DOA's daddy likes the sauce
Kikizo recently sat down with the real Rockstar of developers, Tomonobu Itagaki. The creator of Dead or Alive, Ninja Gaiden, and the upcoming DOA Xtreme 2 shares some interesting...er...theories about game development. First and foremost, game development is all about getting drunk. Discussing the stage designs in DOA4 and Xtreme 2, Itagaki had this to say:
"So you know, all those attractive environments in DOA4, we usually come up with the ideas for that and talk about it while we are drinking. Basically, if we have twenty stages, nearly half of them will be based on theory from when we are still sober, and the other half we just try to come up with crazy ideas, while intoxicated. With the fighting title, maybe forty per cent of the stages were based on being loose and fun, but with DOAX2, ninety per cent is loose and fun!"
Wow. Frighteningly similar to blogging...
For what it's worth, Itagaki says that he's had his best ideas while drinking whiskey. Sounds good to me. Before you go inebriating yourselves, just remember: friends don't let friends drink and develop. Hit the read link for the whole interview.