For everyone who thought Microsoft's XNA project would be worthless, now is the time to rethink your opinion. Xbox-Scene got word that a guy by the name of Lone Coder has used XNA to build a NES emulator that runs on the 360 called XNA SharpNES. Though, you'll need to purchase a XNA Creator's Club membership, have Visual C# Studio Express and XNA Game Studio Express installed on your computer. There are a few bugs to work out yet, like no ROM loading menu and overall performance on the 360 running at 60% - 70%. But at least things are moving in the right direction. For more information and to download the code head over to XNA SharpNES's Google Code site. And if you're willing to try this out please comment on your experience with the emulator so we can live vicariously through you.
[Thanks, to everyone who sent this in]
Reader Comments (Page 1 of 1)
1-27-2007 @ 9:13AM
A very quick glance at the source would suggest it is a port of an already existing NES emulator written for SDL.net under Tao...
Large chunks of code are commented out, and there are dates going back as far as 2004.
1-27-2007 @ 9:18AM
-- Yes, it's a very quick and dirty port of SharpNES:
And you don't need a creators club license to run it under windows, Just the XNA beta.
Ohh and two files are missing... Mario.nes and Zelda.nes.. I wonder what they are
1-27-2007 @ 9:56AM
I have an XNA Creator's Club license. Microsoft has done a fantastic job making the power of the hardware accessible. As the community grows and Microsoft opens access to none-creator's club members, we're in for a new era of officially supported "garage" development.
Check out this XNA demo video...
By contrast, the PS3 Linux support denies access to all of the GPU power making it impossible to develop games with serious graphics. LAME.
1-27-2007 @ 12:55PM
why cant we just download XNA created games others have made direct to our 360s?
1-27-2007 @ 1:12PM
we will be able to eventually. Hopefuly these indie developers will release games free and not charge us. Imagine a community arcade in the future where games are free, constantly updated, online enabled and new content is added to it all the time based on your inputs.
Thats what I see. And when that day comes, no1 will ever touch XBLA again.
1-27-2007 @ 3:24PM
Is it worth paying for XNA if I'm not a developper? Pay to be able to play free arcade game while in development? Is there a lot of games available?
1-28-2007 @ 2:22AM
Creators club is only worthwhile if you want to debug and optimise your applications on the 360. For everone else, just download the XNA beta for windows, and get a wired 360 controller (which works with windows just fine - once the driver is installed)
1-28-2007 @ 2:41AM
I would rather have an emulator for Commodore 64 games...Jumpan was the bomb.
1-28-2007 @ 4:38AM
I would rather buy a modchip and be able to play homebrew and games from other regions , than to pay microsoft $100 to play homebrew when its free on PC!
Im very sure that if XNA Development gets offered for free it will sell a lot of consoles.
1-28-2007 @ 5:41AM
It would be great to have the nes games on the 360, there are some real classics that I would love to replay.... memories.
1-29-2007 @ 4:38AM
Ken Edwards said...
I have seen MAME running too. Though the ROMs have to be compiled with the app itself, which sucks.
1-29-2007 @ 5:47AM
This is another XNA emulation project, NES and SpaceInvaders arcade machine so far:
Video of DotRetro NES on 360:
1-30-2007 @ 6:00AM
what a joke.......
this is the stuff that we are looking foreward too emulators on 360? lets go foreward and not back to 1984