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Posts with tag Cliff-Bleszinski

Cliff: GoW2 fixes annoying shotgun host advantage

In an exclusive interview with Gamepro, the one and only Cliff Bleszinski confirmed that for Gears of War 2 they've fixed one of our (and most everyone's) major gripes with the original Gears' multiplayer. The way too annoying and totally unfair shotgun host advantage. When asked about multiplayer feedback Epic received from Gears of War, Cliff responded by saying that "people loved it [multiplayer] but they didn't like the host advantage. They got tired of the shotgun inconsistencies. We're fixing all of that. They didn't like the randomness of the chainsaw, so we put the chainsaw duel in -- may the best man win!" Indeed, may the best man win and may we be the first to say yippy-skippy perfect day! Thank you Epic. That's the news we wanted to hear.

Make the jump to read Gamepro's complete Cliff Bleszinski interview where he not only talks about axing shotgun host advantage (double yippy skippy!), but also discusses the Unreal Engine, new multiplayer game modes, the option to use an Uncharted inspired control scheme as well as ... Bloom Blox? Yup, he talks Bloom Blox.

[Via NeoGAF]

Gears of War 2 multiplayer detail explosion

The July issue of Electronic Gaming Monthly has an extensive 13-page blowout of Gears of War 2 multiplayer details. Earlier last week, some information leaked from and article in X360 Magazine, but the EGM cover-story by outgoing editorial director Dan Hsu includes a world of new information ripe for the picking.

Some information between the X360 and EGM article is slightly different. Most notably, some of the buttons involved in getting rid of a downed enemy are strangely different. However, since we don't talk about Gears 2 enough around here, we have all the info you need here.

From new weapon stats, the possibility of bots and the ability to blow you and your enemies up with a diabolical grenade--here is the newest info from EGM's fantastic July cover story. The issue also includes an extensive interview with Cliff Bleszinski, so any Gears fan should check it out.

All the info we got from EGM's cover story, after the jump!

Continue reading Gears of War 2 multiplayer detail explosion

2008 Yearbook: Microsoft Game Studios


After a solid year for the Xbox 360 in 2007 many thought the system could never showcase the same amount of quality exclusives in a single year.

In the 2008 Microsoft Game Studios Yearbook, we've compiled a list of this year's graduating class with a detailed account of each title's current status and the stories surrounding them.

From heartbreaking cancellations, surprise feature announcements and expected sequels, the 2008 MGS Yearbook is filled with fun facts and information on your soon-to-be favorite titles. Also included in the yearbook are special joke awards given to each title that releases in 2008 that poke fun at the details most commonly argued about in the comments.

From Ninja Gaiden II to Alan Wake, the 2008 Microsoft Game Studios Yearbook will have something for everyone.

Ladies and gentlemen allow us to introduce the 2008 Microsoft Game Studios graduating class ...

Bleszinski gets questioned on all things Gears 2

Epic's Cliff Bleszinski recently sat down with GameDaily for a feature called 10 Questions, where an esteemed member of the gaming industry is asked ten fan submitted questions. Cliff was thrown Q's from everything related to breaking into the industry, why he ditched a Dodge Viper and how to make it in today's gaming world.

Of course Gears of War 2 was a hot topic and fans asked how it will stand-up to it's Game of the Year winning predecessor. "With the sequel, we're able to significantly streamline the online experience with a far more robust package that enables players to kick more ass online with their friends," Cliff answered.

Without giving away too much information on the single-player experience, Cliff said the game must throw more interesting scenarios at players in between combat situations to stay fresh, "In Gears 2, we've got dozens of surprises in every level that will keep people talking for months to come."

With changes to Epic's premier gaming engine fans wondered how updates to Unreal Engine 3 will change the Gears experience. While Cliff was tight-lipped, he assured gamers the environments would add to the experience with a wider capacity for damage. "Players will really feel like they're in a sci-fi multiplayer version of Black Hawk Down."

Gears of War 2
hits Xbox 360 this Novemeber.

Cliff Bleszinski gets serious, kills CliffyB


Today marks a sad day for gaming journalists as we're forced to learn the proper spelling of Gears of War 2 lead designer Cliff Blezinski, um, Kowalski, crap, Bleszinski, there we go. Speaking with MTV Multiplayer blogger Steven Totilo, Cliff confirmed that he would be dropping his CliffyB moniker, which he's used since the 90's.

It's "time to grow up a bit," Cliff wrote in a note stating the nickname doesn't suit his 30-something lifestyle and that he's more focused on working to perfect Gears of War 2 and doesn't have time for silly nicknames. At least nicknames he'll publicly endorse.

Pour one out for CliffyB folks, it was a wild ride.

GDC08: Dennis Dyack is worried about GDC


During the Game Developers Conference, 1UP.com was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based on the marketing spin put on the, "once sacred," developer gathering.

"I worry about GDC [because] how many talks are you learning something versus when somebody is trying to sell you a product?" Dyack asked the crew made up of editors Garnett Lee, Shane Bettenhausen, Bryan Intihar and former 1UPer Mark MacDonald. "Are we calling this the Game Developers Conference [or] are we calling it the Game Demo Convention?"

Continue reading GDC08: Dennis Dyack is worried about GDC

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