
We'll come out and say this: Valve's Left 4 Dead impressed the hell out of us. We were not expecting its co-op focused gameplay to be so addictive, intense and so mind-blowingly zombie'riffic. From the game's look to the presentation all the way through experiencing the affects of zombie vomit, we enjoyed our Left 4 Dead ride. Admittedly though, we should make it clear that we only received hands on time with the PC version (mouse and keyboard FTL!), but were told that the 360 version will be nigh identical. Enough setup, let's get to the impressions. Read on to get the Left 4 Dead impressions dish.
Jumping right into it, we (four player co-op!) began our Left 4 Dead experience with the general mission to escape to some sort of hospital location. Sounds innocent enough. But then, right off the get go, the zombie killing mayhem started. You begin your living dead adventure in a room called a "Safe House" which acts as the game's method of saving progress and determining where each "level" begins. Inside the Safe House, you'll also stock up on health packs, ammunition and new weapon assortments. Anyway, the zombie interaction begins with your first step out of the Safe House doors. The best way to explain or describe the zombies and their movements themselves would be by categorizing them as 28 Days Later-style zombies. At first they'll wander about, mindlessly walking the alleyways until they spot you. When spotted, you must shoot. Shoot fast, shoot accurately (team killing is enabled by default) and shoot often, because these zombies will all out sprint directly towards you with no fear and one simple mission. They want your blood. Interesting too is the nice variety of zombie enemies, including zombies of all gender, ones that have lizard tongues, some looked hopped up on steroids and, our personal favorite, the chunky wobbler zombie. He likes to throw up on you. It's gross.

When it comes to dealing with an influx of zombies, you'll soon realize that Valve's "director system" makes the gameplay unpredictable and tense. One moment you and your co-op buddies will be managing the zombie onslaught, then suddenly a stampede of thirty bum rush you from behind in an attempt to eat your ear or leg. And this is where the co-op gameplay really shines. You'll need the assistance of your crew for everything, from watching your back to being able to give a quick revive to sharing a health pack. Knowing this, Valve added a feature to view your partners' character outline no matter if they're in sight, behind a wall or downstairs, you'll know where they are And trust us, you'll want to know where your friends are to help with the fifty plus zombies who'll rush towards your position. The most amazing display of Valve's smartly controlled zombie system was apparent when traversing across the metal roof of an old warehouse. Looking down onto the loading dock, we saw the streets full of zombies descending on our location, leaping up at the roof's ledge in hopes of climbing up, falling over eachother and even climbing up on top of a semi trailer to get a height advantage. They'd even climb up eachother's bodies in a mock zombie-ladder to try to get to us. It was one of the most epic and thrilling displays of pure action-horror-suspense we've ever experienced.

With a robust engine, a large selection of weapons, various multiplayer modes, polished controls and its gorgeous presentation, Left 4 Dead is something very, very special. We don't ever remember specifically asking for a zombie survival co-op gaming experience, but we're glad Valve anticipated the need. We want more Left 4 Dead and we want it now.
Reader Comments (Page 1 of 1)
7-16-2008 @ 3:09PM
Rick said...
Grammar check.
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7-16-2008 @ 3:11PM
Etchasketchist said...
All ages? Children Zombies?
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7-16-2008 @ 3:12PM
Neuromancer said...
Yeah all grammar issues aside, this game sounds freaking awesome!
What does it look like when you get vomited on? Thats my question.
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7-16-2008 @ 3:36PM
Dustin Burg said...
When vomited on, your screen gets covereed in a blurry, gooey green vomit. As an added bonus, this vomit also attracts other zombies, so not only are you semi-blinded, but you have to deal with more zombie hell.
7-16-2008 @ 3:27PM
SABCA said...
Hope there is a Demo, and some solid trailers coming soon. This sounds like a game where experiencing it makes it all the more awesome.
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7-16-2008 @ 3:27PM
kdubbb said...
Damn, that sounds fun as hell to play!
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7-16-2008 @ 3:30PM
Neuromancer said...
Thanks for the grammar update, Dustin. Former one-year English majors, not unlike my own good self, appreciate the extra effort.
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7-16-2008 @ 3:37PM
Dustin Burg said...
No prob, but there shouldn't have been a need for an update. It's just schedules are a bit crazy, trying to hammer stuff out AND I lost my digi cam :(
7-16-2008 @ 3:41PM
Neuromancer said...
That is truly assy. =(
7-16-2008 @ 3:40PM
Rick said...
(Sorry Dustin, but I had to mention it.)
The game itself looks awesome. I only worry about how well Valve will handle the 360 version because Orange Box sort of feels like an afterthought to them (in regard to supporting TF2, at least).
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7-16-2008 @ 10:46PM
Chris72b9 said...
I have to agree with you here. I'm a bit hesitant to purchase the 360 version. After TF2 getting the shaft, I can't help but think L4D could get the same.
I love Valve, but their support for TF2 on the 360 is terrible.
7-16-2008 @ 3:44PM
dylan said...
So excited for this! I just wish a Dead Rising sequel was in the works... but I'm confused, this doesn't sound like Castle Crashers news, am I on the proper website? ;)
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7-16-2008 @ 3:49PM
ccc said...
One should NEVER underestimate Valve.
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7-16-2008 @ 4:24PM
Mauricio said...
(mouse and keyboard FTW!)*
you forgot to fix that too Dustin
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7-16-2008 @ 5:41PM
Dustin Burg said...
no sir, that was intentional :P
7-16-2008 @ 6:17PM
EastsideManiac said...
left 4 dead is definitely on my "to-do" list...
XBL: EastSideManiac
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7-16-2008 @ 10:44PM
Jomolungma said...
Nice work Dustin. Hope you've gotten some sleep since last night's podcast. This game looks intense and amazing. I have yet to hear if it plays split-screen on the console. I hope so, because it would be nice to be able to share the craziness and tension with a friend right next to you, instead of over the mic. Even if not though, this is a definite buy for me right now.
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7-23-2008 @ 4:33PM
avan zombie said...
wait sorry for this but is this co-op only? see i love valve i love half life more than any other game so zombie movies but i do not have friends or money to play this online, that means im screwed? that would be so sad
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8-02-2008 @ 10:43PM
Archer said...
Can't wait to play this game...zombies...killing...Mass!...Killing!
Sorry, i just got extremely hungry for mass zombie killing, not sure if it can wait for November...
XBL: BlacklightArch7
Let's blow up some zombie ass
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