
Dead Space: In space no one can hear you release new screens

Related Headlines
Add your comments
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.
Reader Comments (Page 1 of 1)
6-18-2008 @ 2:46PM
blackbradpitt said...
I actually played the first level of this game yesterday over at EA for a play test! It looked really good, loved the controls, and I have to say I enjoyed it. But I also have to say this game is soooo much like Doom 3 its scary!
Reply
6-18-2008 @ 4:32PM
Neuromancer said...
"...gamers play as Issac, a miner who is decked out in the depressurized space suit dubbed 'The Rig.'"
I'm no astrophysicist but wouldn't his suit have to be pressurized (not depressurized) to protect him from the chilly depths of space and a depressurized space ship?
Reply
6-18-2008 @ 6:54PM
Xav de Matos said...
Because (apparently) some of the environments include broken hulls in space, the suit must be depressurized from within to withstand the pressure of space.
6-18-2008 @ 7:26PM
Neuromancer said...
But pressure in space is almost non-existent. Think about how airlines pressurize their cabins for high altitudes, you'd have to do the same thing for space suits to make sure the astronauts don't spurt out all over the place.
6-18-2008 @ 7:31PM
Xav de Matos said...
Well, also aliens are not realistic.
6-18-2008 @ 8:11PM
Neuromancer said...
Or so we hope!
6-18-2008 @ 5:27PM
Maverick Saturn said...
Reminds me of Half Life, but I'm excited.
Reply
6-19-2008 @ 9:20AM
rockeranimefreak said...
This game reminds me of a Doctor Who episode somehow.
Reply