Capcom just announced that Wolf of the Battlefield: Commando 3 will be releasing to the Xbox Live Arcade next Wednesday, June 11th for 800 Microsoft points. And with three player online or local co-op, fresh 3D visuals and enough "kaboom!" to throw a hand grenade stuffed puppy at, it may be worth your points. Remember too that those who purchase Commando 3 will also be granted access into the (deep breath) Super Street Fighter II Turbo HD Remix beta which will launch in the days following. A beta that is exclusive to the XBLA. Like we said, the XBLA is the better online platform ... mwahahahaha!
With the risk of sounding mean, Japanese companies rarely pay attention to their audience. At one point Sony execs refused to believe in social gaming and Nintendo thought online play was a fad but thankfully that mentality is changing. One company inparticular is attempting to reach out to gamers, in this age of social media, and that company is Capcom. Recent announcements make us think that Capcom's latest mission statement is to focus on community feedback. With polling consumers for the price-point of Bionic Commando: Rearmed and allowing gamers to beta test the hottly anticipated Street Fighter II HD Remix (SSFIITHDR that is), Capcom's focus is pointed at what their fans want and think. It's a refreshing approach and gamers are taking notice.
Today we noticed the insane amount of footage that came out of Capcom's recent event, Capcom Digital Day. At the event Capcom showcased the upcoming pseudo-expansion Lost Planet Colonies and their upcoming library of XBLA releases. While Bionic Commando: Rearmed, Wolf of the Battlefield: Commando 3 and Super Street Fighter II Turbo HD Remix were all known quantities, Capcom also showed of the HD remake of the classic top-down shooter 1942 which was recently announced.Jump in for a breakdown of each of the XBLA games and a ton of video starting with the title Street Fighter fans will be clawing all over, for the beta that is, Wolf of the Battlefield: Commando 3.
Street Fighter fans put away those shiny pennies in an effort to purchase a PlayStation 3. Game producer, Rey Jimenez, put fears of a "gimped" Xbox 360 version of the upcoming Super Street Fighter II Turbo HD Remix to rest with the latest blog post on Capcom's official site. "I can officially say that the filesize will not be an issue," Jimenez said. "With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I've been reading on the forums, neither console version will be "gimped" due to any kind of limitation."
All we can say is phew. This news comes at a perfect time for fans of the series who have recently been told about a beta test program that will be rolling out this Spring. The last thing we can hope for is that the "compression ninjas" at Microsoft will help with that Bionic Commando: Rearmed issue as well.
When the Halo 3 beta was announced gamers were perplexed at the notion that they'd only be able to enjoy online Halo-hyjinx if they threw down the money for Crackdown. Eventually the "Halo 3 beta with a free copy of Crackdown" jokes out when Crackdown turned out to be a solid title. While we didn't think anyone would be brave enough to force another purchase on us in hopes to test an anticipated title, we were wrong.
Today GameSpot is reporting that Capcom has outlined plans to follow in Microsoft's shoes by offering a free beta key for Super Street Fighter II Turbo HD Remix to gold Xbox Live members who purchase, the recently renamed, Wolf of the Battlefield: Commando 3. Upon spending 800 MS Points ($10) for Commando 3, eligible gamers will be able to take part in the stress test for approximately eight-weeks with access to two classic characters, Ryu and Ken.
The test is scheduled to begin shortly after the release of Wolf of the Battlefield: Commando 3, which hits this Spring. According to Capcom, tests are required to test latency issues for the upcoming XBLA fighting game. Based on Capcom's past of online fighting issues, we think this test is warranted.
Producer Rey Jimenez posted a bundle of two month old SSFIITHDR artwork assets to show how the art process is moving ahead and some of the challenges they're facing. The artwork can be downloaded in PSD form here (zipped up) and shows each fighter's art in various stages of development. In his blog post Jimenez also uses art samples to illustrate what changes have yet to be made and how their quality control works. So, give the art a download and be the little nit picky QA grinch you've always wanted to be, but remember that this is all work-in-progress stuff ... be tough though.
We always love checking out new sprites for the upcoming (deep breath) Super Street Fighter II Turbo HD Remix (whew!). Today we bring you two of the latest additions, M. Bison and Cammy. Now, we're not knocking scantily clad women in video games -- far from it -- but something about this Cammy sprite is just wrong. It's like a train wreck. We don't want to stare, but we can't look away. If you find yourself with a similar conundrum, you'd best make the jump and check out the new sprite of M. Bison.
With all the fuss surrounding Super Street Fighter II Turbo HD Remix, we decided to shoot a few questions over to the folks at Capcom Digital. Despite the gorgeous new look, there are a few concerns about the new iteration of the series. Hardcore fans are worried about how new sprites will affect years of heavy practice and study. Will the redesign render you years of hard earned skill moot? What kind of Live support will the game have? What about revisiting other franchises? We got the answers from SSFIITHDR's producer, Rey Jimenez.
All of the suggested achievements are somewhat difficult to obtain, but our favorites have to be "Win with every character in an Online Ranked Match" and the "Defeat Sagat with Ryu's fierce dragon punch (any mode)" achievement which is currently winning in the polls. Speaking of polls, you should vote on which SSFIITHDR achievement should make it into the game by registering and submitting your ballot over at the Capcom forums. And please, try not leaving any hanging paper chads.
[Via Joystiq, Thanks Jonah Falcon]
Capcom Digital came forth with some very interesting news about the Achievements for Super Street Fighter II Turbo HD Remix, as they are leaving the ideas up to the community. Suggestions posted in the comments section of Capcom Digital's (read: not X3F) post will be compiled, "weeded out internally," then their top ten will be posted in the forums for users to vote on. So, it sounds like there will only be one winner, though some of the common sense suggestions will possibly make it in anyway, as well as Capcom using this as feedback on general guidelines for SSFIITHDR's Achievement requirements. What are you waiting for? Go put in your two cents!
Just so you fanboys know, that shot of T. Hawk is full resolution, from Super Street Fighter II HD Remix, of course. Capcom Digital posted that image, complete with an analysis of how they remaster frames to incorporate the new artwork. They use Sagat's standing Roundhouse as an example. Rey then demonstrated how the art is broken up into tiles, and they use those as a guide for when they're redrawing the frame. This prevents a scenario causing a foot to go through an opponent's head due to a hit detection issues. A good read, and it also shows the comparison shot of T. Hawk, as well as the line art for Sagat. Go take a look!