
1UP continues its coverage of Street Fighter IV with a new video interview detailing the reasoning behind the development choices made for the game, most notably the decision to use three-dimensional characters and backgrounds while retaining two-dimensional gameplay. Producer Yoshinori Ono asserts that the core of SFIV's design philosophy is to retain the feel of a classic Street Fighter title while bringing the characters into the third dimension. When asked why Capcom chose to go with 3D characters rather than pursuing a high resolution 2D style akin to the Guilty Gear series, Ono says that Capcom is known for pushing technology, stating that the company really did the most it could with 2D animation in Street Fighter III and that 3D allows for new possibilities. Using 3D for character models allows Capcom to implement transparent skin layers, for example, giving the characters detailed veins and musculature. Player damage will also be visible in character models. The characters can also interact with the backgrounds, though so far it sounds like these interactions are purely aesthetic -- hanging cloth being blown by a passing fireball, for example.
It all sounds fine and dandy, but the proof will ultimately lie in how well the game plays. Find the entire interview -- all thirteen minutes of it -- embedded after the break.
Reader Comments (Page 1 of 2)
1-03-2008 @ 5:42PM
Milly said...
"hanging cloth being blown by a passing fireball" - interesting visual
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1-03-2008 @ 5:54PM
EVANGELION NERV said...
YAY PENIS !
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1-03-2008 @ 6:20PM
JakubK666 said...
Ignore him , the kid has issues...
1-03-2008 @ 6:27PM
Eddie said...
(Wondering whether a "yo momma" joke will get me banned)
...
Better not risk it.
1-03-2008 @ 6:31PM
jules c said...
yaaawwwnn next!!! Fighting games are not what they were 7 years ago, i'll pass on this one!!
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1-03-2008 @ 6:38PM
Eddie said...
I'm trying to decide whether I'm excited because I USED to love SF, or because I actually want to play this one. Either way, I'll probably rent it, decide it's too hard (and retarded) to try and play without a proper joystick arcade config, and just play Halo til I forget MC can't haduken anyone.
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1-03-2008 @ 8:59PM
Etchasketchist said...
Plasmas sword lunges are a pretty good substitute.
1-03-2008 @ 6:56PM
Shadowhaxor said...
So you're stuck in the past then Eddie? Way to go for progression. Thought's like that is why SF died in the first place.
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1-03-2008 @ 7:46PM
Eddie said...
I'm pretty sure...
a) I just mentioned a game I would rather play that's less than 4 months old. Does that "go for progression" enough for you?
and
b) I just said I would probably play it regardless of my reasons for wanting to. If it's good, I'll buy it and play it alot.
and
c) If thoughts killed it, it probably shouldn't have been alive in the first place.
1-03-2008 @ 7:50PM
Cutie AZN said...
Pure garbage!!! Please Capcom start all over!!!
I can't believe people actually like this sh!t. I'm an old school 2-d fighting gal, and this is not Street Fighter.
Please Capcom start all over. (same thing goes for Bionic Commando, start all over)
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1-04-2008 @ 2:18AM
MasterInsan0 said...
But...but...don't you want "transparent skin layers" so you can see Ryu's veins popping out of his neck with every hadouken?
Oh wait, that's right...Capcom's just spewing PR bs.
1-03-2008 @ 7:57PM
MrMuggs said...
I'm trying to understand how this isn't the same game over and over and over and over again but with updated graphics and a new chracter here and there. Does anyone even fighting games any more? I don't remember people playing this since the arcade days about 10 years ago.
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1-03-2008 @ 9:07PM
Etchasketchist said...
We have an MAME cabinet in my office loaded with every rom imaginable and aside from the one guy who likes to play Rampage and Golden Tee, Street Fighter III: 3rd Strike is the only game that gets played on it. The competition is fierce.
1-03-2008 @ 9:21PM
ccc said...
Im more with Comment 9 on this one I think. But not entirly sure. In someways the characters dont look right almost like an awkward bubbly or pollygon way. But its still got a shot at being good.
Perhaps Capcom avoided making this game entirly 3d for the sol purpose that they couldn't out do Arc Systems with the Guilty Gear series. Either way, congradulations Sammy on dominating the 2d market in terms of quality and animation.
And for the record.
FUCK GAMEVIDEOS.COM
They suck, please stop pulling videos from that shit site, If Gametrailers dont have it we can wait till they do. PLEASE!
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1-03-2008 @ 9:23PM
ccc said...
Since the comments moved.....
* cutie AZN
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1-03-2008 @ 9:35PM
eugene said...
woot, ugly deformed character models so we can see "battle damage" during the 30 seconds a match lasts!
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1-03-2008 @ 9:41PM
Noir said...
I am wondering if 3D/2D is going to work. the last time Capcom did a 3D in Street Fighter was in EX series and look how that turn out
I am hopeful that this gamble turns out good and Street Fighter 4 is a good game on all platforms
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1-04-2008 @ 1:02AM
N said...
The EX series wasn't made by Capcom, it was developed by Arika. SFIV will be different, it's in good hands.
1-03-2008 @ 11:05PM
Old 2d man said...
It looks so western, generic and mainstream.
blah! yuck!
I'll Pass.
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1-04-2008 @ 1:34AM
Jared said...
all of you crapping all over SFIV didn't play SFIII.
ALL of you.
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