with tag Silicon-Knights
Behold the Zero Punctuation Too Human review

Continue reading Behold the Zero Punctuation Too Human review
Too Human cracks NPD Top 10

While reactions have been mixed since Too Human's release, Silicon Knights president Denis Dyack told X3F in a post game release interview that the team from St. Catharine's, Canada, couldn't be happier with the final product. Controversy aside, Too Human debuted strong and continued sales only solidifies that the previously announced sequels are still in the works. That Valkyrie death animation can still fall in a well and die, though. Just saying.
[via GameDaily]
Fanswag Weekly: Win a signed copy of Too Human [update]

Update: This giveaway is now closed and our winner will be notified soon. Check your spam boxes, kids!
- Every player in Too Human has to make a philosophical choice: Human or Cybernetic. Leave a comment telling us which path you would choose, and why. It doesn't even have to be specific to Too Human, just have fun with it.
- Only one comment per person will be accepted. Posters of multiple comments will be disqualified. We'll accept entries until 11:00PM eastern time today, August 29th, 2008. You must be at least 18 years old to enter. This giveaway is open only to residents of the U.S. and Canada (excluding Quebec).
- Later today, we'll pick two winner via random drawing.
- One grand prize winner will receive an autographed copy of Too Human and a Too Human cloth bag, worth $80. One second prize winner will receive an autographed Too Human poster, worth $20.
- Complete giveaway rules can be found here
Continue reading Fanswag Weekly: Win a signed copy of Too Human [update]
X3F TV -- Denis Dyack, "Future Knights" Interview
Stay tuned tomorrow for a special giveaway to round out our Too Human coverage.
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Continue reading X3F TV -- Denis Dyack, "Future Knights" Interview
Dyack mum on Eternal Darkness IP ownership

While Denis agreed that the question is one they have never answered in the past, he still kept silent on the answers. ""It's a complicated question with a complicated answer and we're not answering that question."
However Dyack surprised us by stating that Silicon Knights still has a "silent partner" in Nintendo when discussing Eternal Darkness but reiterates that nothing has ever been announced for a sequel to the famed horror title.
Silicon Knights could join a major publisher in the era of consolidation

"I think I see that for everybody," Dyack told X3F. "I think what is really important for us, more than anything else, is that we're allowed to create great games, grown in the way we want to grow [and] maintain our culture."
While Dyack isn't adverse to the possibility he did contend that any thought on the matter now is pure speculation on his part. "Who knows, it's like trying to predict what the weather is going to be like a week from now."
X3F TV: Denis Dyack, "Too Human" interview
Due to length this video split into two sections, the second portion of the Too Human interview can be found after the jump.
Stay tuned tomorrow for the final part of our three part Denis Dyack interview. In part three Denis and Xav discuss the future of Silicon Knights, the studios relationship with Nintendo and the genre possibilities for the development team.
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Dyack: Valkyrie scene faster than load times, corpse runs
In part two of our three part exclusive interview with Denis Dyack during a studio tour of Silicon Knights the subject of much debate was pointed out in the room like a 300 ton gorilla. Whether you're on the Too Human hate train or defence camp nearly everyone agrees the unskippable Valkyrie death animation breaks the flow of the game and gets downright boring.
When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death.
"If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would.
Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human.
When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death.
"If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would.
Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human.
Introducing the Too Human page on X3F
As part of our week long coverage of Silicon Knights latest release Too Human, X3F presents our brand new Too Human page. The Too Human page includes all the latest news on the game, including each of our special features that we will be debuting this week on X3F, as well as image galleries and basically anything you need to know about the game. The page will be updated throughout the week to include every day's feature and we will also update it in the future as news develops. Click and enjoy. Also, keep your eyes out for more pages covering major releases in the future.
Check out X3F's Too Human page
Check out X3F's Too Human page
X3F TV: Denis Dyack, "Origin of the Knights" interview
Stay tuned tomorrow for part two of our three part Denis Dyack interview. In part two Xav lists the top three things he likes and dislikes about his experience with Too Human - discussion ensues.
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Dyack on the corporate culture of Silicon Knights

With ten staffers soon to be added to the, already long, list of decade long employees at Silicon Knights, Dyack told X3F that he hopes the company continue to support the industries most vital resource: People. "Everyone at Silicon Knights realizes that we're a knowledge based company and in a knowledge based company computers are $5,000 pencils -- the only value is the people."
Check out our exclusive studio tour and stay tuned at noon for the first part of our three-part interview with Denis Dyack.
X3F Presents: Silicon Knights studio tour
Stay tuned tomorrow for part one of our three part Denis Dyack interview. In part one Dyack describes the "Origins of Silicon Knights."
[M4V] Download the M4V directly.
Dyack on '10 years of Too Human' misconception

"I cannot dispel that rumor enough," Dyack told X3F. "That is a bad way to talk about Too Human because that is factually incorrect."
Too Human is commonly noted as being in development since it was first showcased as a PlayStation title in 1999 but, according to Dyack, production on the game did not begin until sometime after Silicon Knights shipped Metal Gear Solid: Twin Snakes for the Nintendo GameCube. "People think, 'Oh the game has been in development for 18 years plus...' it isn't possible," Dyack told X3F.
Stay tuned at noon for a full studio tour video and image gallery with Denis Dyack.
10 more SK staffers 'knighted' for 10 years of service

Ten more members achieving this goal contradicts rumors swirling around GDC that claimed Silicon Knights staff members were leaving in droves due to development issues with Too Human.
Stay tuned at noon for a full studio tour video and image gallery with Denis Dyack.
Dyack hints at next non-Too Human title

[Via Joystiq]