Upon first beginning this review, it became apparent that attempting to cover everything would be essentially impossible and, frankly, a pretty boring read, especially considering most of our readers are at least aware of the new features in Fable II. That wouldn't be fair to the game, because Fable II, quite honestly, delivers. Rather than attempt to go over every infinitesimal possibility in the game, and there are many, I've tried to distill everything down to the core elements.
Let's start with the dog. Peter Molyneux wants gamers to love their dog. Peter, if you're reading this, mission accomplished, at least with me. My digital canine and I – I named him after my real life beagle, Lenny – were inseparable. Whether he was aiding me in combat, sniffing out treasure, or impressing the townsfolk with tricks – playing dead is easily my favorite – the dog became an integral part of my adventures in Fable II. From the beginning as a mangy black mutt and progressively morphing into something between a golden retriever and a yellow lab – he changes based on your moral choices; mine were "good" – I can't imagine the game without him. I submit that anyone that makes it through Fable II without developing an attachment to their dog has a heart of stone – or is a cat lover, if there's a difference between the two.
click to enlarge
Which brings us to the story. The story in Fable II – and the player's role in it -- is much improved over the original. I daresay it's a bit more grown up. While the overall arc of the story follows the tried and true RPG formula of "find the sacred whatsits to stop the Armagedd-O-Majig," it's handled very well, not in small part thanks to some superb voice acting (Firefly fans will be pleased to hear the voice of Ron "Shepherd Book" Glass). Let's just put it this way, I don't really remember the details of the original Fable's story, but I won't soon forget many of the moments in Fable II.
The story, though, is practically a second thought in comparison to everything else you can do in Fable II. That statement isn't meant to mock the story, it's just that the extremely wide range of quests and activities is more than likely where most players will spend the bulk of their time. Indeed, I essentially had to force myself to avoid all the game's various sidequests and activities so that I could complete the story in time to write this review. Thankfully, a handy glowing trail is always there to point you to your main objective (or any chosen objective, for that matter). That's assuming you can resist the urge to wander off the beaten path, of course.
Whether it be hammering away at a five star rating in the blacksmith job mini-game, buying up local shops to receive a discount and a share of the profits, renting out houses to earn gold every five minutes (even when the game is turned off), or just exploring Albion to find gargoyles, Demon Doors, and hidden treasure, Fable II has a lot to offer. Don't think that these are just diversions from the quests and moral choices in the game, either. All of them have an effect on your character's development and on the world around you.
Character development is governed by a number of different factors. Raise the prices of your products, or the rent you charge your tenants, and you'll become more corrupt. Lower them and you become more pure. Eat meat or drink alcohol and you'll become fat. Eat fruits and vegetables and you get thinner. Help a farmer stave off a bandit attack and you become more "good." Decide to help the bandits instead and you become more "evil." It's worth nothing that purity and corruption are different measurements from good and evil, so it's possible to be both good and corrupt, or evil and pure. These factors, combined with plenty of others, affect how people feel about you and also affect your character's appearance. Do you become the ashen-faced, horned demon of Albion, or its ivory-skinned, haloed savior? Moreover, what sacrifices will you make to maintain your chosen path? Make no mistake, some choices are harder than others. On top of all this, let's not forget that combat has an affect on your appearance as well.
Fable II's much-vaunted "one button combat," for the most part, works perfectly. Melee is assigned to the X button, ranged weapons to Y, and magic to B. That's it. You can use the left trigger to target a specific enemy, though in my experience it isn't necessary. All of your combat maneuvers are accomplished via combinations of direction presses and either quick taps or long presses of the face buttons. Things get somewhat more complicated as you upgrade your abilities (particularly if you opt to upgrade your Skill, which governs your ranged abilities), but it never feels overwhelming or confusing.
Depending on which methods of attack you use – and how skillfully you fight – you will receive experience in the appropriate category. Stick to melee, for example, and the majority of experience you receive will be red Strength experience. You can use this to improve your Brutal Styles, Physique, or Toughness, all of which will morph your body accordingly (my female hero was fairly robust by the end of the story). Eventually, you unlock new abilities such as counterattacks, precision aiming, and higher level spells, all depending on how you choose to fight.
The only complaint I could level is that it seemed like it would be difficult for anyone to try to purely focus on any of the three disciplines, particularly magic. Still, it gets easier to specialize once higher levels are reached and, thankfully, you can discard any abilities you've purchased and redistribute your experience points as you see fit (keep in mind you only get back half of the experience you originally spent, though).
Over 1,000 words into this review, and it seems like Fable II can do no wrong. Certainly, there are a few quibbles here and there. It can occasionally be difficult to target a specific enemy with a ranged weapon. Sometimes the glowing trail gets confused for a few seconds. The game isn't without its glitches, including one that consistently caused me to break the first glass during the bartending mini-game. Load times between areas can be very long (though they should be faster in the final retail version). While the game is essentially an open world title, there are still invisible walls and even impassable obstacles that are barely half a foot high. Taken together though, the positives far, far outweigh the negatives.
Even with so many words dispensed, there are still plenty of things I haven't even touched on. For one, the game is gorgeous, sporting everything from grim swamps to some of the most verdant, idyllic landscapes I've ever seen in a video game. I've also barely mentioned that your actions actually shape the world around you. During my time, for example, I've seen the Temple of Light transform from a dome on a dirt hill to a marble palace. I haven't mentioned co-op (expect more on that once online co-op is enabled after the game's launch). Ultimately though, what I've failed to mention so far, and what is most important, is that Fable II is fun.
Don't forget to listen to this week's Xbox 360 Fancast for more on Fable II, including details not mentioned in the review.
Reader Comments (Page 2 of 3)
10-20-2008 @ 9:57AM
Easo said...
You forgot something, A number. How can I possibly buy a game without knowing its exact numerical value as assigned by a person that I have never met.
And you call yourself a gaming blog
Reply
10-20-2008 @ 9:59AM
Joelio said...
This game looks so god dam sweet fable 1 rocked so this one has to its crap that i have to wait longer to play it cos i live in Australia but im sure it will be worth it WHOOOOOOOOP
Reply
10-20-2008 @ 10:18AM
jake said...
15 hours??!! 15 hours and you finished the main story and 13 side quests. That's just pathetic. I was really hoping for more in the sequel but it looks like this is going to be another quick one like the first game.
Thank god for Fallout 3.
Reply
10-20-2008 @ 10:32AM
Richard Mitchell said...
I didn't say they were sidequests. Many of those (most, I would wager) were main quests. Molyneux stated a while ago that the main story was about 12 hours long, so I've only got about 3 hours in sidequests.
I could have spent much longer before completing the main story. There are also many quests that don't unlock until after completing the main story.
10-22-2008 @ 12:23AM
Arnon said...
"Indeed, I essentially had to force myself to avoid all the game's various sidequests and activities so that I could complete the story in time to write this review."
10-20-2008 @ 10:27AM
Tony said...
You could finish the main quest in Oblivion in shorter time than that if you really wanted to. If you didn't, there was tons to do. Fable 2 doesn't sound any different there. Personally, I'm fine with that.
Molyneux was pretty up front about the time a long time ago, either way.
Reply
10-20-2008 @ 10:32AM
jacob said...
If the reviewer completed the main quest in 15 hours I could live with that.
It's that fact that he did 13 extra quests and a bunch of stuff too.
I don't know if he rushed through them in order to get the review done in time or if the quests are short and/or shallow.
I'm just worried that the game won't live up to expectations.
10-22-2008 @ 12:19AM
Arnon said...
Trust me.. you wont be playing the main story of this game for a while..
10-20-2008 @ 10:40AM
Van Faulk said...
Richard...when you say long load times, are we talking something akin to Oblivion, KOTOR or the original Fable, or crazy like Mass Effect and Halo 3?
Reply
10-20-2008 @ 10:42AM
Richard Mitchell said...
Sometimes they seemed like they were around a minute long.
10-20-2008 @ 10:40AM
vmize said...
Great review. Only a few more hours until 12:01am Oct 21st.....
Reply
10-20-2008 @ 10:41AM
ExMcCloud said...
Me want....Me need! Tonight is the night...Its like Prom night baby!
Reply
10-20-2008 @ 10:51AM
LiqwidZero said...
Bills were the deciding issue for me. I had to drop my Ultimate Survival Edition of Fallout 3 (I know, I'm pissed as well) in favor of just Fable 2.
Bills come first, sadly.
Reply
10-20-2008 @ 10:51AM
Joe said...
i too have fable 2, and the pub games glitch makes you corrupt, makes ur teeth yellow and eyes squinty, as if you were addicted to gambling or something....
idk if they 'punkd' us b/c the punishment doesnt seem to fit the crime...
Reply
10-20-2008 @ 10:53AM
Jonman said...
Yes, but the question is - Far Cry 2 or Fable 2?
Reply
10-20-2008 @ 10:59AM
LiqwidZero said...
Two entirely different games.
For replay value, definitely Fable 2.
10-20-2008 @ 10:59AM
Arnie said...
Frankly, I got a job which keeps me very very busy and I really appreciate games which keep it brief and vary things. I know its a RPG but honestly it does not have to be crazy long to enjoy.
I want to know Xav's thought on this game as well, hopefully he will mention something during the fancast.
BTW I think now I know why Richard did not do the Dead Space review(he wanted this one!!)
Reply
10-20-2008 @ 11:15AM
Phawx said...
I've been playing Fable 2 for probably 12 hours and I am only about 40% through the main quest. I have been doing most of the side quests and getting getting my dog hunter skills up and buying every house in Albion. I make like 6000 Gold every 20 minutes or something. Right this this second I am accruing interest in Fable 2 and I am not even playing it.
Fable feels like a mature Zelda without dungeons. Its much more ambitious than Zelda, so it is slightly rougher as well, but the game is awesome.
Reply
10-20-2008 @ 11:57AM
Richard Mitchell said...
You hit the nail on the head there. I thought quite a few times that Fable 2 felt like (honestly) a better version of Zelda. It's got the same feeling of exploration without all the forced fetch quests.
10-20-2008 @ 12:15PM
bak said...
wow. I didn't think I could possible want this game any more than I already did until now.
Will be finishing the last quest of Fable 1 this evening - then going out at midnight to acquire 2.