While the overall reaction to Street Fighter 2
for Xbox Live Arcade has been positive (based on comments on this site and the average 77 score at Metacritic), there are unhappy with the game's perceived lagginess in both single player and online play. There's also alot of hostility being directed the 360 controller, which went from "best ever" to d-pad deficient over night. Hater response is typified by Tony from the VGM Daily podcast, a self-proclaimed Street Fighter fanatic, who gave the game a none out of five and proclaimed it an abject failure. Only later in his rant do we learn that he's been getting his ass kicked on Live. But even if you chalk up some of the negativity to bitterness and thumb rust, it's clear that Capcom failed to satisfy their hardcore fans, despite numerous delays. It's just that I can't blame the beat downs I suffered on lag.
Does this mean that future retro ports will have to be coded from the ground up if we want superior online performace? Maybe developers should quit jerry-rigging old classics, and focus on building new homages that capture that old school flavor with modern convenience.