Peter Molyneux says it all the time. When you play Fable 2, he wants you to really feel something. As Eurogamer reports, Lionhead's staging director Georg Backer, who spoke in Molyneux's stead at GCDC in Europe, wants Fable 2 to be on par with movies and television as an entertainment choice. In order to achieve this end, Lionhead has been employing several techniques used in the movies and television to craft Fable 2. For instance, the company hired a sword master who worked on movies like Gladiator and Troy to help them design the combat. Lionhead has also worked with a film editor to better understand the best way to present the action to the player. Backer noted that realism isn't necessarily what's important. What's important, Backer said, is "that the drama is conveyed on-screen." Achieving such goals in the movies, says Backer, often involves distorting realism in favor of what conveys the proper meaning. "For us," said Backer, "this is a really new thing and we really desperately want to make sure that this drama and emotion gets pushed in games."
A noble goal indeed. Might we suggest the gang at Lionhead take some time to research BioShock while they're at it?
The latest episode of the Fable 2 video diary is now available on Xbox Live Marketplace (we also have it embedded at the top of this post, courtesy of Gamersyde). The latest episode, as you might expect, focuses on the combat of Fable 2. As you may have read right here on X3F, Fable 2's combat is all pulled from single button presses. Every action performed is based on the context in which it is performed. So, having an enemy up against a wall will produce a different action than, say, sneaking up from behind. The episode also tells us a little bit about how the animators created the combat animations (hint: they played with swords). Fable 2 fans should definitely give the video a look.
You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that Fable 2's combat is controlled with one button, we were a bit skeptical.
After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in Fable 2. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar. Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching Casino Royale, in which James Bond undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "In Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured? Players will have two choices it seems: don't lose, or you can pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in Fable 2 -- even bosses can't kill you, but they leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.
Ladies and gentleman, boys and girls, Fable fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from Lionhead's website. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you kept track of Fable 2 during GDC, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.
Note to Lionhead: let's put more gameplay into the next video diary, hmm?
Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (Black and White 2), in-game combat, and hints at one of Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into Fable 2, but goes on to say that in other games when you die "you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (dog anyone?).
Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.
A new community update for Fable 2 has been deployed, with a handful of new concept sketches to go with it. The art is mostly some different character designs, but it also includes the super spooky image you see above. It makes us think of vampires and werewolves and people with thick accents. The update doesn't contain much in the way of new information. Basically, everything is going according to plan (designers are designing, planners are planning, etc.). The update concludes by letting us know that the Lionhead Video Diary is still on the way. We can't wait. Hit the "read" link for the update.
Lionhead Studios, the geniuses behind Fable 2, just released the March edition of their online paper, the Lionhead Times. In this month's edition they talk about the big GDC announcement, what the development team thought, and a recap of everyone's reactions to it. Let's just say Peter Molyneux and that little dog put a lot of stress on the team, but everyone survived. Also, more interesting, is that Lionhead promises to release a monthly(ish) video blog looking at Fable 2's development process, current events, and whatever the heck else they want called the Lionhead Video Diary. They hope to be putting out the first episode in the next few weeks both online and on the XBLM, so watch for it. Make the jump and get your very own copy of the Lionhead Times.
As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists.
Players can pick a male or female hero
Players can choose to have protected or unprotected sex (and yes, there are STDs)
Female heroes can get pregnant
Players can have children
The world responds to your "hero-ness"
Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty
Xboxygen posted a few new concept art images from Fable 2, which include that mysterious (yet revolutionary) dog. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my Fable 2 artwork?" So, go ahead and take a look, digest the recent Fable 2 news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.
The French folks over at Xboygen posted pictures of a new "character" in Fable 2. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that Fable offers. In one picture, Peter Molyneux is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big Fable 2announcement or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on Fable 2 during his coverage of GDC: 07. Stay tuned.
Those crafty folk at Lionhead Studios must have taken a break from developing Fable 2. Why, you ask? Because they had time to come up with a nice Valentine for us all to share on this capitalist romantic holiday. It's not any ordinary Valentine either. Oh, no, this one is special. We won't spoil the surprise, save to say that this particular Valentine is unique. Check it out after the break. Don't say we didn't warn you, though.
This year's Game Developers Conference kicks off in March and it looks like we'll get the insider dish on Lionhead's Fable 2. GWN.com dugg up information on the GDC's conference sessions and found one on Fable 2 hosted by Peter Molyneux. We double checked this information and located a GDC session called "Innovations in Fable 2" hosted by Peter and starting on March 8th. The description says that the "talk will centre around revolutions in Fable 2." and "will examine how key game play elements have been refined and expanded". Will we finally get every last detail on Lionhead's highly anticipated sequel? Will we get to see actual gameplay videos? Will Molyneux start the hype machine and over promise on all levels? We don't have any answers now, but we know that there will be some Fable 2 information coming out of GDC ... how much is still unknown.
GDC 07 (Game Developers Conference) is set to begin in March, and speakers are already being announced. Among these scheduled speakers is Peter Molyneux, the man behind Fable and its upcoming sequel, Fable 2. Molyneux will be at the conference to perform a lecture entitled, "Innovations in Fable 2." The lecture will discuss how elements from Fable have been changed and made better for Fable 2. Furthermore, Molyneux promises to reveal a new and "totally unexpected" feature in the game. What could it be? We have no idea, and after the amazing amount of hype built around the first Fable, perhaps its best if we don't get carried away.
Our readers (that's you), on the other hand, can get as carried away as they like. Do you have any ideas for a great new feature in Fable 2?
Precious video games and your stories, how we do love thee. But when your story ends with us wanting more, we cry how badly. And the good folks at CVG posted what they feel have been the worst video game endings of all time. On the list appear some Xbox titles including Fable, Shenmue 2, KOTOR II, and Halo 2. As a whole, it looks like the one way to avoid angering fans is by not ending the game with a big cliff-hanger. Some fans feel that paying for the game is right enough to be entitled to some conclusion. We aren't that annoyed by cliff-hangers (here's looking at you Halo 2), because our anticipation for the sequel is all the more heightened. Do you know of another game that didn't make CVG's list that has a horrible ending?