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Soul Calibur IV sells 2 million

It looks like Yoda and Darth Vader are finally working together. You see, the two Jedi masters have managed to help push 2 million copies of Soul Calibur IV onto the gaming populace. The number accounts for both the Xbox 360 and Playstation 3 version of the game. We're curious to see which version sold more copies. No, not because we want the Xbox 360 version to succeed, but because we want some new nerd ammunition for the next time we get into the Darth Vader vs Yoda conversation.

[Via Joystiq]

Halo 3: Earn double EXP and some achievements

Today's the beginning of yet another Halo 3 double experience point weekend, but this week is something special. From now through Monday morning, Legendary map pack DLC owners will be able to play some twelve player Legendary Brawl. What's so special about Legendary Brawl? Well, not only can you earn twice the EXP love, but seeing that it's a ranked free for all playlist you'll also have the chance to unlock achievements. And with twelve players, the odds of unlocking Halo 3 achievement deliciousness dramatically increases. Have fun!

Heck dissects 60GB Xbox 360 model in search of changes

Technology ninja Ben Heck has peered into the realm that is the 60GB Xbox 360 in an attempt to see what changes have been made. What he found was ... the same as we've seen in recent hardware iterations -- including the newly developed 65nm chip. The only major difference Heck was able to spot is the size of the harddrive, go figure on the 60GB model, and the placement of some chips within the system.

While the current models look quite different in comparison to launch units (inside that is), the extra heatsink among other things means the 60GB model essentially the same as the units currently on the shelf. As long as they aren't on par with the RROD'ed units filling up crater sized holes in the Mojave Desert we'll be happy.

[via Joystiq]

Warner Music wants more from Rock Band, Guitar Hero

Warner Music has said that companies like Harmonix and Activision will need to shell out more cash to license songs for games like Guitar Hero and Rock Band.

Warner Music leading man Edgar Brofman told Reuters that considering each company's game is completely dependent on the content the music industry owns and controls, "The amount being paid to the music industry ... is far too small." Brofman compared the significance of rhythm music games to the industry shifting introductions of MTV and iTunes.

Even though it has been reported that royalties for content sales in music games are much higher than other services, such as iTunes, we're surprised it took this long for the industry to start sobbing about getting paid. If licenses change, could this spell an increase in downloadable content prices?

[via CVG]

Rare: Kameo & PDZ sold tons, stop crying

This might be an unpopular opinion among some but, Perfect Dark Zero and Kameo: Elements of Power were boring games. Although each showcased a small portion of the Xbox 360's new power at launch, the games were (mostly) critically chokeslammed. Blame it on the short development cycle of launch games or the decline of Rare's developmental quality (until Viva Piñata that is) but both games could have been much better. So, what does Rare think of the majority opinion on those launch releases? Well, they're a business, they care about sales, and according to Rare's Nick Burton, they sold a metric ton of copies of each (you jerk):

"One of the things that I always find funny is when people always quote Kameo and Perfect Dark Zero as being flops at the launch of the 360. In the industry if you break even you're lucky, you're in the minority," Burton told VideoGamer. "If you make a decent amount of money you're really in the minority. You're in the top percentile. Those two games made a lot of money. For the install base they sold phenomenally well."

Honestly, we didn't need Burton to tell us PDZ and Kameo made money because we can already tell Rare has been infused with cash. Look at Viva Piñata and Banjo Kazooie: Nuts and Bolts -- clearly the people of Rare purchased some creativity and talent with that stack of monies. We joke because we love.

More Mass Effect DLC a possibility

Speaking to MTV's Multiplayer, BioWare's Greg Zeschuk came tantalizingly close to confirming more DLC for Mass Effect. While Zeschuk didn't go so far as to confirm that more DLC is on the way, he did say that Bioware is "talking about" it and that BioWare wants gamers to "always have something ... to try." We're sure that Mass Effect fans would agree, especially considering they've had nothing new to explore since the "Bring Down the Sky" DLC released in March. Unfortunately, Zeschuk said nothing regarding when we might actually see this potential DLC, so it looks like Mass Effect fans are still left out in the cold darkness of space.

[Via Joystiq]

Wolfenstein movie still in the works

Although we'd think Roger Avary's work would have been put on hold in light of his recent legal issues, he is still apparently hard at work on the script for a big-screen Wolfenstein film.

id's Todd Hollenshead told Eurogamer that, though the recent writer's strike slowed things down, progress on the feature is being made, "I've recently been in contact with Roger and he's actually working on the script right now." Hollenshead did state progress is going slower than they'd like, but then again we don't think Avary would like to be implicated in a manslaughter case either. So, who wins that argument?

Favre is still on the Packers (on Madden 09 cover that is) - [Update]

You may have heard the news that Brett Favre has nabbed himself a one-way ticket out of retirement town. With Favre leaving his lengthy retirement behind to join the New York Jets, many wondered if his Madden NFL 09 cover would come in a new Jet-flavor. EA Sports has debunked notions to IGN that there are any plans to release a second printing of the cover with Favre as a Jet. Prior to the announcement of the trade, EA Sports head-honcho, Peter Moore, told CrispyGamer that the developer had a plan in place for a possible Favre move. Day one downloadable content, anyone?

Update: EA has confirmed they will release a day-one update that places Favre on the Jets (and reflecting any other relevant roster changes), reports MTV Multiplayer. EA has also announced they will offer a downloadable cover in the coming days on featuring Favre in a Jets uniform. Fans can print out the Jets cover and insert it into their copy of Madden NFL 09.

[via Joystiq]

Fable 2 hits US Oct 21, Europe Oct 24; Pub Games Aug 13

Lionhead dropped a veritable bomb today, announcing the release date for Fable 2 along with its XBLA Pub Games. On top of that, we now know the entire contents of the Limited Collectors Edition. Fable 2 will hit US shelves on October 21 and will land in Europe on Oct 24. The Fable 2 Pub Games will arrive on Xbox Live Arcade on Aug 13. Pub Games will be available for free to those who pre-order Fable 2 "at participating retailers", while those who haven't can snag them for 800 Microsoft Points. We're not sure which retailers are participating, but we imagine we'll find out soon enough.

The Limited Collector's Edition of Fable 2 will retail for $79.99 and will include:
  • Bonus DVD
  • Bonus in-game content
  • 5 printed "Fate Cards"
  • 48-hour Xbox LIVE trial card
  • Collectible Hobbe Qee figurine (you remember Qees, don't you?).
The bonus DVD includes a "Making-of Feature" and a concept art viewer. The in-game content includes "'The Hall of the Dead' Dungeon, 'The Wreckager' Legendary Cutlass Weapon and Otherworldly Bonus." We're not exactly sure what Fate Cards are (like Tarot cards maybe?) but all in all the Collector's Edition sounds very hefty indeed. Now everyone has just over two months to start saving for it.

Gallery: E308: Fable 2 (Screenshots)

Gallery: E308: Fable 2 (Art)

Bad Company's Conquest Mode DLC now available

Attention Bad Company fanboys, a brand new mode is now available for your favorite gold grabbing FPS. We're talking about the brand new Conquest mode of course. Calling it brand new isn't exactly accurate though, as Conquest mode is actually the traditional gameplay mode seen in previous Battlefield titles. Taking place on four modified maps, Conquest has players battle to deplete the opposing teams 'tickets' by capturing flags and, of course, killing enemy soldiers. In short, it's the mode Battlefield fans all know and love. It's available now on Xbox Live Marketplace and, best of all, it's free.

Official Braid walkthrough: Don't use a walkthrough

After finishing Braid yesterday afternoon (yeah, we like it that much) we found ourselves contemplating the game's beautiful, fragmented story. "What does it all mean?" we wondered. So, we decided to look for an FAQ that might help explain things a bit. After searching high and low, we found one in an unlikely place: the official Braid website. We eagerly clicked ahead. The first page detailed the very beginning of the game through the first puzzle piece. The second page begins thusly: "... once you get into the actual puzzles, solve them for yourself and do not use a walkthrough!"

The rest of the "walkthrough" goes on to note that all of the puzzles are "reasonable" and that we should be diligent in solving them without resorting to a walkthrough. D'oh! Duped by those crafty creators! We have to admit it's pretty funny though. Also, we heartily agree. If you are having trouble solving the puzzles in Braid, just stick to it. Move on to the next puzzle and come back later. Like the walkthrough says, "you will feel cool and smart" if you do.

We feel cool and smart. Now if someone could just help us understand the story, we'd be set.

[Via Joystiq]

X3F TV -- XBLA in Brief: Braid

Braid, put simply, is a gem. Not everyone will like Braid, but those that do like it will like it a lot. It's a beautiful game. Period. From it's visuals to its soundscape to its wonderfully clever puzzles, Braid is something that really should be experienced by anyone who considers him or herself to be a gamer. That said, 1200 points is a hefty price for an XBLA game. Chances are good that by the time you finish the trial version you will already have made up your mind one way or another. Frankly, we think Braid deserves all the love it can get.

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XBLA GoldenEye sitting in 'no man's land'

GoldenEye on the Xbox Live Arcade. We've heard the rumor, have even seen it in action, but til this day, nothing has come close to releasing. And from the looks of things, a GoldenEye XBLA release probably isn't going to happen.

Talking to, Rare's senior software engineer Nick Burton acknowledged the GoldenEye development difficulties they've gone through saying that "it's incredibly hard to solve because there's so many licence holders involved. You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Burton further explained that Rare doesn't have control over the project anymore and that it's in the hands of licenesee holders, making it almost "locked in this no man's land" of development hell. Long story short: GoldenEye XBLA is vaporware, turning out to be nothing but a sparkle of a dream of hope and nothingness. Got it?

[Via Joystiq]

Dell selling Xbox 360 Elite bundle for $299 [update]

Update: The Elite deal has since expired. Pricing for the bundle is back up to $449. Sad ...

Here's an Xbox 360 deal for you. In an offer that ends sometime this evening, (The U.S. website) is selling brand new Xbox 360 Elite bundles which include both Forza 2 and Marvel: Ultimate Alliance as well as both Carbon and Hotrod faceplates all for (get this) $299! That's a $150 savings off the retail price! We aren't sure exactly why these Elite bundles are so darn cheap, but if we had to guess, it'd be because of a little price cutting event that'll be happening next month. Hurry! Go grab a $299 Xbox 360 Elite bundle over at before they're gone!

[Thanks, Voltron]

Visit Monster Island in Champions Online

The PC gaming gurus at Big Download have put together the second in a series of features on Champions Online, the upcoming superhero MMO for the Xbox 360 and PC. Today's feature deals with one of the game's many zones, Monster island. As you may have guessed, Monster Island is filled with various and sundry giant monsters. Of particular note is the giant gorilla that is also on fire. The preview covers some of the creatures you'll meet and places you'll visit on monster island. The preview also discusses the gameplay design of Champions Online, including what Cryptic Studios calls "console action gameplay," in which players engage in more active play than many other MMO games. Head over to Big Download for the full scoop.

Gallery: Champions Online

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