
Sega has announced that their upcoming RTS title, Universe at War: Earth Assault, will support cross-platform play between 360 and PC players. This makes Universe at War the third title to utilize Live Anywhere (along with Shadowrun and UNO) and the first third-party title to do so. Sega announced the title in February. It's an RTS featuring three alien races warring over control of Earth (humans, it seems, really get the short end of the stick in Universe at War). The game comes from Petroglyph Studios, creators of Star Wars: Empire at War.
Okay, we admit it. PC vs. 360 in an FPS game like Shadowrun may be decently balanced, but cross-platform play in an RTS seems downright unfair. This is especially so given that PC players will be playing Universe at War this year. 360 players will have to wait until 2008 to prove themselves.
[Via Joystiq]
Reader Comments (Page 1 of 1)
6-28-2007 @ 6:29PM
Stranger said...
*crickets*
Reply
6-28-2007 @ 7:01PM
Justin U said...
Yep.
Basically: Prepare to lose.
Reply
6-29-2007 @ 1:45AM
ccc said...
The absolute worse cross platform I have ever seen was when PC players were allowed to play with Sega Dreamcast players at Quake 3 arena. Nobody that was on a DC had a chance in hell to win if the pc player at the very least could walk and shoot at the same time.
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6-29-2007 @ 10:38AM
Boff said...
I can't see how they *could* balance it out without restricting the PC players.
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6-29-2007 @ 10:40AM
Boff said...
And they get a head start on it while we wait for the 360 version.
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6-29-2007 @ 11:04AM
xenocidic said...
I'll give this one a pass. I can see how you can balance an FPS like Shadowrun but an RTS? no way... unless they put an APM limit on the PC users or something.
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