
Oh, Megs lost the ability to slide and charge even though he's been doing that old trick since Mega Man 3 and Mega Man 4 respectively? Well, we're sure it's a technical issue. Oh, Proto Man is downloadable and he can charge and slide for 160MS points? Crap. Well the content doesn't end there. According the virtual manual that is included with the Wii version of the game set to hit Xbox Live Arcade on October 1, a slew of content is planned, including: difficulty settings, endurance modes and a new time attack stage.
Of course each of these premium content packages will cost gamers a small fee. We suppose Capcom wanted to get really old school and create a model in which Mega Man 9 will end up costing about as much as an NES cart did in the 80's. Thanks, Capcom! Retro rules! Check out the listed Wii prices and dates for the Mega Man 9 DLC after the jump.
Gallery: Mega Man 9 DLC





[via Wii Fanboy]
This listing is based on the Wii Virtual Manual for Mega Man 9 and is not a confirmation of dates or prices for the Xbox Live Arcade version of the game.
- Endless Attack,October 6, 300 Wii Points: "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."
- Proto Man Mode, October 6, 200 Wii points: "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."
- Hero Mode, October 20, 100 Wii Points: "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."
- Superhero Mode, October 20, 100 Wii Points: "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."
- Special Stage, October 20, 100 Wii Points: "Gives you another Time Attack Stage to try, including a new Boss at the end! Results will be displayed in the Rankings. Not compatible with Challenges."
Reader Comments (Page 1 of 2)
9-23-2008 @ 10:28AM
Tony said...
Well, admittedly Mega Man games cost me $50 back then... but at least I could resell them lol.
I'm not terribly surprised by this as disappointing as it is.
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9-23-2008 @ 10:29AM
Dralthi said...
What a bunch of bull. Why not just include this stuff in the full game and charge a little bit more than 800 MSP?
I probably won't bother with this game now. Way to go Capcom!
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9-23-2008 @ 10:35AM
Gemini Ace said...
We're getting gouged? OMG!
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9-23-2008 @ 11:54PM
Kevin said...
We live in a country with capitalism and people want to make a profit? OMG!
9-23-2008 @ 10:43AM
I DeX I said...
Shame on you Captain Commando, SHAME ON YOU! I would like to know who the brilliant tool behind this was.
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9-23-2008 @ 1:05PM
I DeX I said...
All this time, I thought Capcom stood for Captain Commando. Apparently it stands for capsule communicator. Look it up on Wiki.
9-23-2008 @ 5:04PM
superbagman said...
Actually, it stands for Capsule Computer. But either way it's interesting.
9-23-2008 @ 10:44AM
PeacefulOutrage said...
All of these "bonus modes" should have been unlockable, looking at the achievements.
Normally I'm all for DLC to prolong a game as long as the game wasn't compromised in order to nickel and dime consumers. Most of this looks like stuff omitted from the game, rather than extra content. I guess I'll have to play the actual game to see.
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9-23-2008 @ 10:48AM
todd said...
Not surprising given the popularity of the game.
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9-23-2008 @ 10:52AM
Momomo66 said...
Lame. Will not buy. Was going to, but F this. When companies like Harmonix and Criterion are offering free DLC, why should we buy into this (ha)? But seriously, forget it.
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9-23-2008 @ 11:04AM
Mike said...
Here's the thing - I was kinda on the fence about that game in the first place. Yea, it's a new mega man game, and generally speaking, I love me some mega man, but it's also an 8-bit throwback with many of the same flaws as the older games in the series, so on the fence I sat until I heard about this yesterday. I decided to avoid the game all together. Some of the dlc is... well almost reasonable, but the different difficulty settings? That's just low. That's a standard feature of almost every game on the market, and I'm pretty sure they just broke up a complete game to make a little more money.
Oh, and I see the argument of "Well the old games cost $50 - you're just whining about the price" Well, on ebay right now the old games come in under $10. So if you want to compare the price of the old games to the new one, Capcom is overcharging, and underdelivering.
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9-23-2008 @ 11:04AM
Aaron said...
Yeah, the cartridges for the NES were $50 new back in the day. I remember saving up for forever to buy them. $18 is nothing now, people should quit freaking out. If you don't want the DLC, don't buy it. That's the best way to tell Capcom you don't like it.
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9-23-2008 @ 11:06AM
Van Faulk said...
Gee, now if only we had some kindof clue that capcom was making this game as a cheap cash in. If only there had been some kind of indication that capcom was trying to screw us over.
I wholeheartedly mock anyone who buys this game now.
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9-23-2008 @ 11:11AM
Tony said...
"
Oh, and I see the argument of "Well the old games cost $50 - you're just whining about the price" Well, on ebay right now the old games come in under $10. So if you want to compare the price of the old games to the new one, Capcom is overcharging, and underdelivering."
At the same time, they've had decades to make the initial money back on those releases through purchases, rentals and later compilations.
Capcom doesn't get jack for someone selling that on eBay. I'm sure this isn't really part of their thought process at this point. They're not requiring you to go find a NES that works well either.
Surely I wish this stuff was in the original game, but I wonder how much I'll miss it if I don't buy it. It's not like any of the NES games had endless modes or multiple difficulty levels. Personally I'm just going to skip all of it and hope enough people do down the road that Capcom might see fit to lower the price.
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9-23-2008 @ 11:21AM
BFBeast666 said...
I'm a bit disappointed. So far, Capcom had a pretty decent record concerning the Arcade games they put up, but this obvious cash-in scheme makes me mad. I wouldn't have bought the game anyways (I'm not hardcore enough for Mega Man), but I'm thoroughly disgusted now.
DLC is shaping up to be the curse of this gaming generation. Or more precise: The greed of some company schmocks. Chopping a game just for some extra cash in - boo!
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9-23-2008 @ 11:40AM
Kev (gamertag: ksiddique) said...
"Oh, Megs lost the ability to charge and slide even though he's been doing that old trick since Mega Man 2?"
Actually, he's been sliding since Mega Man 3 and charging since Mega Man 4.
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9-23-2008 @ 11:48AM
Xav de Matos said...
Yeah, I realized I wrote that stupid ass line about the time you tipped this. Thanks.
9-23-2008 @ 1:47PM
Kev (gamertag: ksiddique) said...
And thank you for running a great site!
9-23-2008 @ 12:19PM
Drakee said...
From the old information of this game, it was supposed to follow Mega Man 2.. so not being able to slide and charge are part of the "retro" feel.
In other words, it's true to what it was meant to be.
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9-23-2008 @ 12:27PM
DiddlyKong said...
Price gouging really? Really? Instead of putting a pack up for 640 msp ($8.00) they split it all up. You can pick and choose your experience. Harmonix does this and you praise them, Capcom does this and it's called price gouging. Take a good look at yourself people. By the way this game is awesome.
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