Microsoft just announced plans to bridge the gap between the
XNA development community with the Xbox Live community by allowing XNA games to be tested, tried and shared over Xbox Live. This new service will be rolled out "soon" and will allow Live members to access, rate, review and play new community created XNA Arcade games which will greatly increase the XBLA's current library. And, as a sampling of what's to come when the service debuts, Microsoft has just placed seven beta versions of XNA created games onto the XBLA so that the developers can get important feedback about their projects. Games including
JellyCar,
Little Gamers,
TriLinea,
RocketBall,
ProximityHD,
Culture and our personal love,
The Dishwasher: Dead Samurai. Now THIS is what we call user created content. Bravo!
Reader Comments (Page 1 of 2)
2-20-2008 @ 2:07PM
mattclarkie said...
Will they be free and more importantly will they have achievements?
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2-20-2008 @ 2:11PM
Mighty Healthy said...
if the game isn't finished, WHY WOULD IT HAVE ACHIEVEMENTS!!!
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2-20-2008 @ 2:12PM
Mighty Healthy said...
By the way, this is an awesome development, one that I was hoping for.
2-20-2008 @ 2:25PM
Arnie said...
For someone who just started mucking around on XNA (no game programming experience but have some coding exp) I am glad for this development. I see this helping the small guy very much esp when it comes to polishing and becoming a better coder over all. I am sure there will be many gamers out there who would want to try out new stuff all the time.
For people who are complaining 95% games will be bad yes thats true but then imagine getting that one game right and you helped make it better. Thats pure gold IMO.
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2-20-2008 @ 2:28PM
Digital Limit said...
Well, that's a step in the right direction!
I imagine these games will be free given the nature of a beta, and that they'll lack achievements if only because the retail product needs all the illusion of polish it can get. My only worry is that developers will limit these versions of their games, making them glorified trial versions. I hope for the sake of the service as a form of entertainment that it doesn't end up being really limited. I want to *play* these games, not just test them for free.
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2-20-2008 @ 2:30PM
Neuromancer said...
Any idea when these 7 games are going to be unleashed onto XBLA?
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2-20-2008 @ 2:30PM
ZEBRA NINER said...
This should have been implemented a long time ago... BUT, I'm really happy it's on the way! Very awesome! I know that the community has got to have some great ideas and I can't wait to see them!
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2-20-2008 @ 2:40PM
Neuromancer said...
Disregard, according to Joystiq they're already up.
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2-20-2008 @ 2:43PM
Digital Limit said...
Whoa, they're up on Xbox Live right now? Wouldn't that require a dashboard update, or are they only available for XNA members?
2-20-2008 @ 2:46PM
Digital Limit said...
"Microsoft has *just* placed seven beta versions of XNA created games onto the XBLA so that the developers can get important feedback about their projects."
Heh, disregard what I said, too.
Weird that they'd just throw them up there. Are they in their own XNA category? And how about the supposed feedback and rating? Is that just not possible right now, until a future update?
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2-20-2008 @ 2:50PM
SadisticHam said...
£30 says it's America only.
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2-20-2008 @ 2:59PM
mattclarkie said...
I am going to check now, but I feat that is true.
2-21-2008 @ 4:04AM
mattclarkie said...
They are in the UK, but you only get 17days of them. Plus the games seem very incomplete. But what do we really expect.
2-20-2008 @ 3:04PM
Digital Limit said...
"Free trials of these community created games should be available on Xbox Live "immediately" according to Satchell."
Aw, they *are* trials. I guess I should have known.
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2-20-2008 @ 3:10PM
schiavonir said...
I am all in favor of this advancement for XNA. This will get great.
I wonder how Microsoft is going to handle copyright infringement. This is going to be a great vehicle for free/cheap cloned games and every game developer is going to be trying to protect their own intellectual property. Will the owners/makers of Tetris be able to ask MS to pull down Tetris clones? What happens when a guy puts up his version of Monopoly and then gets sued by Hasbro? Is that going to scare other garage developers away?
I know people develop cloned versions of popular games all the time, but it tends to be scattered all over the internet, but this is something new - an approved, managed, and financed channel for delivery of newly developed content. I just hope the pileup of lawsuits doesn't kill it.
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2-20-2008 @ 3:23PM
Tony said...
II would guess they'd just handle it like any service similar to this does... I mean, this is basically a YouTube for games, in a sense. So MS is told, they take it down and that's that. I imagine after repeat violations they'll just remove the maker's account entirely.
I would hope that's what they'd do, anyway. It'd make everyone happy and not hurt much.
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2-20-2008 @ 3:24PM
Tony said...
Also, are these even up yet? I sure don't see them.
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2-20-2008 @ 3:33PM
Jonah Falcon said...
Not yet. And those games were at Dream Build Play.
2-20-2008 @ 3:32PM
Jonah Falcon said...
Functions as full release demos - first taste's free kid. :p
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2-20-2008 @ 3:44PM
iHomer said...
WOW There not in Canada apparently because I cannot find them.
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