
As it's currently planned, Epic will be "throttling" GoW2's achievements by limiting how much unlocking progress can be made per game or round. Cliffy gave an example of the unlocking system by saying that "if you're going for headshots, you get one headshot that counts and any other headshots won't count towards your Achievement" which is being done "so players don't just play to get headshots the entire round just to get Achievements." It's an interesting idea, but one we aren't sure we (or any achievement addicts for that matter) fully embrace.
[Thanks, shay07]
Reader Comments (Page 4 of 4)
5-15-2008 @ 5:16PM
potato said...
How about... instead of making stupid multiplayer achievements like "get 100 headshots", make multiplayer achievements that MATCH the gameplay you're looking for?
"Score an assist with 2 or more teammates nearby." would encourage teamplay.
"Rescue 50 teammates from a chainsaw duel." would encourage people to stick together.
Achievements should require thought, and they're a great way to steer gameplay in a direction that makes for a better experience. Cliffy needs more game design edumacation.
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5-16-2008 @ 12:36AM
Urza said...
Great ideas.. but this is the company that created the seriously achievement, then added a game mode that it didn't count in.
This is also the company that screwed us out of an extra encounter and game type to sell PC copies.. that didn't sell. They don't give a f@$% about the 360 fanbase.
5-15-2008 @ 6:30PM
Stranger said...
Good game design = enabling gamers to do as much as possible of whatever they want.
Bad game design = implementing restrictions that prevent gamers from the above.
Who cares if some people get off on unlocking achievements to the point where they play the game in a way that wasn't intended by the designer? Do gamers care about this? At all? No.
Nor do we care about protecting the sanctity of ranked matches.
Figure. It. Out.
(hey- EA listened about the Bad Company DLC. The folks at Epic's heads aren't usually as far up their collective assess as EA's tend to be, so there's hope they'll listen to the community on this)
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5-15-2008 @ 7:37PM
MDJ2010 said...
To be honest I have more concern over 'Seriously' like problems, I had around 18,000 kills before I got seriously and none of the supposed reasons made any sense to me. As long as this is fixed then im fine with this cos no doubt on course to getting my 10k kills (presuming it will be the same again), Im gonna be getting all my other online achievements anyway at some point!
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5-15-2008 @ 9:02PM
JohnHeist said...
Didn't they announce that the achievements would be attainable in multiplayer, and the campaign?
I think that's a brilliant way to do it. Make the headshots higher (200?), and make it attainable through multiplayer (RANKED and PLAYER matches, very important) and single player, no limits.
10,000 kills is fine, but please not Ranked again. I guess they're having a Party system so that'll make it better, but if I could do "Seriously..." in Player matches I'd easily have it by now.
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5-16-2008 @ 12:33AM
Urza said...
Freaking stupid.
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5-16-2008 @ 11:59AM
The Fuzz 53 said...
Why don't they dump all the multiplayer achievements? I guess ones for winning and playing all the maps can stay, but any that alter your style of gameplay need to go.
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5-19-2008 @ 11:07AM
GamingThief said...
Thats a pretty dumb idea.
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