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Splinter Cell: DA sneakily patched


What's with all the patches today? Another patch arrives today, this time for sneak master extraordinaire, Splinter Cell: Double Agent. The patch fixes several online bugs, including connection issues, lobby issues, and a few lag problems as well. There are a few other random fixes in there regarding scores and whatnot, too. We intimated before that we haven't had a chance to fire up Tom Clancy's latest, but we're going to go out on a limb and assume these fixes will be welcomed by Fisher fans.

Anyone gotten the patch yet? Are the problems really history?

[Thanks, Mark]

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Reader Comments

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1. A little late for a patch...considering no one really plays this game much. The game lost it's touch within the first couple weeks once the other big releases came.

The only thing that kept me hooked was the leaderboards...but when the top 5 people have like 3 million points compared to your 60,000 why bother?

Posted at 3:08PM on Dec 21st 2006 by I love 420

2. I agree with the first post.
I also think the enability to play split screen with a friend killed this game as well.

Posted at 3:17PM on Dec 21st 2006 by Raydahz

3. The game is great fun in single player mode, but the achievements for this game in multi player and co-op are almost impossible to attain.

i just beat it on hard to get the hero achievement yesterday.

It was fun while it lasted... but i guess enough people play the game to make it worth Ubisfot's while to patch the game.

Posted at 3:45PM on Dec 21st 2006 by Mark

4. yea this game was good, but they lost focus on the core element of the single player game, the multi-player is great and improved over the other, but when you can't play with anyone becasue everyone is playing gears of war what do you have left?

the single player, which they IMO screwed up, i dont want to do minigame after mini-game of building mines and moving bodies around, just so i can gain trust of a faction when it doesnt matter (really) anyway what i do becasue either event doesnt really change the game other then some different dialogue.

The went to far away from the mission based gameplay, which kills it for me.

I rather play pandora tommorrow. I mean i dont like that there is all this crap in between mission i have to do, it just stalls the game out, it could have all been fleshed out by cutscences and then just leaving actual mission for me to play instead of dicking around John Browns Army secert HQ.

Posted at 3:49PM on Dec 21st 2006 by joe

5. Ugh. I hate to say this, but where's the Gears patch now? >_<
*crosses fingers it comes out BEFORE Sunday*

Posted at 3:50PM on Dec 21st 2006 by Ryan

6. This patch was long overdue. It had been announced and recalled to due to technical difficulties before. The problems in the multiplayer made finding and starting a match a lengthy ordeal as you or others were constantly dropped from lobbies or unable to join sessions. There were countless problems with lag and some issues with getting "stuck" in certain situations online or having some weird animations show on the screen. I won't go into too much detail about this as anybody who's played this game already knows what it was like.

I did play the multiplayer of this game with the patch for about 3 hours last night. Most all of the bugs appear to be gone, my screen did freeze once last night and a friend of mine still got the host ended session message. There were maybe two tiny bits of lag all night and nobody got dropped. So while not perfect, this patch is a huge improvement.

As for the comments on the singleplayer game made above, I agree with everything said. Ubisoft really dropped the ball on this game. The whole double agent thing isn't stressful at all and the hyped "moral dilemas" aren't emotionally moving as advertised. Instead, they're rather annoying. The side missions are a nuisance and the addition of time limits to missions completely ruined the game. In past games you could sit and watch patrolling guards for several minutes before taking action while now you feel rushed, resorting to run-n-gun tactics or doing missions over and over again. Neither of these are fun, especially when you're supposed to be playing a stealth based game.

Posted at 5:04PM on Dec 21st 2006 by Chad

7. I didn't have any problem with the time limits, as they all seemed to make sense. You're trying to make a big deal out of something when there's nothing to complain about. The time limits in the JBA missions made sense. They're not going to leave the new guy alone for 'infinite' time.

Posted at 5:13PM on Dec 21st 2006 by Zim

8. To be honest my time online with Splinter Cell was brilliant. I didn't really have any of the problems listed. But i haven't played it in a while, lack of split screen co op a la Chaos Theory really pissed me off with it. And Fisher is so slow now. Anyway, these are design choices and can't be fixed with a patch, so i'll stop the bitching now. :D

Posted at 5:22PM on Dec 21st 2006 by [email protected]

9. 360 Flammer: You have commented on just about every post here today with your inappropriate banter. Are you already tired of your PS3?? I know theres nothing to really do on it once you finish RFOM but still, why not do something more productive with your time?

Posted at 6:32PM on Dec 21st 2006 by razer

10. I got the patch this morning and started a new campaign game. I didn't see any of the crazy phisics glitches that were posted on you tube videos.

But on the other hand, when I started a new campaign 2 months ago I didn't see any also...

Posted at 12:00AM on Dec 22nd 2006 by T Ghost

11. Update: We played again last night and it was again nice to not get dropped or have people dropped from your game. That bug being fixed alone makes it feel like a new game. However, not all is good in the SC:DA online world. There are new bugs now, some of those similar to old ones. Even after shutting off our 360's several time, we were still experience a little lag and some strange bugs.

The ghosting problem where you see yourself in a different part of the map than everybody else does still exists. Also, instead of skipping across the screen when you get lagged, you are frozen in one spot until somebody comes along and kills you. And probably the strangest yet was a game where we were playing against bots and one of the bots froze in place. A friend of mine pointed it out to me. He was standing right in front of the bot and it wasn't moving at all. He bumped into it and froze. I tried jumping on the bot and froze in the jump animation, floating directly above his head. We stayed like that until another bot came and shot us. After respawning, we both froze doing the same thing again.

So there are some improvements, mostly the issue of getting dropped in the lobby is gone, but some bugs still exist and there are new ones as well.

On a side note, Zim, my opinion on the single player is just that, an opinion. Don't get all emotional on me bro. Its really not that big of a deal.

Posted at 11:12AM on Dec 22nd 2006 by Chad

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