
After yesterday's discovery and following denial of an 1800 MS Points price for Castle Crashers, The Behemoth's Emil Ayoubkhan has made an official comment on the Castle Crashers development blog. According to Ayoubkhan, not only is the 1800 point price incorrect, but the price itself hasn't even been decided. "Both The Behemoth and Microsoft are still working together to figure out a reasonable price point. (not 1800 points)," says Ayoubkhan. He adds that the final price of Castle Crashers will be set by Microsoft (in other words, if the price is high, it's Microsoft's fault). Whatever the price is, we should know for sure by August 25.
Reader Comments (Page 1 of 2)
7-31-2008 @ 12:44PM
ZenGaijin said...
Whatever the cost, I'll be there.
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7-31-2008 @ 12:44PM
Kizzle said...
I like how developers and MS constantly go back and forth on who sets the prices. When the Guitar Hero II backlash hit (over prices of DLC songs), Major Nelson and other MS reps swore up and down that "they" set the price. And we've seen multiple instances of the developer saying the exact opposite.
I guess their approach is "if they don't know who to be mad at, they won't be mad." I think it backfired though, since people wind up just mad at everyone. Even the guys behind Castle Crashers, probably the most anticipated original game ever on the service, took some crap from people over the exorbitant price prior to this new announcement.
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7-31-2008 @ 12:45PM
Kizzle said...
Sorry, "they" meaning the developer/publisher of the DLC game.
7-31-2008 @ 12:52PM
Gemini Ace said...
Not 1800 just means it'll be 1600. Much better.
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7-31-2008 @ 1:42PM
ZenGaijin said...
So, 2.50 makes it "much better"?
People are really fickle.
7-31-2008 @ 2:01PM
Neuromancer said...
I'm not going to speak for GA but I think he was being sarcastic.
I wouldn't be too surprised if it was 1600 points, since that Penny Arcade game broke the 1200 point barrier a while back.
7-31-2008 @ 2:12PM
ZenGaijin said...
I really hope so. Though I am daily I'm amazed at what people find to complain about.
7-31-2008 @ 9:42PM
Gemini Ace said...
I was being sarcastic.
And how can you not complain about these higher priced XBLA games?
7-31-2008 @ 1:20PM
Fire Fawkes said...
As long as it is not 1800, (1600 is pushing it...) I'll be happy. Ideally the pricing could settle somewhere in the 800 to 1200 point range, that'd be nice.
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7-31-2008 @ 2:19PM
RockerAnimeFreak said...
remember the days where the most expensive arcade game was 800 MSP? I miss those days...
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8-01-2008 @ 12:37PM
Peacefuloutrage said...
People really forget about Bankshot Billiards, which launched at 1200 pts or $15.
I would like Castsle Crashers to be 800 pts, but we'll see. Any higher isn't necessarily a deal breaker, it would just keep it from being a "buy before try" game.
7-31-2008 @ 2:21PM
Octantis said...
The reason why 1600 is much easier to swallow than 1800 is just pure perception.
At the store you can buy a 1600 point card. When you think about a game costing 1600 points you equate it to just one card. But if a game costs more than that then you have to buy two cards and be left with some overflow.
It is the same reason why things sell for $9.99 instead of $10.00. Because people see that 9 and perceive it to be a greater value even though they are only saving a penny.
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7-31-2008 @ 2:34PM
ZenGaijin said...
Solution to this problem:
Go to your local grocery store, buy 25 dollar Visa gift card. Redeem 25 giftcard on Live use the money to buy Castle Crashers. You just saved yourself 15 bucks.
7-31-2008 @ 2:23PM
ccc said...
Bah, I will pass this game up if it is over 10 dollars.
Isn't Alien Homminid a 5 dollar game now?
If it is over 10 my guess it that its most likely because they saw all the suckers that bought penny arcade and want a piece of that.
Thats just great, first bread then milk then gas and now the average price for a decent arcade game goes up whats next? Live subscription price? Why not right?
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7-31-2008 @ 9:43PM
Gemini Ace said...
Totally agree!
8-01-2008 @ 8:40AM
EC said...
If the game has more then 10 dollars of content, why would you be so hesitant to pay more then 10 dollars for it?
I know it's an "Xbox Live Arcade" game, but if it's worth the 1200 points or whatever it may be, whats stops you from paying that?
If it really bothers you, don't buy it. Simple. The rest of us will be having a blast with the game.
8-01-2008 @ 3:55PM
ccc said...
I just dont think the game is worth more than ten bucks.
I've seen it run and people playing it.
I'll get it for ten like I said but honestly I never play Alien Hominid anymore so I'm not too happy to pay more than ten for a game that I'll say goodbye to after I get the 200 gs outa it. The online play will probly be gimped too like most arcade games.
7-31-2008 @ 2:24PM
Jonman said...
Isn't the price set by the publisher? So for GH DLC, blame Activision.
Maybe MS have a greater input on price for XBLA products than for DLC...
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7-31-2008 @ 3:20PM
Richard Mitchell said...
I'd say that's exactly right.
7-31-2008 @ 4:31PM
NvM said...
Alien Hominid released on GCN and PS2 for $20.
For Castle Crashers, I'm willing to pay $20, but no more.
There's no doubt that Behemoth put more work and effort into this than some $60 titles, but I don't feel like paying more for a 2D title that is just datat on ym harddrive.
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