
Buried under the massive weight of the Halo 3 beta, a new Halo Wars update has been quietly released by the folks at Ensemble Studios. The update focuses on the ongoing multiplayer playtests of Halo Wars, and apparently things are moving along swimmingly. It looks like Ensemble is happy with the control scheme now, so they can spend more time actually playing the game. The game's placeholder features (such as plain, rectangular buildings) are slowly being replaced by more detailed assets. Finally, artists are spending a lot of time tuning the game's scale. In other words, you want your infantry units big enough to see, but not so big that they look like giants compared to buildings and vehicles. Hit the "read" link to check out the update.
[Via Arrogantics. Thanks, zizzy]
Reader Comments (Page 1 of 1)
5-17-2007 @ 4:49PM
mike said...
What a waste. Who cares about game updates when we havent even seen a picture of the game yet (gameplay).
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5-17-2007 @ 5:19PM
Eddy said...
that is sorta true mike. but anyways i doubt I'll be getting this game. Im not a fan of RTS and hate playing them so even if the name Halo is in it, im not getting it.
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5-17-2007 @ 6:38PM
Triforceowner said...
I don't know about you, Mike, but I don't like looking at placeholders to get a sense of gameplay; I'm not even sure I could.
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5-18-2007 @ 9:05AM
thisguyrighthere said...
I the future of console RTS's is getting interesting. C&C3 and BFME2 have been reasonable successful and we've got the Halo people getting into it as well as the Tom Clancey people. We could be in for some interesting inovations as each tries to stand out from the pack.
Or we could just be seeing alot of the same with different skins. Like the 200 versions of Monopoly out there.
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5-18-2007 @ 2:08PM
baby sea tuna said...
After playing C&C 3 for the past week, I've gotta say, I'm getting more and more stoked about this and Tom Clancy's Endwar every day!
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