
1UP is reporting that all the heavy hitting football games coming out this year (
Madden 08,
NCAA Football 08, and
All-Pro Football 2K8) will be running best on the Xbox 360. 30 frames smoother to be exact. 1UP says that they've confirmed with developers that the 360 versions of each football game will run at a buttery smooth 60 frames per second while the PS3 version will have to settle for 30 frames per second. What does that mean? Well, it means animations will be smoother, faster and less jarring than the PS3 version. And that's a good thing.
We aren't sure why the PS3 versions of the games are stuck at 30 FPS, but we're thinking the dev teams just didn't find it worth the extra cash to optimize it for the platform. But even if that were the case it should still put a feather in Microsoft's ego cap, because it would just further prove that the 360 is easier to develop for.
Reader Comments (Page 1 of 2)
7-02-2007 @ 11:05AM
johnw009 said...
wow....
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7-02-2007 @ 11:11AM
Rabiddog said...
great, now how about better gameplay for NCAA. What a waste of $ the last 2 yrs. I am a casual gameplayer who just wants good gameplay and solid graphics. I really don't give a rats a55 about the heisman, recruitng,etc. Lets get back to football here.
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7-02-2007 @ 11:11AM
Freeze said...
wowzers...
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7-02-2007 @ 11:16AM
Jonah Falcon said...
Games are developed on PCs. Xbox 360 uses DirectX, easily to translate to to. PS3 uses some Linux based system.
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7-02-2007 @ 11:21AM
itsburnsie said...
B-b-b-but... but... the Cell processor!!!
Coming up on one year out for the PS3, and games STILL run better on 360. I try not to be a jerk about stuff like this... but honestly, after the Sony fanboys constantly bragging about the "supposed vast mountain of untapped potential" in their over-priced console, I find this absolutely hilarious.
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7-02-2007 @ 11:34AM
Tony said...
"Games are developed on PCs. Xbox 360 uses DirectX, easily to translate to to. PS3 uses some Linux based system."
There's some level of that, but when you get down to it, it's a pretty poor reason. What about when games are developed on Macs?
These things have to be addressed in the SDK and, really, it seems that the tools Sony is providing are not as easy to use. Regardless as to "why" it's still a problem.
Some other sports games, comparatively, have no self-shadowing on PS3 or a poorer looking crowd. Small things, but noticeable when you consider the hype surrounding the system's power.
It seems like the main things that will show off what this thing can do are coming from Sony. I'm not into the genre, but it's hard to argue that Heavenly Sword's latest videos/images aren't gorgeous.
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7-02-2007 @ 11:42AM
jsn said...
itsburnsie:
That's all marketing hype with no real world stats to back it up. People want it to be faster because they want to believe that the Cel processor is some revolutionary chip, but it's not. The GPU isn't as good and the CPU is an unknown that if it is faster at all, it could take years to see it. Factor that in with sub-par development tools and you get what we've seen. Games that aren't as good as the competitions versions.
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7-02-2007 @ 11:52AM
Titty Pink said...
In the simplest terms, these games have sucked on the 360 anyway; this is one set of games where the PS3 style controller wins out. Everyone who still plays Madden had to force themselves to like it better than the PS version at some point. As far as the specs/framerate part, thats damn sad for the guys who ported this over to the PS. Hopefully someone will learn to program for the thing in the next 5 years, but you cant blame the hardware or the cell. If dudes arent smart enough to hack it, then they just won't be hired on in the future (at least in my world). Heavenly Sword not gorgeous? This is madness; THIS IS SPARTA!!!!
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7-02-2007 @ 12:38PM
FrannckyB said...
There is also the BIG possibility that this is a case of MONEY changing hands.
I really wouldn't put it pass Microsoft to have paid off these developers so to make sure those games run better on the XBox. It would be just like them to do something like that.
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7-02-2007 @ 12:48PM
OpiZA said...
No we're saying that Heavenly Sword DOES look gorgeous :) I wish that game came 2 my xbox! I suspect it's a hardware issue, I could understand a software level hiccup on one game. But not three. But of course this is all just speculation and opinion. I can't back up my comments with anything more than guess work.
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7-02-2007 @ 12:48PM
bill said...
this game could have easly ran 60fps...but...i wouldnt doubt it that the devs are lazy and just ran the 360 version through a porter and as we all know, that doesnt work out very well.
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7-02-2007 @ 12:51PM
thisguyrighthere said...
The PS3 has been out for almost a year now? I never would have guessed. I feel like I'm still waiting for all those killer launch titles I was promised. There isnt anything to play and it's glitchy as hell. Cell processor? Anyone remember Blast Processing?
I can say that at least my PS3 hasnt had to be sent back to MS for repairs. But then, I dont have anything to play on it. I actually missed my Xbox when out for fixing. The whole time it was gone I didnt touch my PS3. Sony better anti-up for Xmas or this things hitting ebay.
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7-02-2007 @ 12:53PM
BrianM said...
Excellent, i'm well excited :D
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7-02-2007 @ 1:14PM
Brian said...
Another issue here is that the PS3 actually is very limited to it's power, and has really bad bottleneck. It only has the 256mb of memory available for certain commands (which is why Gears of War can only run on the 360, not the PS3).
This just shows how limited the PS3 is. You can design all the nice games you want, but at 256mb, there is only so far you can go.
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7-02-2007 @ 1:27PM
Brad said...
Nick - but what about the 99% of gamers who don't have a 1080p HDTV? They'll be playing at 720p @ 30fps while everyone on the Xbox 360 will be playing at 720p @ 60 fps.
It's good to be a 360 owner.
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7-02-2007 @ 1:28PM
Alan said...
OUCH!
I'd be PISSED if I owned a PS3 only. That truly sucks.
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7-02-2007 @ 1:32PM
Brian said...
Not to mention, it hasn't been announced whether or not the titles are 1080p or 720p on either system. Both systems as of late have been both getting 1080p titles.
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7-02-2007 @ 1:37PM
Nick said...
@14, you are a moron. The PS3 uses dynamic modules. In addition it can run in a 256+256 environment because it moves data in and out of memory 8 times faster than the 360's cores.
To bring things to earth for you, why don't you simply explain to us all how the PS3 will be running Unreal Tourney III, which is what GOW is built on, and is essentially GOW with different modeling, textures, and controls, but couldn't run GOW itself?
The misinformation posted in replies on this site is astounding...
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7-02-2007 @ 1:38PM
Nick said...
@16, "But what about all the kids with tube TV's that can only play in 480i?" That line of argument can go on forever.
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7-02-2007 @ 2:06PM
Jim Kirk said...
@8
When you say "those PS3 developers who can't do the job shouldn't be hired" "at least in your world," as you put it, does that mean you are referring to the imaginary world of 4D gaming where the PS3 has 2 HDMI outputs and can do gaming at 120fps????? Ya know, all of those lies that Krazy Ken Kutaragi from Sony said when he was telling lies about the Playstation 3 and showing false graphic images.
In the real world, the Playstation 3 is a performance disappointment. And "Screenshots" of certain PS3 games may look nice when they aren't moving, but when you see those games in motion, you will quickly see that they have framerate problems!
Playstation 3 has a very disappointing reputation with framerate problems. Just look at the way the PS3 version of Call of Duty 3 is so choppy with a poor framerate, but the Xbox 360 version of Call of Duty 3 has a very smooth framerate at 60 frames per second.
And look at the way games like F.E.A.R. run at 30 frames per second on the Xbox 360, but the PS3 version often goes lower than 20 frames per second and becomes very disappointingly choppy, almost as if you are playing in slow-motion. It really is that bad! Just read the review from 1up to see for yourself: http://www.1up.com/do/reviewPage?cId=3158930
And look at the way the new Rainbow Six: Vegas on the PS3 was released 7 months later, and it has so much less detail in the textures. The faces of the characters in the PS3 version are not nearly as detailed as the Xbox 360 version of Rainbow Six: Vegas. Just look at how IGN's detailed review points out that the PS3 version doesn't compare to the Xbox 360 version in terms of visuals: http://ps3.ign.com/articles/799/799830p2.html
The main reason why the football games run twice as smoothly on the Xbox 360 is actually because the Xbox 360 has so much more Polygon Power, RAM, and General Purpose CPU power that is easy for developers to use in any way they want.
Xbox 360 can display 500,000,000 polygons per second, compared to only 275,000,000 polygons per second on the PS3.
I read that this years Football games are a PERFECT example that show how the Xbox 360 displays TWICE as many polygons as the Playstation 3, because that is EXACTLY what is happening when the Xbox 360 version runs at TWICE the framerate!
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