Packaging together 1080p sized graphics and two sets of fighting music into one Xbox Live Arcade game is beginning to become a problem for Capcom as development on Super Street Fighter 2 Turbo HD Remix churns along.
According to an interview with director David Sirlin about their development struggles, videogamer.com learned that the XBLA's 150mb limit is becoming a thorn in SSF2THDR's development side. Specifically, the 1080p graphics are taking up a lot of space and, since SSF2THDR is releasing to the PSN, 1080p was decided to be the native resolution. Which brings us to the question whether or not the XBLA and PSN versions will end up being different. Capcom isn't saying anything just yet, but it's possible that some of the sprites or background graphics will have to be downgraded to 720p or the game's remixed music score may get cut. But we have high hopes. Let Microsoft's team of compression technology masters go to work on SSF2THDR and when they get done you could fit SSF2THDR on a 3.5" floppy. They're like magical compression fairies.
Reader Comments (Page 1 of 2)
1-30-2008 @ 3:57PM
Not putting a hard drive in all 360 consoles has got to be the stupidest decision that Microsoft has made with the 360.
1-30-2008 @ 5:44PM
DSK UK said...
I agree considering they set the trend with the original Xbox - Silly MS...Don't change stuff that you've done well :)
1-30-2008 @ 4:05PM
The size allowence has got to go up soon anyways. There is noway the announced Quake 3 Arena will fit in 150 meg. I don't see why the Piece of shit Xbox originals get to be 1 to 2 gig in size while the much more successful Xbox live arcade has these stupid limitations. I hopeing they up it to 300 or 500 meg then we will see some really amazing games hit the Arcade. MS needs to stop holding the developers back bottom line. And for the record I say the stupidest thing MS has done is a tie between Xbox Originals and giving us Undertow for free.
1-30-2008 @ 4:09PM
You'd think they could handle it kind of like Naruto: Rise of Ninja. Tack on the second soundtrack as a free separate download to the game. That way they'd cost the same price on PS3 and XBLA for the same amount of content.
It's such an obvious "HAHA, PSN is better than Xbox360!" Style situation, that you'd think Microsoft would cut them some sort of break, to quell the naysayers early, if they need it.
1-30-2008 @ 4:11PM
I thought MS was pretty clear that they'd make exceptions to this rule in certain cases? This seems as good of a case as they're likely going to get.
The size has to go up and it still could. They've already forced people with 64MB cards to buy something else to play most XBLA games that come out now... The new card is 512MBs anyway, so there's still room in there as it is. Forcing them up to the HDD next isn't an impossibility.
1-30-2008 @ 4:15PM
Since MS seems to see the 512MB memory cards as the new standard, why not up the file cap to something like 250MB?
1-30-2008 @ 4:17PM
Am confused: I thought they upped this ages ago? How the hell did they fit Castlevania SotN (a ~500MB ISO when I put it on my PSP...) into 150 MB? Actually, bad example -- I bet most of that 500MB was Red Book audio tracks, so if they just recompress to MP3 it would presumably be fine. But I agree with #2 that Q3A is never going to fit into 150 megs, so even if I misremembered the limit (it was much smaller at the very beginning, right?), the current one can't last long.
1-30-2008 @ 4:36PM
dan stabbingworth said...
Not entirely sure if this is correct, but I believe most of the data on the PSone was high quality audio, and they cut that for the xbla release.
1-30-2008 @ 4:19PM
i dont agree not including an internal HDD was a bad decision since the external design allows for EASY upgrading - try upgrading a PS3 HDD.
The mistakes MS made IMO was (A) not including a HDD in the cheapest model - i mean include a 20 gb or even 10 so people have SOMETHING - if MS eradicate the ARCADE and make the pro $250 they will really start to shift units imo
(B) imposing a size limit on XBLA games, let people decide if they want to use the space on a quality game
(C) not allowing DEVs to dictate HDD only games. i.e. GTA IV is obviously having difficulty fitting on a dual layer DVD, why not allow R* to use the HDD ?? c'mon how many people own a x360 with no HDD - i mean you'd be silly for doin so
1-30-2008 @ 4:58PM
Upgrading the PS3's HDD is easy as pie.
1-31-2008 @ 8:29AM
Step 1: Unscrew HDD cover
Step 2: Pull out old HD
Step 3: Put in new one
Step 4: Replace cover.
1-30-2008 @ 4:20PM
Brian Fantana said...
Another reason why MS's size limit is a joke. They truly fucked up huge by not making the HDD standard. I mean heel, they could have just made it 10 GB. What would that have cost them? No more than $5 per HDD if they mass produced them.
1-30-2008 @ 4:21PM
and for the record LIVE is so much better than that PSN c-rap, i also think XBOX originals are pretty cool - if they release DEF JAM F 4 NY.
1-30-2008 @ 4:23PM
Brucie B said...
UP the Darn limit It Microsoft!
I'm Sorry But Screw the Cheap Azz Core Owners!
*That was a dumb move not to include a HDD*
1-30-2008 @ 7:07PM
What is a dumb thing Bruice B is your comment, considering how capable the PS3 has just proven itself visually with R&C and Uncharted and without the FPS drop or texture loading that I noticed in Mass Effect, as good as it looked. The PS3 is defiantly starting to snowball.
1-30-2008 @ 7:41PM
Sorry Bruice, I replied to the wrong post.
1-30-2008 @ 4:25PM
George Arauz said...
Figures lol.. all the PS2.5 geeks are happy about this one.. although this victory will be short lived
1-30-2008 @ 4:32PM
*That was a dumb move not to include a HDD*
totally agree - LOVE the external design, LOATHE the fact a HDD wasnt included in the cheapest pack - hey theres always room for another SKU
we could call it the X360 Arcade Turbo Edition LOL
1-30-2008 @ 4:36PM
I got this bad feeling they're just going to release the game with 4 characters and offer the rest in downloadable packs.
1-30-2008 @ 4:54PM
doom saber said...
*i dont agree not including an internal HDD was a bad decision since the external design allows for EASY upgrading - try upgrading a PS3 HDD.*
Upgrading a ps3 HDD isn't that hard as it is sounds, though one has to use a screw driver to insert the new harddrive into a metal frame (which takes about less than a minute.) I mean, when I first got my ps3, I tested it out how easy it was to take out the HDD by only removing one screw. but if I wanted to remove the HDD from the removeable metal frame, I have to remove 4 more screws, which as I said before, would probably take a minute or less. True, xbox360 HDD is just plug and play (that is what my brother did when he bought his 360 and later bought a HDD for it weeks later,) but I like how the PS3 uses a pc harrdrive since there are so many different HD size space one can buy for cheap (ex. 250 gb for 60 dollars.)
Hopefully, Capcom finds a way around this dilenima with the SSF2THD remix for the 360. I can imagine a patch or addon pack of some sort like packing the original SSF2T and the remix game separately or packing the remix game with the original soundtrack, but have the option to download the remix pack.