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Too Human surfaces, offers video diary

The first in a series of Two Human video diaries has hit the intertubes. Microsoft protests that the video is also available on Xbox Live Marketplace, but our attempts to locate it thus far have proven unsuccessful. The video features Silicon Knights employees describing Baldur, the game's protagonist, and some of the reasoning behind choosing one of the more obscure Norse gods as a main character. There's also a rather off topic bit about what the developers do to blow off steam. Honestly, we've never thought of starting a club for pitching pencils into ceiling tiles, but we're seriously considering it now. Oh, and if you wait until the very end, you might see a few snippets of gameplay that you haven't seen before. Click. Watch. Enjoy.

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Reader Comments (Page 1 of 1)

Tony1

10-05-2007 @ 5:14PM

Tony said...

I think the game's actually looking pretty cool. There's some other new footage between some the interview sections... for example, I never saw the grassy outdoor area before. There's other older footage stuffed in there too, though (E3 trailer and otherwise).

Hope it turns out. I was kind of turned off after the E3 trailer, but it's looking promising again to me.

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DjDATZ2

10-05-2007 @ 6:21PM

DjDATZ said...

Is it Too Human or Two Human? I'm thinking it's Too Human...lol

Vid otherwise looks good...

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Etchasketchist3

10-05-2007 @ 8:13PM

Etchasketchist said...

Wankerific. "One of the real strengths of Baldur is he's the character you connect with"

The fuck does that mean? How do you learn to talk like that. Spewing words without actually communicating anything.

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MYPS3KilledMy3604

10-06-2007 @ 12:24AM

MYPS3KilledMy360 said...

the concept of too human sounds good but i hope they present in a way that apeals to a lot of people. the battle system sounds ok.

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intRvenous5

10-06-2007 @ 2:01AM

intRvenous said...

Etchasketchist said it. They sure do like to talk about their game...and talk...and talk.

Is it just me, or does this have train-wreck written all over it? From the contrived visual design and messy combat to their tantrum over the Unreal engine. C'mon.

That said, I do hope they pull it off. The 360 could use a sweet God of War-ish game.

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Michael C. Sherrin6

10-06-2007 @ 2:48AM

Michael C. Sherrin said...

The combat is what's really interesting me - using the analog stick. I had a lot of issues with it in Godfather, but Too Human looks a lot more focused on melee combat. So fingers crossed it'll be worth the wait.

*******

Michael C. Sherrin
http://www.prodigeek.com/

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NobodySpecial7

10-06-2007 @ 2:50AM

NobodySpecial said...

The combat looks so.. Lackluster. The animations seem to be missing that dramatic bit of flair to them to really lend some 'oomph' to the whole thing, and the enemies' reaction to getting hit by standard attacks is terrible.
And the camera STILL bugs me.

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Tony8

10-06-2007 @ 10:37AM

Tony said...

It is a developer "diary", of course they'll just be talking a lot about things. Plus it's one of a series to begin with.

As for connecting with Baldur, I think it's meant mostly in the sense (considering the context of the rest of the comments surrounding that) that he isn't some ridiculously powerful, well known god such as Thor... If it were Thor (or any other major player), it would be difficult, I think, to portray any human like or sympathetic qualities. Maybe it could have been phrased better, but that's what I got out of it.

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Hito9

10-06-2007 @ 12:11PM

Hito said...

Anyone know what the co-op is gonna be like for this game? Online?

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ryan10

10-06-2007 @ 12:45PM

ryan said...

it's gonna be similar to diablo or phantasy star WoW dungeon hacking, more emphasis on action and less "roll of the dice" style combat.

the game seriously needs something to get me intrested in it. my multiplayer affair will continue to be Halo 3 and maybe some Team fortress and Virtua Fighter 5 while Ninja Gaiden 2 fills that hack n slash void. =)

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fernando11

10-06-2007 @ 1:39PM

fernando said...

This is 360's Lair

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Etchasketchist12

10-06-2007 @ 4:01PM

Etchasketchist said...

That's much better Tony. You should work for their PR department. I shouldn't need translators to cut through the fluff.

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Modeps13

10-08-2007 @ 10:05AM

Modeps said...

They better release a demo, and that demo better be good. Any game that has been in development almost as long as Duke Nukem Forever needs to really step up and nail it out of the park and right now, the videos and interviews I heard make me not care.

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