Quake 4 is out for the 360 and it ain't looking pretty folks. Literally, it doesn't look good. Reports of slowdown and poor framerate
abound:
- GameSpot (6.6/10): "Despite the 360's stature as the most powerful console on the market, it just can't keep up with this game's demanding visuals (which probably speaks more to the lackluster quality of the game's translation from the PC than to the system's power, judging by how well the 360's two other first-person shooters look by comparison)."
- 1UP (6/10): "...a Quake game must nail one thing: a rock-solid framerate. It's a non-negotiable point, and, on the 360, Quake 4 doesn't have that."
- IGN (8.1/10): "It's a decent port, though it lacks 16-players online (it supports eight-player Xbox Live and SysLink), and the framerates drops significantly in the second half of the game..."
The total ranking is 77% based on 9 reviews, while the PC is 82% based on 46, so it is clear the framerate has affected the game negatively. id's own John Carmack even said the Xbox 360 is
”the best development environment” he’s seen for a console. These are probably just growing pains as developers accustom themselves to the new hardware. In the meantime, you might want to stay clear of Quake 4.
Reader Comments (Page 1 of 1)
11-23-2005 @ 4:15PM
Ed Stasick said...
Just picked this up to day since BB didn't get it in on time. Having a blast with it so far... but it's early going.
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11-28-2005 @ 8:33AM
Matt Hayes said...
There may be some minor framerate stuttering in the single player, but I'm having a blast playing it.
It's still fun as hell and that's what is most important by far.
Oh yeah the multi-player is also pretty great (though there is occasional lag due to some players' crappy connection speeds).
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