
While the overall reaction to
Street Fighter 2 for Xbox Live Arcade has been positive (based on comments on this site and the average 77 score at Metacritic), there are unhappy with the game's perceived lagginess in both single player and online play. There's also alot of hostility being directed the 360 controller, which went from "best ever" to d-pad deficient over night. Hater response is typified by Tony from the VGM Daily podcast, a self-proclaimed Street Fighter fanatic, who gave the game a none out of five and proclaimed it an abject failure. Only later in his rant do we learn that he's been getting his ass kicked on Live. But even if you chalk up some of the negativity to bitterness and thumb rust, it's clear that Capcom failed to satisfy their hardcore fans, despite numerous delays. It's just that I can't blame the beat downs I suffered on lag.
Does this mean that future retro ports will have to be coded from the ground up if we want superior online performace? Maybe developers should quit jerry-rigging old classics, and focus on building new homages that capture that old school flavor with modern convenience.
Reader Comments (Page 1 of 2)
8-05-2006 @ 4:14PM
PsionStorm said...
I'd be surprised if the lag issues aren't anything that can be patched up. As far as the D-pad, well yeah, that's always been an issue. But I think the game plays pretty well and I've had little issues pulling off moves.
I just keep getting my ass kicked in Arcade mode, and I haven't played on Live enough to really judge how I'd fare. I suspect pretty much the same.
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8-05-2006 @ 4:50PM
DeadPlasmaCell said...
Maybe it's just me, but I've yet to experience any bad lag online.. it's actually quite enjoyable.. Like playing a normal computer (easier actually!) And wouldn't a SF fanatic use the analog stick?? wouldn't that be closer to the actual arcade stick?
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8-05-2006 @ 4:52PM
DeadPlasmaCell said...
Also, if they rebuilt the games from the ground up, that would end up costing us more to purchase it, then you'd have everyone bitching about the price of the games and inevitably, how they should have just left it alone.. They just can't win!
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8-05-2006 @ 4:57PM
Supplement Reviews said...
Well, people have figured out how to cheat. don't be surprised when you see people with lossless records. really ticks me off. experienced this 3 times out of 10 games i played on live today.
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8-05-2006 @ 5:10PM
vid33nyc1 said...
I havent had any lag but there is a slight delay when pressing the buttons and the charcter reaction on screen.If you dontt notice this something is wrong with you.
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8-05-2006 @ 5:42PM
Josh said...
"a lot" is two words.
/grammar police.
Much agreed Ken, I'd love to see these devs focus on some new franchises that push the hardware and live-aspect instead of just cashing in on our nostalgia.
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8-05-2006 @ 5:45PM
Dirk Dorkelson said...
I think you pretty much are going to have lag with any game online b/c of differences in connection speeds and the tendency for connection speeds to vary even for a single user during the course of a game. I'm no software expert, but I'd be surprised if there was a way to code around the problem that's 100% failsafe.
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8-05-2006 @ 5:50PM
zachary said...
I've never been a big SF fan but decided to give this one a shot. Besides the fact that I absolutely suck, I havent found the online play to be very enjoyable. I was unable to join a game without creating it myself, and then I would get completely destroyed by Honda's billion hand slap thing. I didnt notice much lag at all (or button delay). Nor did I notice a difference between the d pad or control stick.
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8-05-2006 @ 6:09PM
Joe A. said...
Maybe some people are just pissed because they haven't played this game in a decade.
Yeah, you're gonna experience lag. There's always been lag with every online Street Fighter game.
And that VG Daily guy calls himself a "fanatic."
If he's just gonna bitch and whine about this game, he might as well just fire up is original Xbox and play some CvS2 or Anniversary.
Besides, when I play people with lag, most opponents experience the same lag. You just have to deal instead of whining because you're getting your ass handed to you most of the time.
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8-05-2006 @ 6:42PM
Jingles said...
Ive been playing since it was released and I can say that I am impressed by how they dealt with the lag in this game. This is a fantastic release.
Im in Aus and 'Quick Match' places me against people in the US all the time. Data cant travel faster then the speed of light, so no matter how the game is coded im going to see lag, i would get lag with ANY game when playing someone over this distance. SF2HF plays slower but its smooth and still playable when playing someone over this distance.
I believe this is why when using the custom match feature im seeing people in the US mostly with 3 green bars in the Ping field. its still a good conenction.
Playing against someone who is closer and also in Aus gives the game a speed up. I find on the east coast of Aus a round trip for data will be about 30ms, better then the 250ms or so it would be to the states. Lag is relative mostly to distance, Capcom im sure knew this this and knew XBL is basically a global stage for their game. They made it so even when playing someone half way around the world the game is still playable. Im glad they took the extra time to do this.
Want lag free gaming and no speed loss? Play someone who is CLOSE to you, dont whinge about it, its just as bad for me.
Want to try psycho crusher or hundred hand slap me all match? Sheesh play with some honor, dont leave negative feedback saying it was unsporting when I beat you.
Good job Capcom, a great release. Shame the people who use it are gunna end up killing it.
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8-05-2006 @ 7:22PM
DeadPlasmaCell said...
My only question with the whole 2D fighter thing is Why the lag in the first place?? I play GRAW, PGR3 and other 3d games online usually with zero lag.. but 2d fighting games are a different story. So far SF2 has had almost no lag for me, but the last couple of ones I played on Xbox were horrible. Wut da deal?
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8-05-2006 @ 8:18PM
Brett said...
I was really pumped about this coming out and bought the game before even playing the demo. Definatly the last time I do that, I am not thrilled with the game at all.
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8-05-2006 @ 8:30PM
KingOfGods said...
Haha....he gave it a none out of five because he's garbage. I'll play him and show him that the d-pad is fine for most. I've had no problems with lag, and it plays perfect for me.
He sounds like the type of person who feels they are really good at the game and when they get their ass busted, it's got to be something wrong with the controls or lag....never their fault
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8-05-2006 @ 8:35PM
SF Fan said...
Works perfect for me
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8-05-2006 @ 8:52PM
Saccia said...
Granted, I'm a VGM Daily fan, but I have to agree that SFII has a lot of problems. I personally played against Tony the day of release on many games. As stated in the podcast, we got disconnected MANY times. We literally only actually got to complete a full game maybe 5 times out of 20. That is inexcusable for a game much like Frogger's lagginess is inexcusable especially when you can do a little workaround if you know it and it's been weeks with it still no fix.
It's not that the D-Pad is crap. The XBox360 controller is really good. It's just for a game like this that has such as well-known control scheme, the D-Pad doesn't fit well. It just wasn't designed for a game like this although it works wonderful for other games. Add to that the sensitivity of control in the game and you can see why the D-Pad can be a little frustrating. Take another listen Ken. He says all of this in the review after slamming the game in the first few minutes.
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8-05-2006 @ 9:36PM
Adam said...
Oh STFU. The game has no lag.. if you have a good Internet connection! Holy shit, when will these fucken morons learn their connection is dogshit, and the game is just fine?
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8-05-2006 @ 11:54PM
ZeroCorpse said...
Who uses the D-Pad for Street Fighter 2, anyway? That's IDIOTIC. Street Fighter has always had a JOYSTICK in the arcade, and you have a little joystick on your 360 controller. I have no problem pulling off moves on the analog stick.
If you use the D-Pad for fighting games, you're obviously a kid who was duped into thinking you need a D-Pad by later games, such as console-bound versions of Dead or Alive or Virtua Fighter, which have insane combos that need that up-up-down-up type of control. Street Fighter is fluid and smooth, not jerky. It wasn't made with consoles in mind.
Use the stick, dumbass. The D-Pad is not used for real fighting games.
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8-06-2006 @ 12:03AM
Dirk Dorkelson said...
"Oh STFU. The game has no lag.. if you have a good Internet connection! Holy shit, when will these fucken morons learn their connection is dogshit, and the game is just fine?"
Uh, it's called "lag" because it doesn't matter if you have a great connection. You can have a blazing fast connection and still get lag if the person you're playing with has a different connection speed.
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8-06-2006 @ 12:33AM
Mean_Nishka said...
I was a casual SF2 player back in the 90's, played it in the arcade a bit and on the SuperNES as well.
I don't see what all the fuss is about.. I'm using the analog stick and can actually pull off moves where I couldn't do them reliably with the SNES controller in the past. And as far as lag goes, I have yet to have a multiplayer match where I experienced any kind of noticable lag.
I agree with others on here that nostalgia is making this game better than it really was. Would it have been nice to see some HD enhanced graphics? Sure.. But in the end I felt the 800 points for the game was very reasonable and $10 well spent.
My .02.
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8-06-2006 @ 12:55AM
Jingles said...
"Uh, it's called "lag" because it doesn't matter if you have a great connection. You can have a blazing fast connection and still get lag if the person you're playing with has a different connection speed."
no, not connection speed.
lag is caused by latency, or the time it takes for the data to travel from one person to another.
data cannot travel faaster than the speed of light. the shorter the distance (by wire) between the two players the less lag (barring any actual conenction problems, so in an ideal situation.)
SF2HF has relaxed ristrictions on what with would consider a bad latency connection 'ping', so when you connect to someone with 3-4 green bars, they could still be half way across the globe, therefore you WILL see a slow down to the game. if your seeing lag spikes/disconnections then its most probably a problem with either payers connection.
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