Those overly creative LEGO building fellas over Brickshelf did it again, this time using their finely honed talents to create a Gears Marcus Fenix figure. Just look at the detail on the armor, the accurate representation of the Lancer and how perfectly crafted the model is. This little masterpiece is awe inspiring, simply fanboy'alicious and makes us jealous of the talent those guys over at Brickshelf possess. Note to whoever owns this LEGO Marcus, we'd so pay to have one of these to place on our desk high atop Fanboy Towers. So ... eBay anyone?
We just wanted to remind everyone that the Hidden Fronts map pack for Gears of War is now a free download off the Xbox Live Marketplace. The Hidden Fronts pack includes four maps (Garden, Process, Bullet Marsh and Subway) and was previously available for 800 Microsoft points when it released back in May. But now it's free, so you have absolutely no reason not to get back into the game and earn the game's final 250 Gamerscore. We'll see you online playing some new Hidden Fronts map pack goodness, have fun and stay away from those Kryll.
Microsoft has announced that the Gears of War "Hidden Fronts" map pack will become a free download starting this Labor Day (which is Monday for our international friends). The map pack will officially become free starting at 2:00AM PT September 2nd. It should be noted that this isn't a timed promotion akin to the XBLA price drops this weekend, but rather a permanent change. So, if for some reason you still don't want the map pack on Monday, you can always pick it up some other time, free of charge. The "Hidden Fronts" map pack includes 4 maps: Subway, Process, Garden, and Bullet Marsh. If you'd like a refresher on what these maps contain, you can view our rundown after the break.
In a response concerning his earlier comments about Blu-Ray capacity, Epic's Mark Rein has once again commented on bringing user created content to Unreal Tournament III for Xbox 360. First, he noted that praising Blu-Ray's capacity was in no way meant as a slight to the 360's DVD format, adding that any extra content could easily be made available for download. Speaking about user created mods, Rein noted, "When it comes to user created mods on the 360 - we will work with Microsoft to find a way to support them." He added that Epic doesn't know what the solution is at this time, and that it will have to wait until after the PS3 and PC versions ships (as well as Gears of War for PC). After that (and some much deserved R&R), Rein promises that Epic will tackle the user created content problem and "figure it out."
Coming from Gamefest 2007, it looks like Microsoft might be changing its tone on user created content. Longtime followers of the Xbox 360 will know that user created content has long been sought after by Microsoft, though it is somewhat hindered by the fact that all downloadable content has to be cleared by Microsoft before it can be distributed via Xbox Live Marketplace. At Gamefest, it was revealed that developers can circumvent this restriction by using what is called Xbox Live Server Platform (XLSP). Using XLSP, publishers can provide content directly from their own servers instead of Marketplace. Of course, such publishers would be solely responsible for all content delivered by these means. Also, use of XLSP by any publisher must be approved by Microsoft. During a panel at Gamefest, someone even asked if it would be possible to create a PC level editor that built levels playable on an Xbox 360. In response, Microsoft Software Design Engineer Zsolt Mathe said, "Even though nobody has done that, I would highly recommend that."
Given Epic's recent lamentations concerning user generated content for Unreal Tournament III on the Xbox 360, perhaps XLSP is the answer.
[Via BeyondUnreal. Thanks, Dave]
Update: 1UP incorrectly states that XLSP stands for Xbox Live Silver Platform. DXL540 informs us that it is in fact Xbox Live Server Platform, which makes a bit more sense. Furthermore, DXL540 sends us an SEC filing from Activision detailing what's possible with XLSP.
Posted Aug 10th 2007 3:15PM by Dustin Burg
Filed under: News
The epic (we just had to) legal battle between Epic Games and Silicon Knights gets a new chapter today, with Silicon Knights responding to Mark Rein's comments and Epic's filing of a counter-suit. In a statement released by Silicon Knights' attorney, they "don't think Epic's counterclaim has any merit" and that the financial setbacks they've incurred are "millions of dollars more than what Epic claims its damages are in its counterclaim". Silicon Knights went on to calm the nervous jitters of Too Human fanboys saying that "the lawsuit itself will not have any effect on Too Human" and "that through our own sweat and toil, we have created a new and better game engine". Man, if this little legal tiff gets any juicier we just might be willing to purchase the lawsuit's courtroom video off the Marketplace.
The metaphorical legal mud is flying today with Epic Games' Mark Rein commenting on and taking action against Silicon Knights and their lawsuit over the Unreal Engine 3.
This morning, Rein sent out a statement condemning the lawsuit Silicon Knights brought against Epic a few weeks back stating that they (Epic) "did nothing wrong" and that they are "committed to fully defending against Silicon Knights' unfounded allegations". Rein further expressed Epic's anger with the situation saying that "Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases" and as a result are counter-suing Silicon Knights. Epic feels their counter-suit is justifiable and claim that Silicon Knights is accountable for breach of contract, copyright infringement, misappropriation of trade secrets among other things and are looking for compensation no less that $650,000. Let's just say Rein and the Epic gang aren't going down without a fight and things are going to get a lot hotter before they cool down. Fight!
Remember the CVG interview in which Epic VP Mark Rein stated that Microsoft's E3 showing hurtHalo 3? Now the first part of the interview has been published in its entirety, giving a further look at Rein's opinions. One of the more interesting tidbits, after his spiel about the Halo 3 showing, he goes on to admit that Halo 3 will break all of the sales records set by Gears of War. According to Rein, "We've had a nice nine, ten months of being the record holder, and now we're going to get our ass kicked. In a good way." Good form, old man, good form. Rein goes on to discuss the various versions of Unreal Tournament III and Gears of War PC and the fate of its exclusive content (hint).
Also worth nothing, in the second part of the interview, which has yet to be published, Rein admits that the reason for the delay of the Xbox 360 version of Unreal Tournament III is that Epic has yet to sort out how user created mods will work on 360. Rein notes that in the "worst case scenario" Epic will submit user created mods to Microsoft for certification and offer them as downloadable content. Rein adds that, "hopefully between now and whenever it is we ship on Xbox 360, we figure out a user-managed way to do it." Our fingers are crossed.
Read -- Mark Rein interview, part 1
Read -- Epic struggles with UTIII mods on 360
Epic Games' very vocal and opinionated Mark Rein doesn't think Bungie should have shown Halo 3's E3 campaign trailer and believes it hurt them more than it helped. In a chat with CVG, Rein said that Halo 3 didn't win any best of E3 awards, because Microsoft didn't give the media any hands on time with the game stating that;
"I'm sure if they'd actually had a big Halo 3 presence, if Microsoft had set up eight machines or 12 or 16 machines so you could sit and play it, it would have won all kinds of awards. But they don't need to because, like me, everyone's already placed their order... So I think that worked against them at E3."
Hmm, interesting logic we guess. But Mark's comments further confuse us when he later tells CVG that it was a "smart move" to highlight other Xbox 360 titles and limit the amount of Halo 3 exposure. Hmm, didn't Mark just say he thought it was a bad move to not show a bunch of Halo 3? Well, now we're just confused Mr. Rein.
In the end, we like to think that the Halo 3 E3 trailer was good times and helped fans get a feel for what the campaign has to offer. But at least we can both agree that we don't have to be sold on Halo 3 and are buying it no matter what.
NECA has announced a new partnership with Epic Games, in which it will produce a new line of Gears of War collectibles. Said collectibles are set to include action figures, busts, dioramas, and even "prop" replicas (full size Lancer anyone?). The toys collectibles are expected to be available in 2008, just in time for a possible sequel to the 360's breakout hit. An interesting tidbit in the press release is that NECA has acquired the license for Gears of War and "any potential sequels" to the game, adding fuel to such speculations. For those who are interested, NECA has produced many video game related collectibles, including toys based on Resident Evil, Hitman, Tomb Raider, and an upcoming line of Castlevania toys. No further information, such as which specific Gears of War toys will be made or how much they will cost, has been revealed.
July's Artist of the Month Velvet Revolver will be partaking in the Game with Fame festivities this Friday by playing some Gears of War. This Friday, July 27th from 10:00PM - Midnight eastern the Velvet Revolver rockers will be online playing Gears, so we advise sending a friend request to "GWFVelvet" for your chance to play with the band. Once your friend request is sent, sit back, wait for a chance to play and ponder how you'll be finishing off the band. We already know how we're taking out Slash as our chainsaw is already greased and ready to rip.
For those of us who are involved in the art of prank phone calls or simply enjoy hearing video game character quotes we've unearthed a Gears of War soundboard for you to enjoy. The Gears soundboard features multiplayer and campaign quotes from the Locusts and the COG killing crew including Marcus, Dom, Baird, Cole and Carmine. Experience a locust growl, hear the ear pleasing sounds of Baird exclaim "shit yeah!" and the multiple variations of Marcus' "nice". Give the soundboard a listen and be sure to show your friends, because this little online doodad will give you instant Gears cred. Honest.
Posted Jul 20th 2007 9:00AM by Dustin Burg
Filed under: News
Too Human developer Silicon Knights is not happy with Epic Games or their Unreal Engine 3 and when they get angry, they like to sue. Silicon Knights recently filed a lawsuit in a North Carolina district court stating that Epic Games breached their contract by not supplying final engine code for the Xbox 360 and claims that Epic used licensee fees to promote its own games while sabotaging their licensee's projects. According to Silicon Knights, Epic was supposed to supply the final Xbox 360 code for the Unreal Engine 3 six months after the launch of the console (around March 2006), but failed to and only got the code to them in November 2006 with no guidance on how to implement the new code. Epic flat out denies such wrong doings and vows to fight the lawsuit. We ask, can't we all just get along?
We thought we heard the extent of how far Gears of War was willing to stray from its Xbox 360 roots, but now we're hearing about an even further departure. In an interview with Game Head's Geoff Keighley, Mark Rein talked up Unreal Tournament 3 and Gears of War and accidentally let the news slip that both games were headed to the Mac platform. Rein confirmed Gears' Mac-bound status when answering Keighley stating that "yes, Gears is going to come to the Mac and so is UT". The news was not followed by a release date or how far in development the Mac versions are.
Anyone willing to bet that Gears Mac will have even more content than Gears PC all of which won't be available to 360 owners? Anyone? Nobody? Shucks ...
The Advanced Media Network sat down with Epic's Mark Rein and Cliffy B to chat about their big E3 announcements and learned some sad news about the new Gears of War PC content. When questioned about whether or not the new campaign missions or multiplayer maps announced for the PC version would be headed to the Xbox 360, Rein said it was "unlikely [that] we will bring that content to 360". Cliffy B further emphasized their doubt by stating that "if we didn't have any sort of exclusive on the PC, why would people buy the PC version?". The Epic crew explained that bringing the PC content over to the 360 would be an extremely time consuming task and that they're currently focused on other projects like Unreal Tournament 3.
Being the Gears fan that I am it's hard to hear that new, exciting multiplayer AND campaign content will be available, but not for 360 owners. And no, there's no way I'm personally buying a beefy computer to run Gears of War PC just to experience the new content. No matter how you slice the news it sucks for 360 owners and Gears enthusiasts ... it's simple as that. Now, I'm going to go cry myself to sleep.