
Fans of the series will recognize the mechanic as an idea that changed executions throughout the life of the franchise but was always the core idea behind saving. Now, the entire concept has been removed for a more simple, dare we say Western, approach.
"I really like typewriters; they're really typical of the Resident Evil series," Resident Evil 5 producer Jun Takeuchi told EGM in the November issue. "But this time, the save system will be a combination of checkpoints and chapters." What's next for classic game mechanics? Regenerative health and no more health packs in Halo?! Oh, wait ...
Resident Evil 5 releases on March 13, 2009 for the Xbox 360.
Reader Comments (Page 1 of 1)
10-03-2008 @ 12:40PM
LOSE said...
I loved that about halo 1 and all the old shooters...
They should've kept the typewriter savepoints but replace them with macs... DING DING DING!!
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10-03-2008 @ 12:59PM
pandlcg said...
That was on of the RE mechanics that drove me insane, so needless to say I'm pleasantly surprised with this decision.
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10-03-2008 @ 1:06PM
Kabapu said...
... "But this time, the save system will be a combination of checkpoints and chapters."
... some of us liked the unique save system.
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10-03-2008 @ 1:26PM
Scooter said...
exactly, Just SOME of you liked it.
10-03-2008 @ 1:06PM
Antagonist said...
It's official, Resident Evil is no longer a survival horror game. Limited resources have been chucked in favor of making the game more accessible with easy auto-save points and ammunition surpluses. Most of the classic trademarks of the series have been removed or defaced, and all that remains is a 3rd person zombie action title.
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10-03-2008 @ 4:40PM
MowDownJoe said...
RE4 didn't have Ink Ribbons. It had typewriter save points, but no idiotic ribbons limiting your saves.
I would've been fine if they kept the typewriters (or some other object to represent a save point, like a payphone or something), but please... no ink ribbons! Even if they had an autosave at the end of each chapter.
10-03-2008 @ 1:51PM
bioadam said...
Nothing says action like manually saving the game every chance you can get or running through empty levels looking for health, ammo, and armor. I'm looking at you Half-Life 2.
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10-03-2008 @ 3:04PM
DJcube said...
What's wrong with using a combination, like they did in RE4?
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10-03-2008 @ 3:45PM
Synep said...
I thought the typewriter mechanic really made 'surviving' a key feature of the early Resident Evil games. You had to be immersed in the game and be ready for anything so as to stay alive until you found the next save room, and when you did find that room, it felt oh so good. It added to the experience. That's not to say it didn't frustrate the experience as well, but I think it was a fair trade off in the genre. Outside that genre, say in RPGs, save crystals can be just down right infuriating. With games so long, and areas so non-linear and expansive, and experience gained, you have so much to lose. With the RE games moving more towards action than scares, it does make sense to update. The games are moving down a new path, I only wish they would continue down the old path as well. Split the RE franchise into 2 series, one a survival horror and the other action. Maybe turn the action oriented series into something different all together, like when Devil May Cry was originally slated to be a RE game.
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10-04-2008 @ 7:37PM
Kabapu said...
"You had to be immersed in the game and be ready for anything so as to stay alive until you found the next save room, and when you did find that room, it felt oh so good."
Exactly!
10-05-2008 @ 8:19PM
Gloqwi said...
Awww...I thought they were going to force you to write down a code that pops up on the typewriter, and then type it in again when you want to reload it.
I wasn't a big fan of the typewriter, but thank god they don't allow you to save wherever you want, It's the only thing that's keeping it a "survival game".....
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